16,461 research outputs found

    Complexity Analysis of Balloon Drawing for Rooted Trees

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    In a balloon drawing of a tree, all the children under the same parent are placed on the circumference of the circle centered at their parent, and the radius of the circle centered at each node along any path from the root reflects the number of descendants associated with the node. Among various styles of tree drawings reported in the literature, the balloon drawing enjoys a desirable feature of displaying tree structures in a rather balanced fashion. For each internal node in a balloon drawing, the ray from the node to each of its children divides the wedge accommodating the subtree rooted at the child into two sub-wedges. Depending on whether the two sub-wedge angles are required to be identical or not, a balloon drawing can further be divided into two types: even sub-wedge and uneven sub-wedge types. In the most general case, for any internal node in the tree there are two dimensions of freedom that affect the quality of a balloon drawing: (1) altering the order in which the children of the node appear in the drawing, and (2) for the subtree rooted at each child of the node, flipping the two sub-wedges of the subtree. In this paper, we give a comprehensive complexity analysis for optimizing balloon drawings of rooted trees with respect to angular resolution, aspect ratio and standard deviation of angles under various drawing cases depending on whether the tree is of even or uneven sub-wedge type and whether (1) and (2) above are allowed. It turns out that some are NP-complete while others can be solved in polynomial time. We also derive approximation algorithms for those that are intractable in general

    A Note on Plus-Contacts, Rectangular Duals, and Box-Orthogonal Drawings

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    A plus-contact representation of a planar graph GG is called cc-balanced if for every plus shape +v+_v, the number of other plus shapes incident to each arm of +v+_v is at most cΔ+O(1) c \Delta +O(1), where Δ\Delta is the maximum degree of GG. Although small values of cc have been achieved for a few subclasses of planar graphs (e.g., 22- and 33-trees), it is unknown whether cc-balanced representations with c<1c<1 exist for arbitrary planar graphs. In this paper we compute (1/2)(1/2)-balanced plus-contact representations for all planar graphs that admit a rectangular dual. Our result implies that any graph with a rectangular dual has a 1-bend box-orthogonal drawings such that for each vertex vv, the box representing vv is a square of side length deg(v)2+O(1)\frac{deg(v)}{2}+ O(1).Comment: A poster related to this research appeared at the 25th International Symposium on Graph Drawing & Network Visualization (GD 2017

    Quad general tree drawing algorithm and general trees characterization: towards an environment for the experimental study on general tree drawing algorithms

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    Information visualization produces (interactive) visual representations of abstract data to reinforce human cognition and perception; thus enabling the viewer to gain knowledge about the internal structure of the data and causal relationships in it. The visualization of information hierarchies is concerned with the presentation of abstract hierarchical information about relationships between various entities. It has many applications in diverse domains such as software engineering, information systems, biology, and chemistry. Information hierarchies are typically modeled by an abstract tree, where vertices are entities and edges represent relationships between entities. The aim of visualizing tree drawings is to automatically produce drawings of trees which clearly reflect the relationships of the information hierarchy. This thesis is primarily concerned with introducing the new general tree drawing algorithm Quad that produces good visually distinguishable angles, and a characterization of general trees which allows us to classify general trees into several types based on their characteristics. Both of these topics are part of building an experimental study environment for the evaluation of drawing algorithms for general trees. The main achievements of this thesis include: 1. A study on characterization of general trees that aims to classify them into several types. 2. A tree drawing algorithm that produces visually distinguishable angles for high degree general trees with user specified angular coefficient

    Interactive visualization of information hierarchies and applications on the web

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    The visualization of information hierarchies is concerned with the presentation of abstract hierarchical information about relationships between various entities. It has many applications in diverse domains such as software engineering, information systems, biology, and chemistry. Information hierarchies are typically modeled by an abstract tree, where vertices are entities and edges represent relationships between entities. The aim of visualizing tree drawings is to automatically produce drawings of trees which clearly reflect the relationships of the information hierarchy. This thesis is primarily concerned with problems related to the automatic generation of area-efficient grid drawings of trees, interactively visualizing information hierarchies, and applying our techniques on Web data. The main achievements of this thesis include: 1. An experimental study on algorithms that produce planar straight-line grid drawings of binary trees, 2. An experimental study that shows the algorithm for producing planar straight-line grid drawings of degree-d trees with n nodes with optimal linear area and with user-defined arbitrary aspect ratio, works well in practice, 3. A rings-based technique for interactively visualizing information hierarchies, in real-time, 4. A survey of Web visualization systems developed to address the lost in cyberspace problem, 5. A separation-based Web visualization system that we present as a viable solution to the lost in cyberspace problem, 6. A rings-based Web visualization system that we propose as a solution to the lost in cyberspace problem

    Explorative Graph Visualization

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    Netzwerkstrukturen (Graphen) sind heutzutage weit verbreitet. Ihre Untersuchung dient dazu, ein besseres Verständnis ihrer Struktur und der durch sie modellierten realen Aspekte zu gewinnen. Die Exploration solcher Netzwerke wird zumeist mit Visualisierungstechniken unterstützt. Ziel dieser Arbeit ist es, einen Überblick über die Probleme dieser Visualisierungen zu geben und konkrete Lösungsansätze aufzuzeigen. Dabei werden neue Visualisierungstechniken eingeführt, um den Nutzen der geführten Diskussion für die explorative Graphvisualisierung am konkreten Beispiel zu belegen.Network structures (graphs) have become a natural part of everyday life and their analysis helps to gain an understanding of their inherent structure and the real-world aspects thereby expressed. The exploration of graphs is largely supported and driven by visual means. The aim of this thesis is to give a comprehensive view on the problems associated with these visual means and to detail concrete solution approaches for them. Concrete visualization techniques are introduced to underline the value of this comprehensive discussion for supporting explorative graph visualization

    Recognizing Weighted Disk Contact Graphs

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    Disk contact representations realize graphs by mapping vertices bijectively to interior-disjoint disks in the plane such that two disks touch each other if and only if the corresponding vertices are adjacent in the graph. Deciding whether a vertex-weighted planar graph can be realized such that the disks' radii coincide with the vertex weights is known to be NP-hard. In this work, we reduce the gap between hardness and tractability by analyzing the problem for special graph classes. We show that it remains NP-hard for outerplanar graphs with unit weights and for stars with arbitrary weights, strengthening the previous hardness results. On the positive side, we present constructive linear-time recognition algorithms for caterpillars with unit weights and for embedded stars with arbitrary weights.Comment: 24 pages, 21 figures, extended version of a paper to appear at the International Symposium on Graph Drawing and Network Visualization (GD) 201

    Drawing Clustered Graphs as Topographic Maps

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    The visualization of clustered graphs is an essential tool for the analysis of networks, in particular, social networks, in which clustering techniques like community detection can reveal various structural properties. In this paper, we show how clustered graphs can be drawn as topographic maps, a type of map easily understandable by users not familiar with information visu- alization. Elevation levels of connected entities correspond to the nested structure of the cluster hierarchy. We present methods for initial node placement and describe a tree mapping based algorithm that produces an area efficient layout. Given this layout, a triangular ir- regular mesh is generated that is used to extract the elevation data for rendering the map. In addition, the mesh enables the routing of edges based on the topo- graphic features of the map
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