787 research outputs found
Deep learning investigation for chess player attention prediction using eye-tracking and game data
This article reports on an investigation of the use of convolutional neural
networks to predict the visual attention of chess players. The visual attention
model described in this article has been created to generate saliency maps that
capture hierarchical and spatial features of chessboard, in order to predict
the probability fixation for individual pixels Using a skip-layer architecture
of an autoencoder, with a unified decoder, we are able to use multiscale
features to predict saliency of part of the board at different scales, showing
multiple relations between pieces. We have used scan path and fixation data
from players engaged in solving chess problems, to compute 6600 saliency maps
associated to the corresponding chess piece configurations. This corpus is
completed with synthetically generated data from actual games gathered from an
online chess platform. Experiments realized using both scan-paths from chess
players and the CAT2000 saliency dataset of natural images, highlights several
results. Deep features, pretrained on natural images, were found to be helpful
in training visual attention prediction for chess. The proposed neural network
architecture is able to generate meaningful saliency maps on unseen chess
configurations with good scores on standard metrics. This work provides a
baseline for future work on visual attention prediction in similar contexts
Face Centered Image Analysis Using Saliency and Deep Learning Based Techniques
Image analysis starts with the purpose of configuring vision machines that can perceive like human to intelligently infer general principles and sense the surrounding situations from imagery. This dissertation studies the face centered image analysis as the core problem in high level computer vision research and addresses the problem by tackling three challenging subjects: Are there anything interesting in the image? If there is, what is/are that/they? If there is a person presenting, who is he/she? What kind of expression he/she is performing? Can we know his/her age? Answering these problems results in the saliency-based object detection, deep learning structured objects categorization and recognition, human facial landmark detection and multitask biometrics.
To implement object detection, a three-level saliency detection based on the self-similarity technique (SMAP) is firstly proposed in the work. The first level of SMAP accommodates statistical methods to generate proto-background patches, followed by the second level that implements local contrast computation based on image self-similarity characteristics. At last, the spatial color distribution constraint is considered to realize the saliency detection. The outcome of the algorithm is a full resolution image with highlighted saliency objects and well-defined edges.
In object recognition, the Adaptive Deconvolution Network (ADN) is implemented to categorize the objects extracted from saliency detection. To improve the system performance, L1/2 norm regularized ADN has been proposed and tested in different applications. The results demonstrate the efficiency and significance of the new structure.
To fully understand the facial biometrics related activity contained in the image, the low rank matrix decomposition is introduced to help locate the landmark points on the face images. The natural extension of this work is beneficial in human facial expression recognition and facial feature parsing research.
To facilitate the understanding of the detected facial image, the automatic facial image analysis becomes essential. We present a novel deeply learnt tree-structured face representation to uniformly model the human face with different semantic meanings. We show that the proposed feature yields unified representation in multi-task facial biometrics and the multi-task learning framework is applicable to many other computer vision tasks
RGB-D Salient Object Detection: A Survey
Salient object detection (SOD), which simulates the human visual perception
system to locate the most attractive object(s) in a scene, has been widely
applied to various computer vision tasks. Now, with the advent of depth
sensors, depth maps with affluent spatial information that can be beneficial in
boosting the performance of SOD, can easily be captured. Although various RGB-D
based SOD models with promising performance have been proposed over the past
several years, an in-depth understanding of these models and challenges in this
topic remains lacking. In this paper, we provide a comprehensive survey of
RGB-D based SOD models from various perspectives, and review related benchmark
datasets in detail. Further, considering that the light field can also provide
depth maps, we review SOD models and popular benchmark datasets from this
domain as well. Moreover, to investigate the SOD ability of existing models, we
carry out a comprehensive evaluation, as well as attribute-based evaluation of
several representative RGB-D based SOD models. Finally, we discuss several
challenges and open directions of RGB-D based SOD for future research. All
collected models, benchmark datasets, source code links, datasets constructed
for attribute-based evaluation, and codes for evaluation will be made publicly
available at https://github.com/taozh2017/RGBDSODsurveyComment: 24 pages, 12 figures. Has been accepted by Computational Visual Medi
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