2,954 research outputs found

    Not Art: An Action History of British Underground Cinema

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    Merged with duplicate record 10026.1/2329 on 13.03.2017 by CS (TIS)My thesis is both an oppositional history and a (re)definition of British Underground Cinema culture (1959 - 2(02). The historical significance of Underground Cinema has long been ideologically entangled in a mesh of academic typologies and ultra leftist rhetoric, abducting it from those directly involved. The intention of my work is to return definition to the 'object' of study, to write from within. This process involves viewing the history of modem British culture not as a vague monolithic and hierarchic spectrum but rather as a distinct historical conflict between the repressive legitimate Art culture of the bourgeoisie and the radical illegitimate popular culture of the working class. In this context, Underground Cinema can be {re)defined as a radical hybrid culture which fused elements of popular culture, Counterculture and Anti-Art. However, the first wave of Underground Cinema was effectively suppressed by the irrational ideology of its key activists and the hegemonic power of the Art tradition. They disowned the radical popular and initiated an Avant-Garde/Independent cinema project which developed an official State administrated bourgeois alternative to popular cinema. My conclusion is that Underground Cinema still has the potential to become a radical and commercial popular culture but that this is now frustrated by an institutionalised State Art culture which has colonised the State funding agencies, higher education and the academic study of cinema. If the Underground is to flourish it must refuse and subvert this Art culture and renew its alliance with radical, experimental and commercial pop culture. My methodology is an holistic interactive praxis which combines research, writing, film/video making, digital design, performance and political activism. My final submission will be an open and heterodox mesh of polemic, history and entertainment. Its key components will be a written thesis which will locate this praxis within its intellectual context and a web site which will integrate my research and practice 1997-2003

    Computer Science's Digest Volume 2

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    This series of textbooks was created for the students of the Systems Engineering Program at the University of Nariño. They have been intentionally written in English to promote reading in a foreign language. The textbooks are a collection of reflections and workshops on specific situations in the field of computer science, based on the authors’ experiences. The main purpose of these textbooks is essentially academic. The way in which the reflections and workshops were constructed follows a didactic structure, to facilitate teaching and learning, making use of English as a second language. This book covers Internet and Multimedia Technology, System Analysis and Design, and Software Engineerin

    Prediction of Visual Behaviour in Immersive Contents

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    In the world of broadcasting and streaming, multi-view video provides the ability to present multiple perspectives of the same video sequence, therefore providing to the viewer a sense of immersion in the real-world scene. It can be compared to VR and 360° video, still, there are significant differences, notably in the way that images are acquired: instead of placing the user at the center, presenting the scene around the user in a 360° circle, it uses multiple cameras placed in a 360° circle around the real-world scene of interest, capturing all of the possible perspectives of that scene. Additionally, in relation to VR, it uses natural video sequences and displays. One issue which plagues content streaming of all kinds is the bandwidth requirement which, particularly on VR and multi-view applications, translates into an increase of the required data transmission rate. A possible solution to lower the required bandwidth, would be to limit the number of views to be streamed fully, focusing on those surrounding the area at which the user is keeping his sight. This is proposed by SmoothMV, a multi-view system that uses a non-intrusive head tracking approach to enhance navigation and Quality of Experience (QoE) of the viewer. This system relies on a novel "Hot&Cold" matrix concept to translate head positioning data into viewing angle selections. The main goal of this dissertation focus on the transformation and storage of the data acquired using SmoothMV into datasets. These will be used as training data for a proposed Neural Network, fully integrated within SmoothMV, with the purpose of predicting the interest points on the screen of the users during the playback of multi-view content. The goal behind this effort is to predict possible viewing interests from the user in the near future and optimize bandwidth usage through buffering of adjacent views which could possibly be requested by the user. After concluding the development of this dataset, work in this dissertation will focus on the formulation of a solution to present generated heatmaps of the most viewed areas per video, previously captured using SmoothMV

    The Cord (November 26, 2014)

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    The Cord Weekly (March 11, 1998)

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    The case of Clockenflap Music and Arts Festival : do cultural entrepreneurs or the government call a better tune?

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    published_or_final_versionMedia, Culture and Creative CitiesMasterMaster of Social Sciences in Media, Culture and Creative Citie

    The Cord Weekly (March 18, 1998)

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    From Nascar to Cirque du Soleil: Lessons in Audience Development

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    Examines marketing trends and principles in entertainment and performance. Case studies include nonprofit arts organizations, mega-concert promoters, for-profit entertainment conglomerates, sports promoters and religious organizations
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