31 research outputs found
Learning Integrated Relational and Continuous Action Models for Continuous Domains.
Long-living autonomous agents must be able to learn to perform competently in
novel environments. One important aspect of competence is the ability to plan,
which entails the ability to learn models of the agent's own actions and their
effects on the environment. This thesis describes an approach to learn action
models of environments with continuous-valued spatial states and realistic
physics consisting of multiple interacting rigid objects. In such environments,
we hypothesize that objects exhibit multiple qualitatively distinct behaviors
based on their relationships to each other and how they interact. We call
these qualitatively distinct behaviors modes. Our approach models individual
modes with linear functions. We extend the standard propositional function
representation with learned knowledge about the roles of objects in
determining the outcomes of functions. Roles are learned as first-order
relations using the FOIL algorithm. This allows the functions modeling
individual modes to be "instantiated" with different sets of objects, similar
to relational rules such as STRIPS operators. We also use FOIL to learn
preconditions for each mode consisting of clauses that test spatial
relationships between objects. These relational preconditions naturally
capture the interaction dynamics of spatial domains and allow faster learning
and generalization of the model. The combination of continuous linear
functions, relational roles, and relational mode preconditions effectively
capture both continuous and relational regularities prominent in spatial
domains. This results in faster and more general action modeling in these
domains. We evaluate the algorithm on two domains, one involving pushing
stacks of boxes against frictional resistance, and one in which a ball
interacts with obstacles in a physics simulator. We show that our algorithm
learns more accurate models than locally weighted regression in the physics
simulator domain. We also show that relational mode preconditions learned with
FOIL are more accurate than continuous classifiers learned with support vector
machines and k-nearest-neighbor.PHDComputer Science & EngineeringUniversity of Michigan, Horace H. Rackham School of Graduate Studieshttp://deepblue.lib.umich.edu/bitstream/2027.42/102383/1/jzxu_1.pd
Observation and negotiation at the cultural shoreline Vietnam, rasquachismo and an architectural practice
This research results from my practices of photography and architecture in the rapidly changing cultural environment of Vietnam, a place where a local culture of localised systems of individual enterprise is being quickly displaced by a system of large multinational entities operating at global scale. I research in two ways: as a photographer observing and reflecting on the social and urban environment and as an architect negotiating responses to our design tasks and practice environment. The practices producing this research have highlighted three central issues: a culture supporting local systems of individual enterprises, an opportunistic approach to seeing and making, and my expanded role as a design professional
Representing Qualitative Action Models for Learning in Complex Virtual Worlds
This thesis addresses the problem of representing and learning qualitative
models of behaviour in complex virtual worlds. It presents a novel representation,
‘Q-Systems’, that integrates two existing representation frameworks:
qualitative process models and action description languages. QSystems
combines the expressive power of both frameworks to allow actions
and world dynamics to be modelled in a common way using a representation
based on non-deterministic and probabilistic finite state machines.
The representation supports learning and planning by using a
modular approach that partitions world behaviour into ‘systems’ of objects
with specific contexts and a related behaviour.
Q-Systems was developed and tested using an agent in a rich simulated
world that was created as part of the thesis. The simulation uses
a rigid body physics engine to produce complex realistic interactions between
objects. An action system and a qualitative vision system were also
developed to allow the agent to observe and act in the simulated world.
The thesis includes a proposed two stage learning process comprising
an initial stage in which ‘histories’ (contextually and temporally restricted
sequences of observations) are extracted from interactions with the simulation,
and a second stage in which the histories are generalised to create a
knowledge base of system models. An algorithm for generating histories
is presented and a number of heuristics are implemented and compared.
A system for learning generalised models is presented and it is used to
assess the suitability of Q-Systems with respect to learning in complex environments.
Planning with Q-Systems is demonstrated in an agent which reasons with generalised models to work out how to achieve goals in the simulated
world. A simple planning algorithm is described and a variety of
issues are explored. Planning with a single system is shown to be relatively
straightforward due to the modular nature of Q-Systems.
