1,783 research outputs found

    Cross-Scale Cost Aggregation for Stereo Matching

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    Human beings process stereoscopic correspondence across multiple scales. However, this bio-inspiration is ignored by state-of-the-art cost aggregation methods for dense stereo correspondence. In this paper, a generic cross-scale cost aggregation framework is proposed to allow multi-scale interaction in cost aggregation. We firstly reformulate cost aggregation from a unified optimization perspective and show that different cost aggregation methods essentially differ in the choices of similarity kernels. Then, an inter-scale regularizer is introduced into optimization and solving this new optimization problem leads to the proposed framework. Since the regularization term is independent of the similarity kernel, various cost aggregation methods can be integrated into the proposed general framework. We show that the cross-scale framework is important as it effectively and efficiently expands state-of-the-art cost aggregation methods and leads to significant improvements, when evaluated on Middlebury, KITTI and New Tsukuba datasets.Comment: To Appear in 2013 IEEE Conference on Computer Vision and Pattern Recognition (CVPR). 2014 (poster, 29.88%

    Fast GPU Accelerated Stereo Correspondence for Embedded Surveillance Camera Systems

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    Many surveillance applications could benefit from the use of stereo cam- eras for depth perception. While state-of-the-art methods provide high quality scene depth information, many of the methods are very time consuming and not suitable for real-time usage in limited embedded systems. This study was conducted to examine stereo correlation methods to find a suitable algorithm for real-time or near real-time depth perception through disparity maps in a stereo video surveillance camera with an embedded GPU. Moreover, novel refinements and alternations was investigated to further improve performance and quality. Quality tests were conducted in Octave while GPU suitability and performance tests were done in C++ with the OpenGL ES 2.0 library. The result is a local stereo correlation method using Normalized Cross Correlation together with sparse support windows and a suggested improvement for pixel-wise matching confidence. Applying sparse support windows increased frame rate by 35% with minimal quality penalty as compared to using full support windows

    Near real-time stereo vision system

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    The apparatus for a near real-time stereo vision system for use with a robotic vehicle is described. The system is comprised of two cameras mounted on three-axis rotation platforms, image-processing boards, a CPU, and specialized stereo vision algorithms. Bandpass-filtered image pyramids are computed, stereo matching is performed by least-squares correlation, and confidence ranges are estimated by means of Bayes' theorem. In particular, Laplacian image pyramids are built and disparity maps are produced from the 60 x 64 level of the pyramids at rates of up to 2 seconds per image pair. The first autonomous cross-country robotic traverses (of up to 100 meters) have been achieved using the stereo vision system of the present invention with all computing done onboard the vehicle. The overall approach disclosed herein provides a unifying paradigm for practical domain-independent stereo ranging
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