4,510 research outputs found

    Methods to Improve and Evaluate Spatial Data Infrastructures

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    This thesis mainly focuses on methods for improving and evaluating Spatial Data Infrastructures (SDIs). The aim has been threefold: to develop a framework for the management and evaluation of an SDI, to improve the accessibility of spatial data in an SDI, and to improve the cartography in view services in an SDI. Spatial Data Infrastructure has been identified as an umbrella covering spatial data handling procedures. The long-term implementation of SDI increases the need for short/middle term feedbacks from different perspectives. Thus, a precise strategic plan and accurate objectives have to be defined for the implementation of an efficient environment for spatial data collection and exchange in a region. In this thesis, a comprehensive study was conducted to review the current methods in the business management literature to approach to an integrated framework for the implementation and evaluation of SDIs. In this context, four techniques were described and the usability of each technique in several aspects of SDI implementation was discussed. SDI evaluation has been considered as one of the main challenges in recent years. Lack of a general goal oriented framework to assess an SDI from different perspectives was one of the main concerns of this thesis. Among a number of the current methods in this research area, we focused on the Balanced Scorecard (BSC) as a general evaluation framework covering all perspectives in an SDI. The assessment study opened a window to a number of important issues that ranged from the technical to the cartographic aspects of spatial data exchange in an SDI. To access the required datasets in an SDI, clearinghouse networks have been developed as a gateway to the data repositories. However, traditional clearinghouse networks do not satisfy the end user requirements. By adding a number of functionalities, we proposed a methodology to increase the percentage of accessing required data. These methods were based on predefined rules and additional procedures within web processing services and service composition subjects to develop an expert system based clearinghouses. From the cartography viewpoint, current methods for spatial data presentation do not satisfy the user requirements in an SDI environment. The main presentation problem occurs when spatial data are integrated from different sources. For appropriate cartography, we propose a number of methods, such as the polygon overlay method, which is an icon placement approach, to emphasize the more important layers and the color saturation method to decrease the color saturation of the unimportant layers and emphasize the foreground layer according to the visual hierarchy concept. Another cartographic challenge is the geometrical and topological conflicts in data shown in view services. The geometrical inconsistency is due to the artificial discrepancy that occurs when displaying connected information from different sources, which is caused by inaccuracies and different levels of details in the datasets. The semantic conflict is related to the definition of the related features, i.e., to the information models of the datasets. To overcome these conflicts and to fix the topological and geometric conflicts we use a semantic based expert system by utilizing an automatic cartography core containing a semantic rule based component. We proposed a system architecture that has an OWL (Web Ontology Language) based expert system to improve the cartography by adjusting and resolving topological and geometrical conflicts in geoportals

    Collaboration on an Ontology for Generalisation

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    workshopInternational audienceTo move beyond the current plateau in automated cartography we need greater sophistication in the process of selecting generalisation algorithms. This is particularly so in the context of machine comprehension. We also need to build on existing algorithm development instead of duplication. More broadly we need to model the geographical context that drives the selection, sequencing and degree of application of generalisation algorithms. We argue that a collaborative effort is required to create and share an ontology for cartographic generalisation focused on supporting the algorithm selection process. The benefits of developing a collective ontology will be the increased sharing of algorithms and support for on-demand mapping and generalisation web services

    Interactive visual exploration of a large spatio-temporal dataset: Reflections on a geovisualization mashup

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    Exploratory visual analysis is useful for the preliminary investigation of large structured, multifaceted spatio-temporal datasets. This process requires the selection and aggregation of records by time, space and attribute, the ability to transform data and the flexibility to apply appropriate visual encodings and interactions. We propose an approach inspired by geographical 'mashups' in which freely-available functionality and data are loosely but flexibly combined using de facto exchange standards. Our case study combines MySQL, PHP and the LandSerf GIS to allow Google Earth to be used for visual synthesis and interaction with encodings described in KML. This approach is applied to the exploration of a log of 1.42 million requests made of a mobile directory service. Novel combinations of interaction and visual encoding are developed including spatial 'tag clouds', 'tag maps', 'data dials' and multi-scale density surfaces. Four aspects of the approach are informally evaluated: the visual encodings employed, their success in the visual exploration of the clataset, the specific tools used and the 'rnashup' approach. Preliminary findings will be beneficial to others considering using mashups for visualization. The specific techniques developed may be more widely applied to offer insights into the structure of multifarious spatio-temporal data of the type explored here

    Km4City Ontology Building vs Data Harvesting and Cleaning for Smart-city Services

