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Interactivity, the global conversation and World Service research: Digital China
This paper examines the relationship between a broadcasterâs research methods and aspects of the environment in which it operates, specifically its accountability to its funders and the growth of interactivity by its users. It is concerned with (1) how the BBC World Serviceâs funding by the UK governmentâs Foreign & Commonwealth Office (FCO) means that it has to account for its activities to some extent in terms of the global conversation which it fosters; and (2) how the recent growth of interactive and social media enhances possibilities for worldwide engagement and conversation, but also increases the complexities of measurement. This is because users are dispersed across the globe (they are no longer confined to a geographical area of radio reception) and they are interactive: instead of merely listening or viewing, they talk back to the BBC, and they talk with one another. New tools and techniques are needed to measure these new flows and forms of interaction (and they also beg new professional and organisational practices). In a case study of the BBCâs Chinese service, the paper explores what the BBC knows of its audience or users; and, in a content analysis of online forums, it explores some of the issues and possibilities that arise in researching online interaction, the sort of research data and analysis that might be seen as necessary in the context of organisational accountability and the emerging interactive media environment
Multimedia search without visual analysis: the value of linguistic and contextual information
This paper addresses the focus of this special issue by analyzing the potential contribution of linguistic content and other non-image aspects to the processing of audiovisual data. It summarizes the various ways in which linguistic content analysis contributes to enhancing the semantic annotation of multimedia content, and, as a consequence, to improving the effectiveness of conceptual media access tools. A number of techniques are presented, including the time-alignment of textual resources, audio and speech processing, content reduction and reasoning tools, and the exploitation of surface features
Growing Story Forest Online from Massive Breaking News
We describe our experience of implementing a news content organization system
at Tencent that discovers events from vast streams of breaking news and evolves
news story structures in an online fashion. Our real-world system has distinct
requirements in contrast to previous studies on topic detection and tracking
(TDT) and event timeline or graph generation, in that we 1) need to accurately
and quickly extract distinguishable events from massive streams of long text
documents that cover diverse topics and contain highly redundant information,
and 2) must develop the structures of event stories in an online manner,
without repeatedly restructuring previously formed stories, in order to
guarantee a consistent user viewing experience. In solving these challenges, we
propose Story Forest, a set of online schemes that automatically clusters
streaming documents into events, while connecting related events in growing
trees to tell evolving stories. We conducted extensive evaluation based on 60
GB of real-world Chinese news data, although our ideas are not
language-dependent and can easily be extended to other languages, through
detailed pilot user experience studies. The results demonstrate the superior
capability of Story Forest to accurately identify events and organize news text
into a logical structure that is appealing to human readers, compared to
multiple existing algorithm frameworks.Comment: Accepted by CIKM 2017, 9 page
Mathematizing C++ concurrency
Shared-memory concurrency in C and C++ is pervasive in systems programming, but has long been poorly defined. This motivated an ongoing shared effort by the standards committees to specify concurrent behaviour in the next versions of both languages. They aim to provide strong guarantees for race-free programs, together with new (but subtle) relaxed-memory atomic primitives for high-performance concurrent code. However, the current draft standards, while the result of careful deliberation, are not yet clear and rigorous definitions, and harbour substantial problems in their details.
In this paper we establish a mathematical (yet readable) semantics for C++ concurrency. We aim to capture the intent of the current (`Final Committee') Draft as closely as possible, but discuss changes that fix many of its problems. We prove that a proposed x86 implementation of the concurrency primitives is correct with respect to the x86-TSO model, and describe our Cppmem tool for exploring the semantics of examples, using code generated from our Isabelle/HOL definitions.
Having already motivated changes to the draft standard, this work will aid discussion of any further changes, provide a correctness condition for compilers, and give a much-needed basis for analysis and verification of concurrent C and C++ programs
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