104,990 research outputs found

    Strategic communication networks

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    In this paper, we consider situations in which individuals want to choose an action close to others' actions as well as close to a payoff relevant state of nature with the ideal proximity to the common state varying across the agents. Before this coordination game with heterogeneous preferences is played, a cheap talk communication stage is offered to players who decide to whom they reveal the private information they hold about the state. The strategic information transmission taking place in the communication stage is characterized by a strategic communication network. We provide a direct link between players' preferences and the strategic communication network emerging at equilibrium, depending on the strength of the coordination motive and the prior information structure. Equilibrium strategic communication networks are characterized in a very tractable way and compared in term of efficiency. In general, a maximal strategic communication network may not exist and communication networks cannot be ordered in the sense of Pareto. However, expected social welfare always increases when the communication network expands. Strategic information transmission can be improved when group or public communication is allowed, and/or when information is certifiable.cheap talk ; coordination ; partially verifiable types ; public and private communication

    Strategic Communication Networks

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    We consider situations in which individuals would like to choose an action which is close to that of others, as well as close to a state of nature, with the ideal proximity to the state varying across agents. Before this coordination game is played, a cheap-talk communication stage is offered to the individuals who decide to whom they reveal their private information about the state. The information transmission occurring in the communication stage is characterized by a strategic communication network. We provide an explicit link between players' preferences and the equilibrium strategic communication networks. A key feature of our equilibrium characterization is that whether communication takes place between two agents not only depends on the conflict of interest between these agents, but also on the number and preferences of the other agents with whom they communicate. Apart from some specific cases, the equilibrium communication networks are quite complex despite our simple one-dimensional description of preference heterogeneity. In general, strategic communication networks cannot be completely Pareto-ranked, but expected social welfare always increases as the communication network expands.Cheap talk ; coordination ; incomplete information ; networks

    Controlled communication networks

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    Game Theory;game theory

    Technology diffusion in communication networks

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    The deployment of new technologies in the Internet is notoriously difficult, as evidence by the myriad of well-developed networking technologies that still have not seen widespread adoption (e.g., secure routing, IPv6, etc.) A key hurdle is the fact that the Internet lacks a centralized authority that can mandate the deployment of a new technology. Instead, the Internet consists of thousands of nodes, each controlled by an autonomous, profit-seeking firm, that will deploy a new networking technology only if it obtains sufficient local utility by doing so. For the technologies we study here, local utility depends on the set of nodes that can be reached by traversing paths consisting only of nodes that have already deployed the new technology. To understand technology diffusion in the Internet, we propose a new model inspired by work on the spread of influence in social networks. Unlike traditional models, where a node's utility depends only its immediate neighbors, in our model, a node can be influenced by the actions of remote nodes. Specifically, we assume node v activates (i.e. deploys the new technology) when it is adjacent to a sufficiently large connected component in the subgraph induced by the set of active nodes; namely, of size exceeding node v's threshold value \theta(v). We are interested in the problem of choosing the right seedset of nodes to activate initially, so that the rest of the nodes in the network have sufficient local utility to follow suit. We take the graph and thresholds values as input to our problem. We show that our problem is both NP-hard and does not admit an (1-o(1) ln|V| approximation on general graphs. Then, we restrict our study to technology diffusion problems where (a) maximum distance between any pair of nodes in the graph is r, and (b) there are at most \ell possible threshold values. Our set of restrictions is quite natural, given that (a) the Internet graph has constant diameter, and (b) the fact that limiting the granularity of the threshold values makes sense given the difficulty in obtaining empirical data that parameterizes deployment costs and benefits. We present algorithm that obtains a solution with guaranteed approximation rate of O(r^2 \ell \log|V|) which is asymptotically optimal, given our hardness results. Our approximation algorithm is a linear-programming relaxation of an 0-1 integer program along with a novel randomized rounding scheme.National Science Foundation (S-1017907, CCF-0915922

    Opinion Dynamics and Communication Networks

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    This paper examines the interplay of opinion exchange dynamics and communication network formation. An opinion formation procedure is introduced which is based on an abstract representation of opinions as kk--dimensional bit--strings. Individuals interact if the difference in the opinion strings is below a defined similarity threshold dId_I. Depending on dId_I, different behaviour of the population is observed: low values result in a state of highly fragmented opinions and higher values yield consensus. The first contribution of this research is to identify the values of parameters dId_I and kk, such that the transition between fragmented opinions and homogeneity takes place. Then, we look at this transition from two perspectives: first by studying the group size distribution and second by analysing the communication network that is formed by the interactions that take place during the simulation. The emerging networks are classified by statistical means and we find that non--trivial social structures emerge from simple rules for individual communication. Generating networks allows to compare model outcomes with real--world communication patterns.Comment: 14 pages 6 figure
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