4,447 research outputs found

    Planning Hybrid Driving-Stepping Locomotion on Multiple Levels of Abstraction

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    Navigating in search and rescue environments is challenging, since a variety of terrains has to be considered. Hybrid driving-stepping locomotion, as provided by our robot Momaro, is a promising approach. Similar to other locomotion methods, it incorporates many degrees of freedom---offering high flexibility but making planning computationally expensive for larger environments. We propose a navigation planning method, which unifies different levels of representation in a single planner. In the vicinity of the robot, it provides plans with a fine resolution and a high robot state dimensionality. With increasing distance from the robot, plans become coarser and the robot state dimensionality decreases. We compensate this loss of information by enriching coarser representations with additional semantics. Experiments show that the proposed planner provides plans for large, challenging scenarios in feasible time.Comment: In Proceedings of IEEE International Conference on Robotics and Automation (ICRA), Brisbane, Australia, May 201

    Artificial Intelligence and Systems Theory: Applied to Cooperative Robots

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    This paper describes an approach to the design of a population of cooperative robots based on concepts borrowed from Systems Theory and Artificial Intelligence. The research has been developed under the SocRob project, carried out by the Intelligent Systems Laboratory at the Institute for Systems and Robotics - Instituto Superior Tecnico (ISR/IST) in Lisbon. The acronym of the project stands both for "Society of Robots" and "Soccer Robots", the case study where we are testing our population of robots. Designing soccer robots is a very challenging problem, where the robots must act not only to shoot a ball towards the goal, but also to detect and avoid static (walls, stopped robots) and dynamic (moving robots) obstacles. Furthermore, they must cooperate to defeat an opposing team. Our past and current research in soccer robotics includes cooperative sensor fusion for world modeling, object recognition and tracking, robot navigation, multi-robot distributed task planning and coordination, including cooperative reinforcement learning in cooperative and adversarial environments, and behavior-based architectures for real time task execution of cooperating robot teams

    Fast Simulation of Vehicles with Non-deformable Tracks

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    This paper presents a novel technique that allows for both computationally fast and sufficiently plausible simulation of vehicles with non-deformable tracks. The method is based on an effect we have called Contact Surface Motion. A comparison with several other methods for simulation of tracked vehicle dynamics is presented with the aim to evaluate methods that are available off-the-shelf or with minimum effort in general-purpose robotics simulators. The proposed method is implemented as a plugin for the open-source physics-based simulator Gazebo using the Open Dynamics Engine.Comment: Submitted to IROS 201

    Assistive Planning in Complex, Dynamic Environments: a Probabilistic Approach

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    We explore the probabilistic foundations of shared control in complex dynamic environments. In order to do this, we formulate shared control as a random process and describe the joint distribution that governs its behavior. For tractability, we model the relationships between the operator, autonomy, and crowd as an undirected graphical model. Further, we introduce an interaction function between the operator and the robot, that we call "agreeability"; in combination with the methods developed in~\cite{trautman-ijrr-2015}, we extend a cooperative collision avoidance autonomy to shared control. We therefore quantify the notion of simultaneously optimizing over agreeability (between the operator and autonomy), and safety and efficiency in crowded environments. We show that for a particular form of interaction function between the autonomy and the operator, linear blending is recovered exactly. Additionally, to recover linear blending, unimodal restrictions must be placed on the models describing the operator and the autonomy. In turn, these restrictions raise questions about the flexibility and applicability of the linear blending framework. Additionally, we present an extension of linear blending called "operator biased linear trajectory blending" (which formalizes some recent approaches in linear blending such as~\cite{dragan-ijrr-2013}) and show that not only is this also a restrictive special case of our probabilistic approach, but more importantly, is statistically unsound, and thus, mathematically, unsuitable for implementation. Instead, we suggest a statistically principled approach that guarantees data is used in a consistent manner, and show how this alternative approach converges to the full probabilistic framework. We conclude by proving that, in general, linear blending is suboptimal with respect to the joint metric of agreeability, safety, and efficiency
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