5,935 research outputs found

    Importance driven environment map sampling

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    In this paper we present an automatic and efficient method for supporting Image Based Lighting (IBL) for bidirectional methods which improves both the sampling of the environment, and the detection and sampling of important regions of the scene, such as windows and doors. These often have a small area proportional to that of the entire scene, so paths which pass through them are generated with a low probability. The method proposed in this paper improves this by taking into account view importance, and modifies the lighting distribution to use light transport information. This also automatically constructs a sampling distribution in locations which are relevant to the camera position, thereby improving sampling. Results are presented when our method is applied to bidirectional rendering techniques, in particular we show results for Bidirectional Path Tracing, Metropolis Light Transport and Progressive Photon Mapping. Efficiency results demonstrate speed up of orders of magnitude (depending on the rendering method used), when compared to other methods

    Toward Guaranteed Illumination Models for Non-Convex Objects

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    Illumination variation remains a central challenge in object detection and recognition. Existing analyses of illumination variation typically pertain to convex, Lambertian objects, and guarantee quality of approximation in an average case sense. We show that it is possible to build V(vertex)-description convex cone models with worst-case performance guarantees, for non-convex Lambertian objects. Namely, a natural verification test based on the angle to the constructed cone guarantees to accept any image which is sufficiently well-approximated by an image of the object under some admissible lighting condition, and guarantees to reject any image that does not have a sufficiently good approximation. The cone models are generated by sampling point illuminations with sufficient density, which follows from a new perturbation bound for point images in the Lambertian model. As the number of point images required for guaranteed verification may be large, we introduce a new formulation for cone preserving dimensionality reduction, which leverages tools from sparse and low-rank decomposition to reduce the complexity, while controlling the approximation error with respect to the original cone

    A custom designed density estimation method for light transport

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    We present a new Monte Carlo method for solving the global illumination problem in environments with general geometry descriptions and light emission and scattering properties. Current Monte Carlo global illumination algorithms are based on generic density estimation techniques that do not take into account any knowledge about the nature of the data points --- light and potential particle hit points --- from which a global illumination solution is to be reconstructed. We propose a novel estimator, especially designed for solving linear integral equations such as the rendering equation. The resulting single-pass global illumination algorithm promises to combine the flexibility and robustness of bi-directional path tracing with the efficiency of algorithms such as photon mapping

    Matrix probing: a randomized preconditioner for the wave-equation Hessian

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    This paper considers the problem of approximating the inverse of the wave-equation Hessian, also called normal operator, in seismology and other types of wave-based imaging. An expansion scheme for the pseudodifferential symbol of the inverse Hessian is set up. The coefficients in this expansion are found via least-squares fitting from a certain number of applications of the normal operator on adequate randomized trial functions built in curvelet space. It is found that the number of parameters that can be fitted increases with the amount of information present in the trial functions, with high probability. Once an approximate inverse Hessian is available, application to an image of the model can be done in very low complexity. Numerical experiments show that randomized operator fitting offers a compelling preconditioner for the linearized seismic inversion problem.Comment: 21 pages, 6 figure

    The Iray Light Transport Simulation and Rendering System

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    While ray tracing has become increasingly common and path tracing is well understood by now, a major challenge lies in crafting an easy-to-use and efficient system implementing these technologies. Following a purely physically-based paradigm while still allowing for artistic workflows, the Iray light transport simulation and rendering system allows for rendering complex scenes by the push of a button and thus makes accurate light transport simulation widely available. In this document we discuss the challenges and implementation choices that follow from our primary design decisions, demonstrating that such a rendering system can be made a practical, scalable, and efficient real-world application that has been adopted by various companies across many fields and is in use by many industry professionals today

    Rendering Techniques in 3D Computer Graphics Based on Changes in the Brightness of the Object Background

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    Maintaining accurate colour constancy and constant colour appearance are only a few challenges one must conquer in a modern day digital three‐dimensional (3D) production. Many different factors influence the reproduction of colour in 3D rendering and one of the most important is certainly rendering engines. In our research, we have studied rendering of colours with three rendering engines (Blender Render, Cycles and Yafaray) of an open source 3D creation suite based on changes in the brightness of the object background from 20 to 80%. In one of these cases, colour of the object was adapted to the lighter background using the colour appearance model CIECAM02. With the analysis of colour differences, lightness and chroma between colours rendered using different rendering engines; we found out that rendering engines differently interpret colour, although the RGB values of colours and scene parameters were the same. Differences were particularly evident when rendering engine Cycles was used. However, Cycles also takes into account the object background. Numerical results of such research provide findings, which relate to the respective environment, and also these certainly demonstrate the successful implementation of the colour appearance model CIECAM02 in the 3D technologies and, in our opinion to other software packages for 3D computer graphics

    X-ray-binary spectra in the lamp post model

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    [Abridged] Context. The high-energy radiation from black-hole binaries may be due to the reprocessing of a lamp located on the black hole axis, emitting X-rays. The observed spectrum is made of 3 components: the direct spectrum; the thermal bump; and the reflected spectrum made of the Compton hump and the iron-line complex. Aims. We aim at computing accurately the complete reprocessed spectrum (thermal bump + reflected) of black-hole binaries over the entire X-ray band. We also determine the strength of the direct component. Our choice of parameters is adapted to a source showing an important thermal component. Methods. We compute in full GR the illumination of a thin disk by a lamp along the rotation axis. We use the ATM21 radiative transfer code to compute the spectrum emitted along the disk. We ray trace this local spectrum to determine the reprocessed spectrum as observed at infinity. We discuss the dependence of the local and ray-traced spectra on the emission angle and spin. Results. We show the importance of the angle dependence of the total disk specific intensity spectrum emitted by the illuminated atmosphere when the thermal disk emission if fully taken into account. High spin implies high temperature in the inner regions, so the emitted thermal disk spectrum covers the iron-line complex. As a result we locally observe absorption lines produced in the hot disk atmosphere. Absorption lines are narrow and disappear after ray tracing the local spectrum. Conclusions. Our results mainly highlight the importance of considering the angle dependence of the local spectrum when computing reprocessed spectra, as was already found in a recent study. The main new result of our work is to show the importance of computing the thermal bump of the spectrum, as this feature can change considerably the observed iron-line complex.Comment: 12 pages, 10 figures, accepted in A&A; 2 paragraphs added in section 2 wrt version
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