15,910 research outputs found
The system architecture of the Pocket Companion
In the Moby Dick project we design the architecture of a so-called Pocket Companion. It is a small personal portable computer with wireless communication facilities for every day use. The typical use of the Pocket Companion induces a number of requirements concerning security, performance, energy consumption, communication and size. We have shown that these requirements are interrelated and can only be met optimal with one single architecture. The Pocket Companion architecture consists of a central switch with a security module surrounded by several modules. The Pocket Companion is a personal machine. Communication, and particularly wireless communication, is essential for the system to support electronic transactions. Such a system requires a good security infrastructure not only for safeguarding personal data, but also to allow safe (financial) transactions. The integration of a security module in the Pocket Companion architecture provides the basis for a secure environment.\ud
Because battery life is limited and battery weight is an important factor for the size and the weight of the Pocket Companion, energy consumption plays a crucial role in the architecture. An important theme of the architecture is: enough performance for minimal energy consumption
Lessons learned from the design of a mobile multimedia system in the Moby Dick project
Recent advances in wireless networking technology and the exponential development of semiconductor technology have engendered a new paradigm of computing, called personal mobile computing or ubiquitous computing. This offers a vision of the future with a much richer and more exciting set of architecture research challenges than extrapolations of the current desktop architectures. In particular, these devices will have limited battery resources, will handle diverse data types, and will operate in environments that are insecure, dynamic and which vary significantly in time and location. The research performed in the MOBY DICK project is about designing such a mobile multimedia system. This paper discusses the approach made in the MOBY DICK project to solve some of these problems, discusses its contributions, and accesses what was learned from the project
Autonomous monitoring framework for resource-constrained environments
Acknowledgments The research described here is supported by the award made by the RCUK Digital Economy programme to the dot.rural Digital Economy Hub, reference: EP/G066051/1. URL: http://www.dotrural.ac.uk/RemoteStream/Peer reviewedPublisher PD
TechNews digests: Jan - Mar 2010
TechNews is a technology, news and analysis service aimed at anyone in the education sector keen to stay informed about technology developments, trends and issues. TechNews focuses on emerging technologies and other technology news. TechNews service : digests september 2004 till May 2010 Analysis pieces and News combined publish every 2 to 3 month
Wearable Communications in 5G: Challenges and Enabling Technologies
As wearable devices become more ingrained in our daily lives, traditional
communication networks primarily designed for human being-oriented applications
are facing tremendous challenges. The upcoming 5G wireless system aims to
support unprecedented high capacity, low latency, and massive connectivity. In
this article, we evaluate key challenges in wearable communications. A
cloud/edge communication architecture that integrates the cloud radio access
network, software defined network, device to device communications, and
cloud/edge technologies is presented. Computation offloading enabled by this
multi-layer communications architecture can offload computation-excessive and
latency-stringent applications to nearby devices through device to device
communications or to nearby edge nodes through cellular or other wireless
technologies. Critical issues faced by wearable communications such as short
battery life, limited computing capability, and stringent latency can be
greatly alleviated by this cloud/edge architecture. Together with the presented
architecture, current transmission and networking technologies, including
non-orthogonal multiple access, mobile edge computing, and energy harvesting,
can greatly enhance the performance of wearable communication in terms of
spectral efficiency, energy efficiency, latency, and connectivity.Comment: This work has been accepted by IEEE Vehicular Technology Magazin
Video analysis of events within chemical sensor networks
This paper describes how we deploy video surveillance techniques to monitor the activities within a sensor network in order to detect environmental events. This approach combines video and sensor networks in a completely different
way to what would be considered the norm. Sensor networks
consist of a collection of autonomous, self-powered
nodes which sample their environment to detect anything
from chemical pollutants to atypical sound patterns which
they report through an ad hoc network. In order to reduce
power consumption nodes have the capacity to communicate
with neighbouring nodes only. Typically these communications
are via radio waves but in this paper the sensor nodes communicate to a base station through patterns emitted
by LEDs and captured by a video camera. The LEDs are chemically coated to react to their environment and on doing so emit light which is then picked up by video analysis.
There are several advantages to this approach and to demonstrate we have constructed a controlled test environment.
In this paper we introduce and briefly describe this
environment and the sensor nodes but focus mainly on the
video capture, image processing and data visualisation techniques
used to indicate these events to a user monitoring the
network
Energy-Aware Streaming Multimedia Adaptation: An Educational Perspective
As mobile devices are getting more powerful and more affordable the use of online educational multimedia is also getting very prevalent. Limited battery power is nevertheless, a major restricting factor as streaming multimedia drains battery power quickly. Many battery efficient multimedia adaptation techniques have been proposed that achieve battery efficiency by lowering presentation quality of entire multimedia. Adaptation is usually done without considering any impact on the information contents of multimedia. In this paper, based on the results of an experimental study, we argue that without considering any negative impact on information contents of multimedia the adaptation may negatively impact the learning process. Some portions of the multimedia that require a higher visual quality for conveying learning information may lose their learning effectiveness in the adapted lowered quality. We report results of our experimental study that indicate that different parts of the same learning multimedia do not have same minimum acceptable quality. This strengthens the position that power-saving adaptation techniques for educational multimedia must be developed that lower the quality of multimedia based on the needs of its individual fragments for successfully conveying learning informatio
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