5,935 research outputs found
Importance driven environment map sampling
In this paper we present an automatic and efficient method for supporting Image Based Lighting (IBL) for bidirectional methods which improves both the sampling of the environment, and the detection and sampling of important regions of the scene, such as windows and doors. These often have a small area proportional to that of the entire scene, so paths which pass through them are generated with a low probability. The method proposed in this paper improves this by taking into account view importance, and modifies the lighting distribution to use light transport information. This also automatically constructs a sampling distribution in locations which are relevant to the camera position, thereby improving sampling. Results are presented when our method is applied to bidirectional rendering techniques, in particular we show results for Bidirectional Path Tracing, Metropolis Light Transport and Progressive Photon Mapping. Efficiency results demonstrate speed up of orders of magnitude (depending on the rendering method used), when compared to other methods
Toward Guaranteed Illumination Models for Non-Convex Objects
Illumination variation remains a central challenge in object detection and
recognition. Existing analyses of illumination variation typically pertain to
convex, Lambertian objects, and guarantee quality of approximation in an
average case sense. We show that it is possible to build V(vertex)-description
convex cone models with worst-case performance guarantees, for non-convex
Lambertian objects. Namely, a natural verification test based on the angle to
the constructed cone guarantees to accept any image which is sufficiently
well-approximated by an image of the object under some admissible lighting
condition, and guarantees to reject any image that does not have a sufficiently
good approximation. The cone models are generated by sampling point
illuminations with sufficient density, which follows from a new perturbation
bound for point images in the Lambertian model. As the number of point images
required for guaranteed verification may be large, we introduce a new
formulation for cone preserving dimensionality reduction, which leverages tools
from sparse and low-rank decomposition to reduce the complexity, while
controlling the approximation error with respect to the original cone
A custom designed density estimation method for light transport
We present a new Monte Carlo method for solving the global illumination problem in environments with general geometry descriptions and light emission and scattering properties. Current Monte Carlo global illumination algorithms are based on generic density estimation techniques that do not take into account any knowledge about the nature of the data points --- light and potential particle hit points --- from which a global illumination solution is to be reconstructed. We propose a novel estimator, especially designed for solving linear integral equations such as the rendering equation. The resulting single-pass global illumination algorithm promises to combine the flexibility and robustness of bi-directional path tracing with the efficiency of algorithms such as photon mapping
Matrix probing: a randomized preconditioner for the wave-equation Hessian
This paper considers the problem of approximating the inverse of the
wave-equation Hessian, also called normal operator, in seismology and other
types of wave-based imaging. An expansion scheme for the pseudodifferential
symbol of the inverse Hessian is set up. The coefficients in this expansion are
found via least-squares fitting from a certain number of applications of the
normal operator on adequate randomized trial functions built in curvelet space.
It is found that the number of parameters that can be fitted increases with the
amount of information present in the trial functions, with high probability.
Once an approximate inverse Hessian is available, application to an image of
the model can be done in very low complexity. Numerical experiments show that
randomized operator fitting offers a compelling preconditioner for the
linearized seismic inversion problem.Comment: 21 pages, 6 figure
The Iray Light Transport Simulation and Rendering System
While ray tracing has become increasingly common and path tracing is well
understood by now, a major challenge lies in crafting an easy-to-use and
efficient system implementing these technologies. Following a purely
physically-based paradigm while still allowing for artistic workflows, the Iray
light transport simulation and rendering system allows for rendering complex
scenes by the push of a button and thus makes accurate light transport
simulation widely available. In this document we discuss the challenges and
implementation choices that follow from our primary design decisions,
demonstrating that such a rendering system can be made a practical, scalable,
and efficient real-world application that has been adopted by various companies
across many fields and is in use by many industry professionals today
Rendering Techniques in 3D Computer Graphics Based on Changes in the Brightness of the Object Background
Maintaining accurate colour constancy and constant colour appearance are only a few challenges one must conquer in a modern day digital three‐dimensional (3D) production. Many different factors influence the reproduction of colour in 3D rendering and one of the most important is certainly rendering engines. In our research, we have studied rendering of colours with three rendering engines (Blender Render, Cycles and Yafaray) of an open source 3D creation suite based on changes in the brightness of the object background from 20 to 80%. In one of these cases, colour of the object was adapted to the lighter background using the colour appearance model CIECAM02. With the analysis of colour differences, lightness and chroma between colours rendered using different rendering engines; we found out that rendering engines differently interpret colour, although the RGB values of colours and scene parameters were the same. Differences were particularly evident when rendering engine Cycles was used. However, Cycles also takes into account the object background. Numerical results of such research provide findings, which relate to the respective environment, and also these certainly demonstrate the successful implementation of the colour appearance model CIECAM02 in the 3D technologies and, in our opinion to other software packages for 3D computer graphics
X-ray-binary spectra in the lamp post model
[Abridged] Context. The high-energy radiation from black-hole binaries may be
due to the reprocessing of a lamp located on the black hole axis, emitting
X-rays. The observed spectrum is made of 3 components: the direct spectrum; the
thermal bump; and the reflected spectrum made of the Compton hump and the
iron-line complex.
Aims. We aim at computing accurately the complete reprocessed spectrum
(thermal bump + reflected) of black-hole binaries over the entire X-ray band.
We also determine the strength of the direct component. Our choice of
parameters is adapted to a source showing an important thermal component.
Methods. We compute in full GR the illumination of a thin disk by a lamp
along the rotation axis. We use the ATM21 radiative transfer code to compute
the spectrum emitted along the disk. We ray trace this local spectrum to
determine the reprocessed spectrum as observed at infinity. We discuss the
dependence of the local and ray-traced spectra on the emission angle and spin.
Results. We show the importance of the angle dependence of the total disk
specific intensity spectrum emitted by the illuminated atmosphere when the
thermal disk emission if fully taken into account. High spin implies high
temperature in the inner regions, so the emitted thermal disk spectrum covers
the iron-line complex. As a result we locally observe absorption lines produced
in the hot disk atmosphere. Absorption lines are narrow and disappear after ray
tracing the local spectrum.
Conclusions. Our results mainly highlight the importance of considering the
angle dependence of the local spectrum when computing reprocessed spectra, as
was already found in a recent study. The main new result of our work is to show
the importance of computing the thermal bump of the spectrum, as this feature
can change considerably the observed iron-line complex.Comment: 12 pages, 10 figures, accepted in A&A; 2 paragraphs added in section
2 wrt version
- …