4 research outputs found

    The Techno-Soma-Aesthetics of a Dance for the iPhone

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    UID/PAM/00417/2019On the course of intensive research a corpus of artworks that instantiate dance performance in cyberspace have been inspected in order to understand how expert-practitioners used new technologies for production as well as the new means of public dissemination that they enabled. This paper is dedicated to Soi Moi, which was made for the IPhone in 2009 by n+n corsino using motion capture, synthesized environments and multi-sensorial human-computer interaction. I bare the commitment of an expert-spectator that demonstrates the value of this research-practice to understand and inform creative process, technological development, aesthetic experience and scholar debate. This enquiry pursued a constructivist analysis of components and attributes that revealed the ‘remediation’ of disciplinary traditions. But intersecting close examination with a contextualizing project and interpretative layers generated a productive dialogue with theoretical perspectives about the arts, media and cyberculture of the 21st century. It shall be evident why securing a place for this artwork in the history of new media art and performance is a relevant contribution to knowledge. Despite solid proof that performance experts have provided computer technology and information society with pioneering discourse, their practices have a marginal position in the new media art sector and market. Retrieving research results is paramount. Like ephemeral live dance and performance artworks have succumbed to time, the spectre of redundancy hovers Soi Moi because the state-of-the-art technology in use is already outdated.publishersversionpublishe

    Dance performance in cyberspace - transfer and transformation

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    The aim of this research undertaking is to understand the potential development of dance performance in the context of cyberculture, by examining the way practitioners use new media to create artworks that include audience participation, and by endeavouring in their theorization. With specific reference to cyberspace as a concept of electronic, networked and navigable space, the enquiry traces the connections such practices have with conventions of the medium of dance, which operate in its widely known condition as a live performing art. But acknowledgement that new media and new contexts of production and reception inform the characteristics of these artworks and their discursive articulation, in terms of the way people and digital technologies interact in contemporary culture, is a major principle to their analysis and evaluation. This qualitative research is based on case-study design as a means of finding pragmatic evidence in particulars, to illustrate abstract concepts, technological processes and aesthetic values that are underway in a new area of knowledge. The field where this research operates within is located by a mapping of published literature that informs a theoretical interdisciplinary framework, which contextualizes the interpretation of artworks. The selected case studies have been subject to a process of systematic and detailed analysis, entailed with a model devised for the purpose of this enquiry. From this undertaking it can be claimed that while an extensive array of technologies, media and interactive models is available in this field, the artists pursue a commitment to demonstrate their worth for specifically developing (new media) dance performance, and for dance performance to articulate technological and critical issues for cyberculture studies. The results of this enquiry also contribute to conceptual understanding of what dance can be, today, in the light of technological changes

    Body and Movement Visualisations in New Media Dance

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