160 research outputs found

    Data broadcasting and reduction, prefix computation, and sorting on reduced hypercube (RH) parallel computers

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    The binary hypercube parallel computer has been very popular due to its rich interconnection structure and small average internode distance which allow the efficient embedding of frequently used topologies. Communication patterns of many parallel algorithms also match the hypercube topology. The hypercube has high VLSI complexity. however. due to the logarithmic increase in the number of connections to each node with the increase in the number of dimensions of the hypercube. The reduced hypercube (RH) interconnection network. which is obtained by a uniform reduction in the number of links for each hypercube node. yields lower-complexity interconnection networks when compared to hypercubes with the same number of nodes. It has been shown elsewhere that the RH interconnection network achieves performance comparable to that of the hypercube. at lower hardware cost. The reduced VLSI complexity of the RH also permits the construction of larger systems. thus. making the RH suitable for massively parallel processing. This thesis proposes algorithms for data broadcasting and reduction. prefix computation, and sorting on the RH parallel computer. All these operations are fundamental to many parallel algorithms. A worst case analysis of each algorithm is given and compared with equivalent- algorithms for the regular hypercube. It is shown that the proposed algorithms for the RH yield performance comparable to that for the regular hypercube

    Efficient hypercube communications

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    Hypercube algorithms may be developed for a variety of communication-intensive tasks such as sending a message from one node to another, broadcasting a message from one node to all others, broadcasting a message from each node to all others, all-to-all personalized communication, one-to-all personalized communication, and exchanging messages between nodes via fixed permutations. All these communication patterns are special cases of many-to-many personalized communication. The problem of many-to-many personalized communication is investigated here. Two routing algorithms for many-to-many personalized communication are presented here. The algorithms proposed yield very high performance with respect to the number of time steps and packet transmissions. The first algorithm yields high performance through attempts to equibalance the number of messages at intermediate nodes. This technique tries to avoid creating a bottleneck at any node and thus reduces the total communication time. The second algorithm yields high performance through one-step time-lookahead equibalancing. It chooses from the candidate intermediate nodes the one which will probably have the minimum number of messages in the next cycle

    Optimal cube-connected cube multiprocessors

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    Many CFD (computational fluid dynamics) and other scientific applications can be partitioned into subproblems. However, in general the partitioned subproblems are very large. They demand high performance computing power themselves, and the solutions of the subproblems have to be combined at each time step. The cube-connect cube (CCCube) architecture is studied. The CCCube architecture is an extended hypercube structure with each node represented as a cube. It requires fewer physical links between nodes than the hypercube, and provides the same communication support as the hypercube does on many applications. The reduced physical links can be used to enhance the bandwidth of the remaining links and, therefore, enhance the overall performance. The concept and the method to obtain optimal CCCubes, which are the CCCubes with a minimum number of links under a given total number of nodes, are proposed. The superiority of optimal CCCubes over standard hypercubes was also shown in terms of the link usage in the embedding of a binomial tree. A useful computation structure based on a semi-binomial tree for divide-and-conquer type of parallel algorithms was identified. It was shown that this structure can be implemented in optimal CCCubes without performance degradation compared with regular hypercubes. The result presented should provide a useful approach to design of scientific parallel computers

    A novel QoS multicast model in mobile ad hoc networks

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    2004-2005 > Academic research: refereed > Refereed conference paperVersion of RecordPublishe

    Neighbourhood Broadcasting in Hypercubes

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    International audienceIn the broadcasting problem, one node needs to broadcast a message to all other nodes in a network. If nodes can only communicate with one neighbor at a time, broadcasting takes at least log2N\lceil \log_2 N \rceil rounds in a network of NN nodes. In the neighborhood broadcasting problem, the node that is broadcasting needs to inform only its neighbors. In a binary hypercube with NN nodes, each node has log2N\log_2 N neighbors, so neighborhood broadcasting takes at least log2log2(N+1)\lceil \log_2 \log_2 (N+1) \rceil rounds. In this paper, we present asymptotically optimal neighborhood broadcast protocols for binary hypercubes

    Finding hamiltonian cycles on incrementally extensible hypercube graphs

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    [[abstract]]The existence of a Hamiltonian cycle is the premise of usage in an interconnection network. A novel interconnection network, the incrementally extensible hypercube (IEH) graph, has been proposed. The IEH graphs are derived from hypercubes and also retain most of the properties of hypercubes. Unlike hypercubes without incremental extensibility, IEH graphs can be constructed in any number of nodes. In this paper, we present an algorithm to find a Hamiltonian cycle or path and prove that there exists a Hamiltonian cycle in all IEH graphs except for those containing exactly 2n-1 nodes.[[notice]]補正完畢[[conferencetype]]國際[[conferencedate]]19970428~19970502[[iscallforpapers]]Y[[conferencelocation]]Seoul, KORE
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