4 research outputs found

    Bringing together commercial and academic perspectives for the development of intelligent AmI interfaces

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    The users of Ambient Intelligence systems expect an intelligent behavior from their environment, receiving adapted and easily accessible services and functionality. This can only be possible if the communication between the user and the system is carried out through an interface that is simple (i.e. which does not have a steep learning curve), fluid (i.e. the communication takes place rapidly and effectively), and robust (i.e. the system understands the user correctly). Natural language interfaces such as dialog systems combine the previous three requisites, as they are based on a spoken conversation between the user and the system that resembles human communication. The current industrial development of commercial dialog systems deploys robust interfaces in strictly defined application domains. However, commercial systems have not yet adopted the new perspective proposed in the academic settings, which would allow straightforward adaptation of these interfaces to various application domains. This would be highly beneficial for their use in AmI settings as the same interface could be used in varying environments. In this paper, we propose a new approach to bridge the gap between the academic and industrial perspectives in order to develop dialog systems using an academic paradigm while employing the industrial standards, which makes it possible to obtain new generation interfaces without the need for changing the already existing commercial infrastructures. Our proposal has been evaluated with the successful development of a real dialog system that follows our proposed approach to manage dialog and generates code compliant with the industry-wide standard VoiceXML.Research funded by projects CICYT TIN2011-28620-C02-01, CICYT TEC2011-28626-C02-02, CAM CONTEXTS (S2009/TIC-1485), and DPS2008- 07029-C02-02.Publicad

    Combining heterogeneous inputs for the development of adaptive and multimodal interaction systems

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    In this paper we present a novel framework for the integration of visual sensor networks and speech-based interfaces. Our proposal follows the standard reference architecture in fusion systems (JDL), and combines different techniques related to Artificial Intelligence, Natural Language Processing and User Modeling to provide an enhanced interaction with their users. Firstly, the framework integrates a Cooperative Surveillance Multi-Agent System (CS-MAS), which includes several types of autonomous agents working in a coalition to track and make inferences on the positions of the targets. Secondly, enhanced conversational agents facilitate human-computer interaction by means of speech interaction. Thirdly, a statistical methodology allows modeling the user conversational behavior, which is learned from an initial corpus and improved with the knowledge acquired from the successive interactions. A technique is proposed to facilitate the multimodal fusion of these information sources and consider the result for the decision of the next system action.This work was supported in part by Projects MEyC TEC2012-37832-C02-01, CICYT TEC2011-28626-C02-02, CAM CONTEXTS S2009/TIC-1485Publicad

    A Proposal to Create Learning Environments in Virtual Worlds Integrating Advanced Educative Resources

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    Social Networking has been a global consumer phenomenon during the last few years. Online communities are changing the way people behave, share and interact within their daily lives. Most of such communities are mainly focused on sharing contents and communicating using a traditional web interface. However, social virtual worlds are computer-simulated environments that the users can "inhabit" and in which they can interact and create objects. Education is one of the most interesting applications of virtual worlds, as their flexibility can be exploited in order to create heterogeneous groups from all over the world who can collaborate synchronously in different virtual spaces. In this paper, we highlight the potential of virtual worlds as an educative tool and propose a model to create learning environments within Second Life or OpenSimulator combining the Moodle learning management system, embodied conversational metabots, and programmable 3D objects. We have implemented the proposal in a learning system for several subjects of the Computer Science degree in our university and show that it fostered engagement and collaboration and helped the students to better understand complex concepts.Research funded by projects CICYT TIN 2011-28620-C02-01, CICYT TEC 2011-28626 C02-02, CAM CONTEXTS (S2009/TIC-1485), and DPS 2008-07029-C02-02.Enviad
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