85 research outputs found

    Towards the development of a problem solver for the monitoring and control of instrumentation in a grid environment

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    This paper considers the issues involved in developing a generic problem solver to be used within a grid environment for the monitoring and control of instrumentation. The specific feature of such an environment is that the type of data to be processed, as well as the problem, is not always known in advance. Therefore, it is necessary to develop a problem solver architecture that addresses this issue. We propose to analyze the performance of the problem solving algorithms available within the WEKA toolkit and determine a decision tree of the best performing algorithm for a given type of data. For this purpose the algorithms have been tested using 51 datasets either drawn from publicly available repositories or generated in a grid-enabled environmen

    Reason Maintenance - State of the Art

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    This paper describes state of the art in reason maintenance with a focus on its future usage in the KiWi project. To give a bigger picture of the field, it also mentions closely related issues such as non-monotonic logic and paraconsistency. The paper is organized as follows: first, two motivating scenarios referring to semantic wikis are presented which are then used to introduce the different reason maintenance techniques

    Curriculum overload in Nigerian Junior Secondary Schools: Constraints to Quality Teaching and Learning Process

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    The paper examines curriculum overload in junior secondary schools in Nigeria and how it is becoming a problem to quality teaching and learning process. It discusses the concept of curriculum and factors affecting the implementation of curriculum in Nigeria. It also addresses problems associated with curriculum overload which include denial of rest, academic workload etc. the paper provided solutions to curriculum overload ranging from merging related subjects, teaching more practical skills etc. The paper concludes that Packaging the right subjects to face challenges of the future may allow for more progressive approach to teaching and learning which will transcend to hands on activities, experiment and projects in the classroom thereby projecting teachers as facilitators and transforming junior students into becoming early problem solvers. The paper suggests that Nigerian Educational Research and Development Council should intensify efforts on merging subjects. Merging should not just be a policy but ensures that subjects merged should be taught as one and Educational stakeholders should publish books carrying merged subjects

    A User-Centric Adaptive Story Architecture ā€“ Borrowing from Acting Theories.

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    Interactive virtual environments are becoming increasingly popular for their utility in education, virtual training, and entertainment. These applications often rely on a scenario that is revealed to the user as he/she interacts with synthetic objects and characters that inhabit virtual worlds. Current interactive narrative architectures used in the interactive entertainment industry often use decision trees, which are hard to author and modify. Some interactive entertainment productions are starting to use more generative techniques, such as plan-based or goal-based narrative. In this paper, I present an interactive narrative architecture that extends current research in interactive narrative by integrating a user modeling and user behavior analysis technique, which I argue facilities a more engaging and fulfilling experience. I have implemented the architecture within an interactive story called Mirage. The architecture resulted from an iterative design and development process involving a team that included film and theatre professionals. During this design and development process, I have experimented and evaluated different narrative techniques, which resulted in the proposed architecture
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