25 research outputs found

    Evolution of humanoid robot and contribution of various countries in advancing the research and development of the platform

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    A human like autonomous robot which is capable to adapt itself with the changing of its environment and continue to reach its goal is considered as Humanoid Robot. These characteristics differs the Android from the other kind of robots. In recent years there has been much progress in the development of Humanoid and still there are a lot of scopes in this field. A number of research groups are interested in this area and trying to design and develop a various platforms of Humanoid based on mechanical and biological concept. Many researchers focus on the designing of lower torso to make the Robot navigating as like as a normal human being do. Designing the lower torso which includes west, hip, knee, ankle and toe, is the more complex and more challenging task. Upper torso design is another complex but interesting task that includes the design of arms and neck. Analysis of walking gait, optimal control of multiple motors or other actuators, controlling the Degree of Freedom (DOF), adaptability control and intelligence are also the challenging tasks to make a Humanoid to behave like a human. Basically research on this field combines a variety of disciplines which make it more thought-provoking area in Mechatronics Engineering. In this paper a various platforms for Humanoid Robot development are identified and described based on the evolutionary research on robotics. The paper also depicts a virtual map of humanoid platform development from the ancient time to present time. It is very important and effective to analyze the development phases of androids because of its Business, Educational and Research value. Basic comparisons between the different designs of Humanoid Structures are also analyzed in this paper. ©ICROS

    Humanoid Robot Balancing

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    Do robots outperform humans in human-centered domains?

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    The incessant progress of robotic technology and rationalization of human manpower induces high expectations in society, but also resentment and even fear. In this paper, we present a quantitative normalized comparison of performance, to shine a light onto the pressing question, "How close is the current state of humanoid robotics to outperforming humans in their typical functions (e.g., locomotion, manipulation), and their underlying structures (e.g., actuators/muscles) in human-centered domains?" This is the most comprehensive comparison of the literature so far. Most state-of-the-art robotic structures required for visual, tactile, or vestibular perception outperform human structures at the cost of slightly higher mass and volume. Electromagnetic and fluidic actuation outperform human muscles w.r.t. speed, endurance, force density, and power density, excluding components for energy storage and conversion. Artificial joints and links can compete with the human skeleton. In contrast, the comparison of locomotion functions shows that robots are trailing behind in energy efficiency, operational time, and transportation costs. Robots are capable of obstacle negotiation, object manipulation, swimming, playing soccer, or vehicle operation. Despite the impressive advances of humanoid robots in the last two decades, current robots are not yet reaching the dexterity and versatility to cope with more complex manipulation and locomotion tasks (e.g., in confined spaces). We conclude that state-of-the-art humanoid robotics is far from matching the dexterity and versatility of human beings. Despite the outperforming technical structures, robot functions are inferior to human ones, even with tethered robots that could place heavy auxiliary components off-board. The persistent advances in robotics let us anticipate the diminishing of the gap

    Stable whole-body motion generation for humanoid robots to imitate human motions

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    Abstract—This work presents a methodology to generate dynamically stable whole-body motions for a humanoid robot, which are converted from human motion capture data. The methodology consists of the kinematic and dynamical mappings for human-likeness and stability, respectively. The kinematic mapping includes the scaling of human foot and Zero Moment Point (ZMP) trajectories considering the geometric differences between a humanoid robot and a human. It also provides the conversion of human upper body motions using the method in [1]. The dynamic mapping modifies the humanoid pelvis motion to ensure the movement stability of humanoid wholebody motions, which are converted from the kinematic mapping. In addition, we propose a simplified human model to obtain a human ZMP trajectory, which is used as a reference ZMP trajectory for the humanoid robot to imitate during the kinematic mapping. A human whole-body dancing motion is converted by the methodology and performed by a humanoid robot with online balancing controllers. I

    Autonomous task execution of a humanoid robot using a cognitive model

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    Abstract—These days, there are many studies on cognitive architectures, which are developed based on human cognitive models. Some other studies are focused on applying these cognitive architectures to the autonomous task execution of humanoid robots. In this paper, we have shown that a real world robot, Mahru-Z can execute a task autonomously in the Blocks World domain, using a cognitive architecture, ICARUS. For this project, diverse techniques such as system integration, human-like manipulation based on vision, environmental information update techniques etc are used. Successful completions of these tasks imply that we can expect similar results for the more diverse and complicated tasks as well. I

    Walking trajectory generation & control of the humanoid robot: suralp

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    In recent years, the operational area of the robots started to extend and new functionalities are planned for them in our daily environments. As the human-robot interaction is being improved, the robots can provide support in elderly care, human assistance, rescue, hospital attendance and many other areas. With this motivation, an intensive research is focused around humanoid robotics in the last four decades. However, due to the nonlinear dynamics of the robot and high number of degrees of freedom, the robust balance of the bipedal walk is a challenging task. Smooth trajectory generation and online compensation methods are necessary to achieve a stable walk. In this thesis, Cartesian foot position references are generated as periodic functions with respect to a body-fixed coordinate frame. The online adjustment of these parameterized trajectories provides an opportunity in tuning the walking parameters without stopping the robot. The major contribution of this thesis in the context of trajectory generation is the smoothening of the foot trajectories and the introduction of ground push motion in the vertical direction. This pushing motion provided a dramatic improvement in the stability of the walking. Even though smooth foot reference trajectories are generated using the parameter based functions, the realization of a dynamically stable walk and maintenance of the robot balance requires walking control algorithms. This thesis introduces various control techniques to cope with disturbances or unevenness of the walking environment and compensate the mismatches between the planned and the actual walking based on sensory feedback. Moreover, an automatic homing procedure is proposed for the adjustment of the initial posture before the walking experiments. The presented control algorithms include ZMP regulation, foot orientation control, trunk orientation control, foot pitch torque difference compensation, body pitch angle correction, ground impact compensation and early landing modification. The effectiveness of the proposed trajectory generation and walking control algorithms is tested on the humanoid robot SURALP and a stable walk is achieved
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