This thesis demonstrates that Q-Systems successfully integrate two different
representation frameworks and that they can be used in learning
and planning in complex environments. The initial results are promising,
but further investigation is required to fully understand the advantages
and disadvantages of the Q-System approach compared with existing
learning systems. This would involve the development of benchmark
problems (currently there are none for this particular domain)
Comparison of EMP and HERO programs
Because of the unique features of electromagnetic pulse (EMP) and Hazardous
Electromagnetic Effects on Ordnance (HERO), much research and money has gone into
protecting weapon systems and ordnance against it. The EMP and HERO phenomena
do have a variety of differences and require differences of hardening technique to protect
against it. However, they both involve radiation effects and can prematurely initiate
ordnance via the electroexplosive device (EED). Protection of weapon systems and
ordnance against electronic damage and upset plus EED initiation takes on more of an
art form rather than science once basic principles are applied. Nevertheless by relating
these two programs via the initiating temperature of the EED. they can be accurately
compared with each other. Because of this observation, the two programs can be
effectively combined to work jointly on ordnance hardening and protection including all
forms of radiation type hazards, present and future.http://archive.org/details/comparisonofemph00bogaLieutenant. United States NavyApproved for public release; distribution is unlimited
Placing the Academy: Essays on Landscape, Work, and Identity
Twenty-one writers answer the call for literature that addresses who we are by understanding where we are--where, for each of them, being in some way part of academia. In personal essays, they imaginatively delineate and engage the diverse, occasionally unexpected play of place in shaping them, writers and teachers in varied environments, with unique experiences and distinctive world views, and reconfiguring for them conjunctions of identity and setting, here, there, everywhere, and in between.https://digitalcommons.usu.edu/usupress_pubs/1019/thumbnail.jp
Connected mathematics : builiding concrete relationships with mathematical knowledge
Thesis (Ph. D.)--Massachusetts Institute of Technology, Program in Media Arts & Sciences, 1993.Includes bibliographical references (leaves 201-209).by Uriel Jospeh Wilensky.Ph.D
Teacher roles during amusement park visits – insights from observations, interviews and questionnaires
Amusement parks offer rich possibilities for physics learning, through observations and experiments that illustrate important physical principles and often involve the whole body. Amusement parks are also among the most popular school excursions, but very often the learning possibilities are underused. In this work we have studied different teacher roles and discuss how universities, parks or event managers can encourage and support teachers and schools in their efforts to make amusement park visits true learning experiences for their students
HM 23: New Interpretations in Naval History
Selected Papers from the Seventeenth McMullen Naval History Symposium Held at the United States Naval Academy, 15–16 September 2011.https://digital-commons.usnwc.edu/usnwc-historical-monographs/1022/thumbnail.jp
State Antifragility: An Agent-Based Modeling Approach to Understanding State Behavior
This dissertation takes an interdisciplinary approach to understanding what makes states antifragile and why this matters by constructing a parsimonious, first of its kind agent-based model. The model focuses on the key elements of state antifragility that reside along a spectrum of fragility and transverse bidirectionally from fragile to resilient to antifragile given a certain set of environmental conditions.
First coined by Nicholas Nassim Taleb and applied to economics, antifragility is a nascent concept. In 2015, Nassim Taleb and Gregory Treverton’s article in Foreign Affairs outlined five characteristics of state antifragility. This project aims to advance the study of anti-fragility in the context of the nation-state beyond these initial contributions by (1) development of three propensity variables associated with antifragility, (2) a new agent-based model to investigate antifragility, and (3) applying the findings of the model and the propensity score theorizing to two case studies.
This research posits three propensity variables for a state to become fragile, resilient or antifragile. These variables include learning, power conversion, and agility. Cumulatively, these variables comprise a state’s capacity for dealing with various stressors in the international environment. The agent-based model in this dissertation captures the behavior of a single state when confronted with a stress in a variety of scenarios, forming an essential building block for future work (hinted at in the case studies) involving the interaction between states. The case studies show how the propensity variables, and the model results provide the basis for a distinctive and relatively novel evaluation of the historical record involving the history of the United States in and with Iraq, and the evolving great power rivalry between the United States and China, emphasizing the value of taking antifragility seriously in the context of International Studies