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    Presently, a very large number of public and private data sets are available from local governments. In most cases, they are not semantically interoperable and a huge human effort would be needed to create integrated ontologies and knowledge base for smart city. Smart City ontology is not yet standardized, and a lot of research work is needed to identify models that can easily support the data reconciliation, the management of the complexity, to allow the data reasoning. In this paper, a system for data ingestion and reconciliation of smart cities related aspects as road graph, services available on the roads, traffic sensors etc., is proposed. The system allows managing a big data volume of data coming from a variety of sources considering both static and dynamic data. These data are mapped to a smart-city ontology, called KM4City (Knowledge Model for City), and stored into an RDF-Store where they are available for applications via SPARQL queries to provide new services to the users via specific applications of public administration and enterprises. The paper presents the process adopted to produce the ontology and the big data architecture for the knowledge base feeding on the basis of open and private data, and the mechanisms adopted for the data verification, reconciliation and validation. Some examples about the possible usage of the coherent big data knowledge base produced are also offered and are accessible from the RDF-Store and related services. The article also presented the work performed about reconciliation algorithms and their comparative assessment and selection

    Usability engineering for GIS: learning from a screenshot

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    In this paper, the focus is on the concept of Usability Engineering for GIS – a set of techniques and methods that are especially suitable for evaluating the usability of GIS applications – which can be deployed as part of the development process. To demonstrate how the framework of Usability Engineering for GIS can be used in reality, a screenshot study is described. Users were asked to provide a screenshot of their GIS during their working day. The study shows how a simple technique can help in understanding the way GIS is used in situ

    Interactive tag maps and tag clouds for the multiscale exploration of large spatio-temporal datasets

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    'Tag clouds' and 'tag maps' are introduced to represent geographically referenced text. In combination, these aspatial and spatial views are used to explore a large structured spatio-temporal data set by providing overviews and filtering by text and geography. Prototypes are implemented using freely available technologies including Google Earth and Yahoo! 's Tag Map applet. The interactive tag map and tag cloud techniques and the rapid prototyping method used are informally evaluated through successes and limitations encountered. Preliminary evaluation suggests that the techniques may be useful for generating insights when visualizing large data sets containing geo-referenced text strings. The rapid prototyping approach enabled the technique to be developed and evaluated, leading to geovisualization through which a number of ideas were generated. Limitations of this approach are reflected upon. Tag placement, generalisation and prominence at different scales are issues which have come to light in this study that warrant further work

    A multi-agent system for on-the-fly web map generation and spatial conflict resolution

