32,938 research outputs found

    Empire State\u27s Cultural Capital at Risk? Assessing Challenges to the Workforce and Educational Infrastructure of Arts and Entertainment in New York

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    New York State is a world center for the arts and entertainment industry and its vast and uniquely diversified workforce is its main competitive advantage. Commissioned by the New York Empire State Development Corporation, this report examines the strengths and the challenges facing this industry and its workforce in the state, providing an assessment of the education and training infrastructure that supports this vital industry, and identifying issues that offer a potential role for public and private policy

    The Library in the City: Changing Demands and a Challenging Future

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    Examines the Free Library of Philadelphia's operations compared with other urban libraries, including circulation, visits, and programming; challenges in staffing and efforts to adjust to changing needs; and barriers such as a complex governing structure

    Annual Report, 2014-2015

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    Annual Report, 2015-2016

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    Time's Arrow, March 22, 2012

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    This is the concert program of the Time's Arrow performance on Thursday, March 22, 2012 at 8:00 p.m., at The Art Gallery, 808 Commonwealth Avenue, Boston, Massachusetts. Works performed were Swell Piece #3 by James Tenney, Quartet in F by Larry Polansky, Harmonium #5 by James Tenney, Six Declarations by Larry Polansky, Harmonium #7 by James Tenney, from Tetherballs by Larry Polansky, Cellogram by James Tenney, 23 Chords by Larry Polansky, Diaphonic Toccata by James Tenney, and Ensembles of Note by Larry Polansky. Digitization for Boston University Concert Programs was supported by the Boston University Humanities Library Endowed Fund

    Annual Report, 2011-2012

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    Media Ecologies

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    In this chapter, we frame the media ecologies that contextualize the youth practices we describe in later chapters. By drawing from case studies that are delimited by locality, institutions, networked sites, and interest groups (see appendices), we have been able to map the contours of the varied social, technical, and cultural contexts that structure youth media engagement. This chapter introduces three genres of participation with new media that have emerged as overarching descriptive frameworks for understanding how youth new media practices are defi ned in relation and in opposition to one another. The genres of participation—hanging out, messing around, and geeking out—refl ect and are intertwined with young people’s practices, learning, and identity formation within these varied and dynamic media ecologies

    Annual Report, 2010-2011

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    Cultural Capital: Challenges to New York State’s Competitive Advantages in the Arts and Entertainment Industry

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    This is a report on the findings of the Cornell University ILR planning process conducted with support of a grant from the Alfred P. Sloan Foundation to investigate trends in the arts and entertainment industry in New York State and assess industry stakeholders’ needs and demand for industry studies and applied research. Building on a track record of research and technical assistance to arts and entertainment organizations, Cornell ILR moved toward a long-term goal of establishing an arts and entertainment research center by forging alliances with faculty from other schools and departments in the university and by establishing an advisory committee of key players in the industry. The outcome of this planning process is a research agenda designed to serve the priority needs and interests of the arts and entertainment industry in New York State
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