18,897 research outputs found
GPU LSM: A Dynamic Dictionary Data Structure for the GPU
We develop a dynamic dictionary data structure for the GPU, supporting fast
insertions and deletions, based on the Log Structured Merge tree (LSM). Our
implementation on an NVIDIA K40c GPU has an average update (insertion or
deletion) rate of 225 M elements/s, 13.5x faster than merging items into a
sorted array. The GPU LSM supports the retrieval operations of lookup, count,
and range query operations with an average rate of 75 M, 32 M and 23 M
queries/s respectively. The trade-off for the dynamic updates is that the
sorted array is almost twice as fast on retrievals. We believe that our GPU LSM
is the first dynamic general-purpose dictionary data structure for the GPU.Comment: 11 pages, accepted to appear on the Proceedings of IEEE International
Parallel and Distributed Processing Symposium (IPDPS'18
Fast Parallel Operations on Search Trees
Using (a,b)-trees as an example, we show how to perform a parallel split with
logarithmic latency and parallel join, bulk updates, intersection, union (or
merge), and (symmetric) set difference with logarithmic latency and with
information theoretically optimal work. We present both asymptotically optimal
solutions and simplified versions that perform well in practice - they are
several times faster than previous implementations
Optimal Color Range Reporting in One Dimension
Color (or categorical) range reporting is a variant of the orthogonal range
reporting problem in which every point in the input is assigned a \emph{color}.
While the answer to an orthogonal point reporting query contains all points in
the query range , the answer to a color reporting query contains only
distinct colors of points in . In this paper we describe an O(N)-space data
structure that answers one-dimensional color reporting queries in optimal
time, where is the number of colors in the answer and is the
number of points in the data structure. Our result can be also dynamized and
extended to the external memory model
Compressed Representations of Permutations, and Applications
We explore various techniques to compress a permutation over n
integers, taking advantage of ordered subsequences in , while supporting
its application (i) and the application of its inverse in
small time. Our compression schemes yield several interesting byproducts, in
many cases matching, improving or extending the best existing results on
applications such as the encoding of a permutation in order to support iterated
applications of it, of integer functions, and of inverted lists and
suffix arrays
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