2,280 research outputs found

    On computing in fine-grained compartmentalised Belousov-Zhabotinsky medium

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    We introduce results of computer experiments on information processing in a hexagonal array of vesicles filled with Belousov-Zhabotinsky (BZ) solution in a sub-excitable mode. We represent values of Boolean variables by excitation wave-fragments and implement basic logical gates by colliding the wave-fragments. We show that a vesicle filled with BZ mixture can implement a range of basic logical functions. We cascade BZ-vesicle logical gates into arithmetic circuits implementing addition of two one-bit binary numbers. We envisage that our theoretical results will be applied in chemical laboratory designs of massive-parallel computers based on fine-grained compartmentalisation of excitable chemical systems

    Efficient and Robust Methods for Audio and Video Signal Analysis

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    This thesis presents my research concerning audio and video signal processing and machine learning. Specifically, the topics of my research include computationally efficient classifier compounds, automatic speech recognition (ASR), music dereverberation, video cut point detection and video classification.Computational efficacy of information retrieval based on multiple measurement modalities has been considered in this thesis. Specifically, a cascade processing framework, including a training algorithm to set its parameters has been developed for combining multiple detectors or binary classifiers in computationally efficient way. The developed cascade processing framework has been applied on video information retrieval tasks of video cut point detection and video classification. The results in video classification, compared to others found in the literature, indicate that the developed framework is capable of both accurate and computationally efficient classification. The idea of cascade processing has been additionally adapted for the ASR task. A procedure for combining multiple speech state likelihood estimation methods within an ASR framework in cascaded manner has been developed. The results obtained clearly show that without impairing the transcription accuracy the computational load of ASR can be reduced using the cascaded speech state likelihood estimation process.Additionally, this thesis presents my work on noise robustness of ASR using a nonnegative matrix factorization (NMF) -based approach. Specifically, methods for transformation of sparse NMF-features into speech state likelihoods has been explored. The results reveal that learned transformations from NMF activations to speech state likelihoods provide better ASR transcription accuracy than dictionary label -based transformations. The results, compared to others in a noisy speech recognition -challenge show that NMF-based processing is an efficient strategy for noise robustness in ASR.The thesis also presents my work on audio signal enhancement, specifically, on removing the detrimental effect of reverberation from music audio. In the work, a linear prediction -based dereverberation algorithm, which has originally been developed for speech signal enhancement, was applied for music. The results obtained show that the algorithm performs well in conjunction with music signals and indicate that dynamic compression of music does not impair the dereverberation performance

    GEANT4 : a simulation toolkit

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    Abstract Geant4 is a toolkit for simulating the passage of particles through matter. It includes a complete range of functionality including tracking, geometry, physics models and hits. The physics processes offered cover a comprehensive range, including electromagnetic, hadronic and optical processes, a large set of long-lived particles, materials and elements, over a wide energy range starting, in some cases, from 250 eV and extending in others to the TeV energy range. It has been designed and constructed to expose the physics models utilised, to handle complex geometries, and to enable its easy adaptation for optimal use in different sets of applications. The toolkit is the result of a worldwide collaboration of physicists and software engineers. It has been created exploiting software engineering and object-oriented technology and implemented in the C++ programming language. It has been used in applications in particle physics, nuclear physics, accelerator design, space engineering and medical physics. PACS: 07.05.Tp; 13; 2

    Generalized Methodology for Array Processor Design of Real-time Systems

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    Many techniques and design tools have been developed for mapping algorithms to array processors. Linear mapping is usually used for regular algorithms. Large and complex problems are not regular by nature and regularization may cause a computational overhead which prevents the ability to meet real-time deadlines. In this paper, a systematic design methodology for mapping partially-regular as well as regular Dependence Graphs is presented. In this approach the set of all optimal solutions is generated under the given constraints. Due to nature of the problem and the tight timing constraints of real-time systems the set of alternative solutions is limited. An image processing example is discusse

    Review Of Monte Carlo All-particle Transport Codes And Overview Of Recent Mcnpx Features

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    oS(FNDA2006)088 © Copyright owned by the author(s) under the terms of the Creative Commons Attribution-NonCommercial-ShareAlike Licence

    Time-dependent wave selection for information processing in excitable media

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    We demonstrate an improved technique for implementing logic circuits in light-sensitive chemical excitable media. The technique makes use of the constant-speed propagation of waves along defined channels in an excitable medium based on the Belousov-Zhabotinsky reaction, along with the mutual annihilation of colliding waves. What distinguishes this work from previous work in this area is that regions where channels meet at a junction can periodically alternate between permitting the propagation of waves and blocking them. These valve-like areas are used to select waves based on the length of time that it takes waves to propagate from one valve to another. In an experimental implementation, the channels which make up the circuit layout are projected by a digital projector connected to a computer. Excitable channels are projected as dark areas, unexcitable regions as light areas. Valves alternate between dark and light: every valve has the same period and phase, with a 50% duty cycle. This scheme can be used to make logic gates based on combinations of OR and AND-NOT operations, with few geometrical constraints. Because there are few geometrical constraints, compact circuits can be implemented. Experimental results from an implementation of a 4-bit input, 2-bit output integer square root circuit are given. This is the most complex logic circuit that has been implemented in BZ excitable media to date
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