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Multimedia delivery in the future internet
The term “Networked Media” implies that all kinds of media including text, image, 3D graphics, audio
and video are produced, distributed, shared, managed and consumed on-line through various networks,
like the Internet, Fiber, WiFi, WiMAX, GPRS, 3G and so on, in a convergent manner [1]. This white
paper is the contribution of the Media Delivery Platform (MDP) cluster and aims to cover the Networked
challenges of the Networked Media in the transition to the Future of the Internet.
Internet has evolved and changed the way we work and live. End users of the Internet have been confronted
with a bewildering range of media, services and applications and of technological innovations concerning
media formats, wireless networks, terminal types and capabilities. And there is little evidence that the pace
of this innovation is slowing. Today, over one billion of users access the Internet on regular basis, more
than 100 million users have downloaded at least one (multi)media file and over 47 millions of them do so
regularly, searching in more than 160 Exabytes1 of content. In the near future these numbers are expected
to exponentially rise. It is expected that the Internet content will be increased by at least a factor of 6, rising
to more than 990 Exabytes before 2012, fuelled mainly by the users themselves. Moreover, it is envisaged
that in a near- to mid-term future, the Internet will provide the means to share and distribute (new)
multimedia content and services with superior quality and striking flexibility, in a trusted and personalized
way, improving citizens’ quality of life, working conditions, edutainment and safety.
In this evolving environment, new transport protocols, new multimedia encoding schemes, cross-layer inthe
network adaptation, machine-to-machine communication (including RFIDs), rich 3D content as well as
community networks and the use of peer-to-peer (P2P) overlays are expected to generate new models of
interaction and cooperation, and be able to support enhanced perceived quality-of-experience (PQoE) and
innovative applications “on the move”, like virtual collaboration environments, personalised services/
media, virtual sport groups, on-line gaming, edutainment. In this context, the interaction with content
combined with interactive/multimedia search capabilities across distributed repositories, opportunistic P2P
networks and the dynamic adaptation to the characteristics of diverse mobile terminals are expected to
contribute towards such a vision.
Based on work that has taken place in a number of EC co-funded projects, in Framework Program 6 (FP6)
and Framework Program 7 (FP7), a group of experts and technology visionaries have voluntarily
contributed in this white paper aiming to describe the status, the state-of-the art, the challenges and the way
ahead in the area of Content Aware media delivery platforms
An optimized QoS scheme for IMS-NEMO in heterogeneous networks
The network mobility (NEMO) is proposed to support the mobility management when users move as a whole. In IP Multimedia Subsystem (IMS), the individual Quality of Service (QoS) control for NEMO results in excessive signaling cost. On the other hand, current QoS schemes have two drawbacks: unawareness of the heterogeneous wireless environment and inefficient utilization of the reserved bandwidth. To solve these problems, we present a novel heterogeneous bandwidth sharing (HBS) scheme for QoS provision under IMS-based NEMO (IMS-NEMO). The HBS scheme selects the most suitable access network for each session and enables the new coming non-real-time sessions to share bandwidth with the Variable Bit Rate (VBR) coded media flows. The modeling and simulation results demonstrate that the HBS can satisfy users' QoS requirement and obtain a more efficient use of the scarce wireless bandwidth
Enabling RAN Slicing Through Carrier Aggregation in mmWave Cellular Networks
The ever increasing number of connected devices and of new and heterogeneous
mobile use cases implies that 5G cellular systems will face demanding technical
challenges. For example, Ultra-Reliable Low-Latency Communication (URLLC) and
enhanced Mobile Broadband (eMBB) scenarios present orthogonal Quality of
Service (QoS) requirements that 5G aims to satisfy with a unified Radio Access
Network (RAN) design. Network slicing and mmWave communications have been
identified as possible enablers for 5G. They provide, respectively, the
necessary scalability and flexibility to adapt the network to each specific use
case environment, and low latency and multi-gigabit-per-second wireless links,
which tap into a vast, currently unused portion of the spectrum. The
optimization and integration of these technologies is still an open research
challenge, which requires innovations at different layers of the protocol
stack. This paper proposes to combine them in a RAN slicing framework for
mmWaves, based on carrier aggregation. Notably, we introduce MilliSlice, a
cross-carrier scheduling policy that exploits the diversity of the carriers and
maximizes their utilization, thus simultaneously guaranteeing high throughput
for the eMBB slices and low latency and high reliability for the URLLC flows.Comment: 8 pages, 8 figures. Proc. of the 18th Mediterranean Communication and
Computer Networking Conference (MedComNet 2020), Arona, Italy, 202
Wi-Fi Offload: Tragedy of the Commons or Land of Milk and Honey?
Fueled by its recent success in provisioning on-site wireless Internet
access, Wi-Fi is currently perceived as the best positioned technology for
pervasive mobile macro network offloading. However, the broad transitions of
multiple collocated operators towards this new paradigm may result in fierce
competition for the common unlicensed spectrum at hand. In this light, our
paper game-theoretically dissects market convergence scenarios by assessing the
competition between providers in terms of network performance, capacity
constraints, cost reductions, and revenue prospects. We will closely compare
the prospects and strategic positioning of fixed line operators offering Wi-Fi
services with respect to competing mobile network operators utilizing
unlicensed spectrum. Our results highlight important dependencies upon
inter-operator collaboration models, and more importantly, upon the ratio
between backhaul and Wi-Fi access bit-rates. Furthermore, our investigation of
medium- to long-term convergence scenarios indicates that a rethinking of
control measures targeting the large-scale monetization of unlicensed spectrum
may be required, as otherwise the used free bands may become subject to
tragedy-of-commons type of problems.Comment: Workshop on Spectrum Sharing Strategies for Wireless Broadband
Services, IEEE PIMRC'13, to appear 201
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