2,801 research outputs found
Practical Reasoning for Very Expressive Description Logics
Description Logics (DLs) are a family of knowledge representation formalisms
mainly characterised by constructors to build complex concepts and roles from
atomic ones. Expressive role constructors are important in many applications,
but can be computationally problematical. We present an algorithm that decides
satisfiability of the DL ALC extended with transitive and inverse roles and
functional restrictions with respect to general concept inclusion axioms and
role hierarchies; early experiments indicate that this algorithm is well-suited
for implementation. Additionally, we show that ALC extended with just
transitive and inverse roles is still in PSPACE. We investigate the limits of
decidability for this family of DLs, showing that relaxing the constraints
placed on the kinds of roles used in number restrictions leads to the
undecidability of all inference problems. Finally, we describe a number of
optimisation techniques that are crucial in obtaining implementations of the
decision procedures, which, despite the worst-case complexity of the problem,
exhibit good performance with real-life problems
Satisfiability Games for Branching-Time Logics
The satisfiability problem for branching-time temporal logics like CTL*, CTL
and CTL+ has important applications in program specification and verification.
Their computational complexities are known: CTL* and CTL+ are complete for
doubly exponential time, CTL is complete for single exponential time. Some
decision procedures for these logics are known; they use tree automata,
tableaux or axiom systems. In this paper we present a uniform game-theoretic
framework for the satisfiability problem of these branching-time temporal
logics. We define satisfiability games for the full branching-time temporal
logic CTL* using a high-level definition of winning condition that captures the
essence of well-foundedness of least fixpoint unfoldings. These winning
conditions form formal languages of \omega-words. We analyse which kinds of
deterministic {\omega}-automata are needed in which case in order to recognise
these languages. We then obtain a reduction to the problem of solving parity or
B\"uchi games. The worst-case complexity of the obtained algorithms matches the
known lower bounds for these logics. This approach provides a uniform, yet
complexity-theoretically optimal treatment of satisfiability for branching-time
temporal logics. It separates the use of temporal logic machinery from the use
of automata thus preserving a syntactical relationship between the input
formula and the object that represents satisfiability, i.e. a winning strategy
in a parity or B\"uchi game. The games presented here work on a Fischer-Ladner
closure of the input formula only. Last but not least, the games presented here
come with an attempt at providing tool support for the satisfiability problem
of complex branching-time logics like CTL* and CTL+
Hybrid Branching-Time Logics
Hybrid branching-time logics are introduced as extensions of CTL-like logics
with state variables and the downarrow-binder. Following recent work in the
linear framework, only logics with a single variable are considered. The
expressive power and the complexity of satisfiability of the resulting logics
is investigated.
As main result, the satisfiability problem for the hybrid versions of several
branching-time logics is proved to be 2EXPTIME-complete. These branching-time
logics range from strict fragments of CTL to extensions of CTL that can talk
about the past and express fairness-properties. The complexity gap relative to
CTL is explained by a corresponding succinctness result.
To prove the upper bound, the automata-theoretic approach to branching-time
logics is extended to hybrid logics, showing that non-emptiness of alternating
one-pebble Buchi tree automata is 2EXPTIME-complete.Comment: An extended abstract of this paper was presented at the International
Workshop on Hybrid Logics (HyLo 2007
Timed Multiparty Session Types
We propose a typing theory, based on multiparty session types, for modular verification of real-time choreographic interactions. To model real-time implementations, we introduce a simple calculus with delays and a decidable static proof system. The proof system ensures type safety and time-error freedom, namely processes respect the prescribed timing and causalities between interactions. A decidable condition on timed global types guarantees time-progress for validated processes with delays, and gives a sound and complete characterisation of a new class of CTAs with general topologies that enjoys progress and liveness
On the Hybrid Extension of CTL and CTL+
The paper studies the expressivity, relative succinctness and complexity of
satisfiability for hybrid extensions of the branching-time logics CTL and CTL+
by variables. Previous complexity results show that only fragments with one
variable do have elementary complexity. It is shown that H1CTL+ and H1CTL, the
hybrid extensions with one variable of CTL+ and CTL, respectively, are
expressively equivalent but H1CTL+ is exponentially more succinct than H1CTL.
On the other hand, HCTL+, the hybrid extension of CTL with arbitrarily many
variables does not capture CTL*, as it even cannot express the simple CTL*
property EGFp. The satisfiability problem for H1CTL+ is complete for triply
exponential time, this remains true for quite weak fragments and quite strong
extensions of the logic
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