270 research outputs found
Power control and receiver design for energy efficiency in multipath CDMA channels with bandlimited waveforms
This paper is focused on the cross-layer design problem of joint multiuser
detection and power control for energy-efficiency optimization in a wireless
data network through a game-theoretic approach. Building on work of Meshkati,
et al., wherein the tools of game-theory are used in order to achieve
energy-efficiency in a simple synchronous code division multiple access system,
system asynchronism, the use of bandlimited chip-pulses, and the multipath
distortion induced by the wireless channel are explicitly incorporated into the
analysis. Several non-cooperative games are proposed wherein users may vary
their transmit power and their uplink receiver in order to maximize their
utility, which is defined here as the ratio of data throughput to transmit
power. In particular, the case in which a linear multiuser detector is adopted
at the receiver is considered first, and then, the more challenging case in
which non-linear decision feedback multiuser detectors are employed is
considered. The proposed games are shown to admit a unique Nash equilibrium
point, while simulation results show the effectiveness of the proposed
solutions, as well as that the use of a decision-feedback multiuser receiver
brings remarkable performance improvements.Comment: appeared in the Proceedings of the 41st Annual Conference on
Information Sciences and Systems, John Hopkins University, March 200
A Non-Cooperative Power Control Game in Delay-Constrained Multiple-Access Networks
A game-theoretic approach for studying power control in multiple-access
networks with transmission delay constraints is proposed. A non-cooperative
power control game is considered in which each user seeks to choose a transmit
power that maximizes its own utility while satisfying the user's delay
requirements. The utility function measures the number of reliable bits
transmitted per joule of energy and the user's delay constraint is modeled as
an upper bound on the delay outage probability. The Nash equilibrium for the
proposed game is derived, and its existence and uniqueness are proved. Using a
large-system analysis, explicit expressions for the utilities achieved at
equilibrium are obtained for the matched filter, decorrelating and minimum mean
square error multiuser detectors. The effects of delay constraints on the
users' utilities (in bits/Joule) and network capacity (i.e., the maximum number
of users that can be supported) are quantified.Comment: To apprear in the proceedings of the 2005 IEEE International
Symposium on Information Theory, Adelaide, Australia, September 4-9, 200
Energy-Efficient Power Control in Impulse Radio UWB Wireless Networks
In this paper, a game-theoretic model for studying power control for wireless
data networks in frequency-selective multipath environments is analyzed. The
uplink of an impulse-radio ultrawideband system is considered. The effects of
self-interference and multiple-access interference on the performance of
generic Rake receivers are investigated for synchronous systems. Focusing on
energy efficiency, a noncooperative game is proposed in which users in the
network are allowed to choose their transmit powers to maximize their own
utilities, and the Nash equilibrium for the proposed game is derived. It is
shown that, due to the frequency selective multipath, the noncooperative
solution is achieved at different signal-to-interference-plus-noise ratios,
depending on the channel realization and the type of Rake receiver employed. A
large-system analysis is performed to derive explicit expressions for the
achieved utilities. The Pareto-optimal (cooperative) solution is also discussed
and compared with the noncooperative approach.Comment: Submitted to the IEEE Journal on Selected Topics in Signal Processing
- Special issue on Performance Limits of Ultra-Wideband System
Energy-Efficient Resource Allocation in Wireless Networks: An Overview of Game-Theoretic Approaches
An overview of game-theoretic approaches to energy-efficient resource
allocation in wireless networks is presented. Focusing on multiple-access
networks, it is demonstrated that game theory can be used as an effective tool
to study resource allocation in wireless networks with quality-of-service (QoS)
constraints. A family of non-cooperative (distributed) games is presented in
which each user seeks to choose a strategy that maximizes its own utility while
satisfying its QoS requirements. The utility function considered here measures
the number of reliable bits that are transmitted per joule of energy consumed
and, hence, is particulary suitable for energy-constrained networks. The
actions available to each user in trying to maximize its own utility are at
least the choice of the transmit power and, depending on the situation, the
user may also be able to choose its transmission rate, modulation, packet size,
multiuser receiver, multi-antenna processing algorithm, or carrier allocation
strategy. The best-response strategy and Nash equilibrium for each game is
presented. Using this game-theoretic framework, the effects of power control,
rate control, modulation, temporal and spatial signal processing, carrier
allocation strategy and delay QoS constraints on energy efficiency and network
capacity are quantified.Comment: To appear in the IEEE Signal Processing Magazine: Special Issue on
Resource-Constrained Signal Processing, Communications and Networking, May
200
Adaptive Cross-Layer Distributed Energy-Efficient Resource Allocation Algorithms for Wireless Data Networks
The issue of adaptive and distributed cross-layer resource allocation for energy efficiency in uplink code-division multiple-access (CDMA) wireless data networks is addressed. The resource allocation problems are formulated as noncooperative games wherein each terminal seeks to maximize its own energy efficiency, namely, the number of reliably transmitted information symbols per unit of energy used for transmission. The focus of this paper is on the issue of adaptive and distributed implementation of policies arising from this approach, that is, it is assumed that only readily available measurements, such as the received data, are available at the receiver in order to play the considered games. Both single-cell and multicell networks are considered. Stochastic implementations of noncooperative games for power allocation, spreading code allocation, and choice of the uplink (linear) receiver are thus proposed, and analytical results describing the convergence properties of selected stochastic algorithms are also given. Extensive simulation results show that, in many instances of practical interest, the proposed stochastic algorithms approach with satisfactory accuracy the performance of nonadaptive games, whose implementation requires much more prior information
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