16,922 research outputs found

    The Digital Anatomist Information System and Its Use in the Generation and Delivery of Web-Based Anatomy Atlases

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    Advances in network and imaging technology, coupled with the availability of 3-D datasets such as the Visible Human, provide a unique opportunity for developing information systems in anatomy that can deliver relevant knowledge directly to the clinician, researcher or educator. A software framework is described for developing such a system within a distributed architecture that includes spatial and symbolic anatomy information resources, Web and custom servers, and authoring and end-user client programs. The authoring tools have been used to create 3-D atlases of the brain, knee and thorax that are used both locally and throughout the world. For the one and a half year period from June 1995–January 1997, the on-line atlases were accessed by over 33,000 sites from 94 countries, with an average of over 4000 ‘‘hits’’ per day, and 25,000 hits per day during peak exam periods. The atlases have been linked to by over 500 sites, and have received at least six unsolicited awards by outside rating institutions. The flexibility of the software framework has allowed the information system to evolve with advances in technology and representation methods. Possible new features include knowledge-based image retrieval and tutoring, dynamic generation of 3-D scenes, and eventually, real-time virtual reality navigation through the body. Such features, when coupled with other on-line biomedical information resources, should lead to interesting new ways for managing and accessing structural information in medicine

    Digital libraries for creative communities

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    Digital library technologies have a great deal to offer to creative, design communities. They can enable large collections of text, images, music, video and other information objects to be organised and accessed in interesting and diverse ways. Ordinary people—people not traditionally viewed as 'creators' or 'designers'—can now conceive, assemble, build, and disseminate new information collections. This paper explores the development rationale behind the Greenstone digital library technology. We also examine three examples of creative new techniques for accessing and presenting information in digital libraries and stress the importance of tailoring information access to support the requirements of the users and application area

    Use of Subimages in Fish Species Identification: A Qualitative Study

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    Many scholarly tasks involve working with subdocuments, or contextualized fine-grain information, i.e., with information that is part of some larger unit. A digital library (DL) facil- itates management, access, retrieval, and use of collections of data and metadata through services. However, most DLs do not provide infrastructure or services to support working with subdocuments. Superimposed information (SI) refers to new information that is created to reference subdocu- ments in existing information resources. We combine this idea of SI with traditional DL services, to define and develop a DL with SI (SI-DL). We explored the use of subimages and evaluated the use of a prototype SI-DL (SuperIDR) in fish species identification, a scholarly task that involves work- ing with subimages. The contexts and strategies of working with subimages in SuperIDR suggest new and enhanced sup- port (SI-DL services) for scholarly tasks that involve working with subimages, including new ways of querying and search- ing for subimages and associated information. The main contribution of our work are the insights gained from these findings of use of subimages and of SuperIDR (a prototype SI-DL), which lead to recommendations for the design of digital libraries with superimposed information

    Ensuring the discoverability of digital images for social work education : an online tagging survey to test controlled vocabularies

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    The digital age has transformed access to all kinds of educational content not only in text-based format but also digital images and other media. As learning technologists and librarians begin to organise these new media into digital collections for educational purposes, older problems associated with cataloguing and classifying non-text media have re-emerged. At the heart of this issue is the problem of describing complex and highly subjective images in a reliable and consistent manner. This paper reports on the findings of research designed to test the suitability of two controlled vocabularies to index and thereby improve the discoverability of images stored in the Learning Exchange, a repository for social work education and research. An online survey asked respondents to "tag", a series of images and responses were mapped against the two controlled vocabularies. Findings showed that a large proportion of user generated tags could be mapped to the controlled vocabulary terms (or their equivalents). The implications of these findings for indexing and discovering content are discussed in the context of a wider review of the literature on "folksonomies" (or user tagging) versus taxonomies and controlled vocabularies

    Video browsing interfaces and applications: a review

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    We present a comprehensive review of the state of the art in video browsing and retrieval systems, with special emphasis on interfaces and applications. There has been a significant increase in activity (e.g., storage, retrieval, and sharing) employing video data in the past decade, both for personal and professional use. The ever-growing amount of video content available for human consumption and the inherent characteristics of video data—which, if presented in its raw format, is rather unwieldy and costly—have become driving forces for the development of more effective solutions to present video contents and allow rich user interaction. As a result, there are many contemporary research efforts toward developing better video browsing solutions, which we summarize. We review more than 40 different video browsing and retrieval interfaces and classify them into three groups: applications that use video-player-like interaction, video retrieval applications, and browsing solutions based on video surrogates. For each category, we present a summary of existing work, highlight the technical aspects of each solution, and compare them against each other

    Digital information support for concept design

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    This paper outlines the issues in effective utilisation of digital resources in conceptual design. Access to appropriate information acts as stimuli and can lead to better substantiated concepts. This paper addresses the issues of presenting such information in a digital form for effective use, exploring digital libraries and groupware as relevant literature areas, and argues that improved integration of these two technologies is necessary to better support the concept generation task. The development of the LauLima learning environment and digital library is consequently outlined. Despite its attempts to integrate the designers' working space and digital resources, continuing issues in library utilisation and migration of information to design concepts are highlighted through a class study. In light of this, new models of interaction to increase information use are explored

    Segmenting and summarizing general events in a long-term lifelog

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    Lifelogging aims to capture a person’s life experiences using digital devices. When captured over an extended period of time a lifelog can potentially contain millions of files from various sources in a range of formats. For lifelogs containing such massive numbers of items, we believe it is important to group them into meaningful sets and summarize them, so that users can search and browse their lifelog data efficiently. Existing studies have explored the segmentation of continuously captured images over short periods of at most a few days into small groups of “events” (episodes). Yet, for long-term lifelogs, higher levels of abstraction are desirable due to the very large number of “events” which will occur over an extended period. We aim to segment a long-term lifelog at the level of general events which typically extend beyond a daily boundary, and to select summary information to represent these events. We describe our current work on higher level segmentation and summary information extraction for long term life logs and report a preliminary pilot study on a real long-term lifelog collection

    Improving the quality of the personalized electronic program guide

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    As Digital TV subscribers are offered more and more channels, it is becoming increasingly difficult for them to locate the right programme information at the right time. The personalized Electronic Programme Guide (pEPG) is one solution to this problem; it leverages artificial intelligence and user profiling techniques to learn about the viewing preferences of individual users in order to compile personalized viewing guides that fit their individual preferences. Very often the limited availability of profiling information is a key limiting factor in such personalized recommender systems. For example, it is well known that collaborative filtering approaches suffer significantly from the sparsity problem, which exists because the expected item-overlap between profiles is usually very low. In this article we address the sparsity problem in the Digital TV domain. We propose the use of data mining techniques as a way of supplementing meagre ratings-based profile knowledge with additional item-similarity knowledge that can be automatically discovered by mining user profiles. We argue that this new similarity knowledge can significantly enhance the performance of a recommender system in even the sparsest of profile spaces. Moreover, we provide an extensive evaluation of our approach using two large-scale, state-of-the-art online systems—PTVPlus, a personalized TV listings portal and Físchlár, an online digital video library system
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