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    Résumé Internet est devenu un moyen de diffusion de l’information géographique par excellence. Il offre de plus en plus de services cartographiques accessibles par des milliers d’internautes à travers le monde. Cependant, la qualité de ces services doit être améliorée, principalement en matière de personnalisation. A cette fin, il est important que la carte générée corresponde autant que possible aux besoins, aux préférences et au contexte de l’utilisateur. Ce but peut être atteint en appliquant les transformations appropriées, en temps réel, aux objets de l’espace à chaque cycle de génération de la carte. L’un des défis majeurs de la génération d’une carte à la volée est la résolution des conflits spatiaux qui apparaissent entre les objets, essentiellement à cause de l’espace réduit des écrans d’affichage. Dans cette thèse, nous proposons une nouvelle approche basée sur la mise en œuvre d’un système multiagent pour la génération à la volée des cartes et la résolution des conflits spatiaux. Cette approche est basée sur l’utilisation de la représentation multiple et la généralisation cartographique. Elle résout les conflits spatiaux et génère les cartes demandées selon une stratégie innovatrice : la génération progressive des cartes par couches d’intérêt. Chaque couche d’intérêt contient tous les objets ayant le même degré d’importance pour l’utilisateur. Ce contenu est déterminé à la volée au début du processus de génération de la carte demandée. Notre approche multiagent génère et transfère cette carte suivant un mode parallèle. En effet, une fois une couche d’intérêt générée, elle est transmise à l’utilisateur. Dans le but de résoudre les conflits spatiaux, et par la même occasion générer la carte demandée, nous affectons un agent logiciel à chaque objet de l’espace. Les agents entrent ensuite en compétition pour l’occupation de l’espace disponible. Cette compétition est basée sur un ensemble de priorités qui correspondent aux différents degrés d’importance des objets pour l’utilisateur. Durant la résolution des conflits, les agents prennent en considération les besoins et les préférences de l’utilisateur afin d’améliorer la personnalisation de la carte. Ils améliorent la lisibilité des objets importants et utilisent des symboles qui pourraient aider l’utilisateur à mieux comprendre l’espace géographique. Le processus de génération de la carte peut être interrompu en tout temps par l’utilisateur lorsque les données déjà transmises répondent à ses besoins. Dans ce cas, son temps d’attente est réduit, étant donné qu’il n’a pas à attendre la génération du reste de la carte. Afin d’illustrer notre approche, nous l’appliquons au contexte de la cartographie sur le web ainsi qu’au contexte de la cartographie mobile. Dans ces deux contextes, nous catégorisons nos données, qui concernent la ville de Québec, en quatre couches d’intérêt contenant les objets explicitement demandés par l’utilisateur, les objets repères, le réseau routier et les objets ordinaires qui n’ont aucune importance particulière pour l’utilisateur. Notre système multiagent vise à résoudre certains problèmes liés à la génération à la volée des cartes web. Ces problèmes sont les suivants : 1. Comment adapter le contenu des cartes, à la volée, aux besoins des utilisateurs ? 2. Comment résoudre les conflits spatiaux de manière à améliorer la lisibilité de la carte tout en prenant en considération les besoins de l’utilisateur ? 3. Comment accélérer la génération et le transfert des données aux utilisateurs ? Les principales contributions de cette thèse sont : 1. La résolution des conflits spatiaux en utilisant les systèmes multiagent, la généralisation cartographique et la représentation multiple. 2. La génération des cartes dans un contexte web et dans un contexte mobile, à la volée, en utilisant les systèmes multiagent, la généralisation cartographique et la représentation multiple. 3. L’adaptation des contenus des cartes, en temps réel, aux besoins de l’utilisateur à la source (durant la première génération de la carte). 4. Une nouvelle modélisation de l’espace géographique basée sur une architecture multi-couches du système multiagent. 5. Une approche de génération progressive des cartes basée sur les couches d’intérêt. 6. La génération et le transfert, en parallèle, des cartes aux utilisateurs, dans les contextes web et mobile.Abstract Internet is a fast growing medium to get and disseminate geospatial information. It provides more and more web mapping services accessible by thousands of users worldwide. However, the quality of these services needs to be improved, especially in term of personalization. In order to increase map flexibility, it is important that the map corresponds as much as possible to the user’s needs, preferences and context. This may be possible by applying the suitable transformations, in real-time, to spatial objects at each map generation cycle. An underlying challenge of such on-the-fly map generation is to solve spatial conflicts that may appear between objects especially due to lack of space on display screens. In this dissertation, we propose a multiagent-based approach to address the problems of on-the-fly web map generation and spatial conflict resolution. The approach is based upon the use of multiple representation and cartographic generalization. It solves conflicts and generates maps according to our innovative progressive map generation by layers of interest approach. A layer of interest contains objects that have the same importance to the user. This content, which depends on the user’s needs and the map’s context of use, is determined on-the-fly. Our multiagent-based approach generates and transfers data of the required map in parallel. As soon as a given layer of interest is generated, it is transmitted to the user. In order to generate a given map and solve spatial conflicts, we assign a software agent to every spatial object. Then, the agents compete for space occupation. This competition is driven by a set of priorities corresponding to the importance of objects for the user. During processing, agents take into account users’ needs and preferences in order to improve the personalization of the final map. They emphasize important objects by improving their legibility and using symbols in order to help the user to better understand the geographic space. Since the user can stop the map generation process whenever he finds the required information from the amount of data already transferred, his waiting delays are reduced. In order to illustrate our approach, we apply it to the context of tourist web and mobile mapping applications. In these contexts, we propose to categorize data into four layers of interest containing: explicitly required objects, landmark objects, road network and ordinary objects which do not have any specific importance for the user. In this dissertation, our multiagent system aims at solving the following problems related to on-the-fly web mapping applications: 1. How can we adapt the contents of maps to users’ needs on-the-fly? 2. How can we solve spatial conflicts in order to improve the legibility of maps while taking into account users’ needs? 3. How can we speed up data generation and transfer to users? The main contributions of this thesis are: 1. The resolution of spatial conflicts using multiagent systems, cartographic generalization and multiple representation. 2. The generation of web and mobile maps, on-the-fly, using multiagent systems, cartographic generalization and multiple representation. 3. The real-time adaptation of maps’ contents to users’ needs at the source (during the first generation of the map). 4. A new modeling of the geographic space based upon a multi-layers multiagent system architecture. 5. A progressive map generation approach by layers of interest. 6. The generation and transfer of web and mobile maps at the same time to users
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