11,359 research outputs found

    Self-organising multi-agent control for distribution networks with distributed energy resources

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    Recent years have seen an increase in the connection of dispersed distributed energy resources (DERs) and advanced control and operational components to the distribution network. These DERs can come in various forms, including distributed generation (DG), electric vehicles (EV), energy storage, etc. The conditions of these DERs can be varying and unpredictably intermittent. The integration of these distributed components adds more complexity and uncertainty to the operation of future power networks, such as voltage, frequency, and active/reactive power control. The stochastic and distributed nature of DGs and the difficulty in predicting EV charging patterns presents problems to the control and management of the distribution network. This adds more challenges to the planning and operation of such systems. Traditional methods for dealing with network problems such as voltage and power control could therefore be inadequate. In addition, conventional optimisation techniques will be difficult to apply successfully and will be accompanied with a large computational load. There is therefore a need for new control techniques that break the problem into smaller subsets and one that uses a multi-agent system (MAS) to implement distributed solutions. These groups of agents would coordinate amongst themselves, to regulate local resources and voltage levels in a distributed and adaptive manner considering varying conditions of the network. This thesis investigates the use of self-organising systems, presenting suitable approaches and identifying the challenges of implementing such techniques. It presents the development of fully functioning self-organising multi-agent control algorithms that can perform as effectively as full optimization techniques. It also demonstrates these new control algorithms on models of large and complex networks with DERs. Simulation results validate the autonomy of the system to control the voltage independently using only local DERs and proves the robustness and adaptability of the system by maintaining stable voltage control in response to network conditions over time.Recent years have seen an increase in the connection of dispersed distributed energy resources (DERs) and advanced control and operational components to the distribution network. These DERs can come in various forms, including distributed generation (DG), electric vehicles (EV), energy storage, etc. The conditions of these DERs can be varying and unpredictably intermittent. The integration of these distributed components adds more complexity and uncertainty to the operation of future power networks, such as voltage, frequency, and active/reactive power control. The stochastic and distributed nature of DGs and the difficulty in predicting EV charging patterns presents problems to the control and management of the distribution network. This adds more challenges to the planning and operation of such systems. Traditional methods for dealing with network problems such as voltage and power control could therefore be inadequate. In addition, conventional optimisation techniques will be difficult to apply successfully and will be accompanied with a large computational load. There is therefore a need for new control techniques that break the problem into smaller subsets and one that uses a multi-agent system (MAS) to implement distributed solutions. These groups of agents would coordinate amongst themselves, to regulate local resources and voltage levels in a distributed and adaptive manner considering varying conditions of the network. This thesis investigates the use of self-organising systems, presenting suitable approaches and identifying the challenges of implementing such techniques. It presents the development of fully functioning self-organising multi-agent control algorithms that can perform as effectively as full optimization techniques. It also demonstrates these new control algorithms on models of large and complex networks with DERs. Simulation results validate the autonomy of the system to control the voltage independently using only local DERs and proves the robustness and adaptability of the system by maintaining stable voltage control in response to network conditions over time

    Parallel Architectures for Planetary Exploration Requirements (PAPER)

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    The Parallel Architectures for Planetary Exploration Requirements (PAPER) project is essentially research oriented towards technology insertion issues for NASA's unmanned planetary probes. It was initiated to complement and augment the long-term efforts for space exploration with particular reference to NASA/LaRC's (NASA Langley Research Center) research needs for planetary exploration missions of the mid and late 1990s. The requirements for space missions as given in the somewhat dated Advanced Information Processing Systems (AIPS) requirements document are contrasted with the new requirements from JPL/Caltech involving sensor data capture and scene analysis. It is shown that more stringent requirements have arisen as a result of technological advancements. Two possible architectures, the AIPS Proof of Concept (POC) configuration and the MAX Fault-tolerant dataflow multiprocessor, were evaluated. The main observation was that the AIPS design is biased towards fault tolerance and may not be an ideal architecture for planetary and deep space probes due to high cost and complexity. The MAX concepts appears to be a promising candidate, except that more detailed information is required. The feasibility for adding neural computation capability to this architecture needs to be studied. Key impact issues for architectural design of computing systems meant for planetary missions were also identified

    What the Assassin's Guild Taught Me About Distributed Computing

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    Distributed computing and live-action roleplaying share many of thesame fundamental problems, as live-action roleplaying games commonly include simulations carried out by their players.Games run by the MIT Assassin's Guild are particularly illustrative ofdistributed computing issues due to their large scope and highcomplexity.I discuss three distributed computing issues addressed by Assassin'sGuild game design---information hiding, error correction, andliveness/consistency tradeoffs---and the relevance of the solutionsused by game writers to current problems in distributed computing
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