11,152 research outputs found

    The reproduction of the response of an aircraft panel to turbulent boundary layer excitation in laboratory conditions

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    One important topic in the aeronautic and aerospace industries is the reproduction of random pressure field, with prescribed spatial correlation characteristics, in laboratory conditions. In particular, the random-wall pressure fluctuations induced by a Turbulent Boundary Layer (TBL) excitation are a major concern for cabin noise problem, as this excitation has been identified as the dominant contribution in cruise conditions. As in-flight measurements require costly and time-consuming measurement campaigns, the laboratory reproduction has attracted considerable attention in recent years. Some work has already been carried out for the laboratory simulation of the excitation pressure field for several random fields. It has been found that TBL reproduction is very demanding in terms of number of loudspeakers per correlation length, and it should require a dense and non-uniform arrangement of acoustic sources due to the different spanwise and streamwise correlation lengths involved. The present study addresses the problem of directly simulating the vibroacoustic response of an aircraft skin panel using a near-field array of suitably driven loudspeakers. It is compared with the use of an array of shakers and piezoelectric actuators. It is shown how the wavenumber filtering capabilities of the panel reduces the number of sources required, thus dramatically enlarging the frequency range over which the TBL vibro-acoustic response is reproduced with accuracy. Direct reconstruction of the TBL-induced panel response is found to be feasible over the hydrodynamic coincidence frequency range using a limited number of actuators driven by optimal signals. It is shown that piezoelectric actuators, which have more practical implementation than shakers, provide a more effective reproduction of the TBL response than near-field loudspeakers

    3D Time-Based Aural Data Representation Using D4 Library’s Layer Based Amplitude Panning Algorithm

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    Presented at the 22nd International Conference on Auditory Display (ICAD-2016)The following paper introduces a new Layer Based Amplitude Panning algorithm and supporting D4 library of rapid prototyping tools for the 3D time-based data representation using sound. The algorithm is designed to scale and support a broad array of configurations, with particular focus on High Density Loudspeaker Arrays (HDLAs). The supporting rapid prototyping tools are designed to leverage oculocentric strategies to importing, editing, and rendering data, offering an array of innovative approaches to spatial data editing and representation through the use of sound in HDLA scenarios. The ensuing D4 ecosystem aims to address the shortcomings of existing approaches to spatial aural representation of data, offers unique opportunities for furthering research in the spatial data audification and sonification, as well as transportable and scalable spatial media creation and production

    A polyphonic acoustic vortex and its complementary chords

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    Using an annular phased array of eight loudspeakers, we generate sound beams that simultaneously contain phase singularities at a number of different frequencies. These frequencies correspond to different musical notes and the singularities can be set to overlap along the beam axis, creating a polyphonic acoustic vortex. Perturbing the drive amplitudes of the speakers means that the singularities no longer overlap, each note being nulled at a slightly different lateral position, where the volume of the other notes is now nonzero. The remaining notes form a tri-note chord. We contrast this acoustic phenomenon to the optical case where the perturbation of a white light vortex leads to a spectral spatial distribution
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