8 research outputs found

    Inkjet4Tex: Creative implications of 3D inkjet printing technologies for textiles

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    This project expands future applied-design capabilities for textiles as a function of inkjet deposition technology. The project investigates 3D inkjet rapid-production tools’ potential, focusing on creative gaps in the developing technology in its application to the textile design process. As such, the research investigates future design possibilities for inkjet printing technology in the creation of 3D textile structures and surfaces. The research “demonstrates how tacit knowledge can be employed, observed and created in a methodical way, with new artefacts playing a role in provoking insights based on tacit understanding”… [with a ] focus on developing and employing tacit insights that would not be revealed in situations where nothing has been changed.” (Rust, 2007) As inkjet textile technology evolves past a rapid prototyping tool into a series of responsive manufacturing techniques for textile products, designers, textile technology developers and soft goods industries will be able to use the results of this research to maximize their creative development. By developing and employing modified 2D/3D textile design processes with the technology future creators will be assisted to conceptualise and manufacture locally, creatively and with more accessible technologies. Keywords: 3D textiles, surface design, technology-driven design process, inkjet printing, fused deposition modelling, novel textile design</p

    A novel approach for texture shape recovery

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    Génération et édition de textures géométriques représentées par des ensembles de points

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    Thèse numérisée par la Division de la gestion de documents et des archives de l'Université de Montréal

    Capture and Synthesis of 3D Surface Texture

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    This paper presents and compares six novel approaches for capturing, synthesising and relighting real 3D surface textures. Unlike 2D texture synthesis these techniques allow the captured textures to be relit using illumination conditions, and viewing angles, that differ from those of original. Our approaches each comprise two stages: synthesis and relighting. Synthesis can be applied either before or after relighting. The relighting stage is implemented in three different ways: using image-based, gradientbased, and height-based approaches. Thus there are a total of six different ways in which we may combine these functions. We present a representative set of results selected from our experiments with 30 textures. The best images are obtained when image-based or gradient-based relighting is used after synthesis

    Capture and Synthesis of 3D Surface Texture

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    Capture and Synthesis of 3D Surface Texture

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