49,274 research outputs found

    Refactoring Legacy JavaScript Code to Use Classes: The Good, The Bad and The Ugly

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    JavaScript systems are becoming increasingly complex and large. To tackle the challenges involved in implementing these systems, the language is evolving to include several constructions for programming- in-the-large. For example, although the language is prototype-based, the latest JavaScript standard, named ECMAScript 6 (ES6), provides native support for implementing classes. Even though most modern web browsers support ES6, only a very few applications use the class syntax. In this paper, we analyze the process of migrating structures that emulate classes in legacy JavaScript code to adopt the new syntax for classes introduced by ES6. We apply a set of migration rules on eight legacy JavaScript systems. In our study, we document: (a) cases that are straightforward to migrate (the good parts); (b) cases that require manual and ad-hoc migration (the bad parts); and (c) cases that cannot be migrated due to limitations and restrictions of ES6 (the ugly parts). Six out of eight systems (75%) contain instances of bad and/or ugly cases. We also collect the perceptions of JavaScript developers about migrating their code to use the new syntax for classes.Comment: Paper accepted at 16th International Conference on Software Reuse (ICSR), 2017; 16 page

    A Study of Concurrency Bugs and Advanced Development Support for Actor-based Programs

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    The actor model is an attractive foundation for developing concurrent applications because actors are isolated concurrent entities that communicate through asynchronous messages and do not share state. Thereby, they avoid concurrency bugs such as data races, but are not immune to concurrency bugs in general. This study taxonomizes concurrency bugs in actor-based programs reported in literature. Furthermore, it analyzes the bugs to identify the patterns causing them as well as their observable behavior. Based on this taxonomy, we further analyze the literature and find that current approaches to static analysis and testing focus on communication deadlocks and message protocol violations. However, they do not provide solutions to identify livelocks and behavioral deadlocks. The insights obtained in this study can be used to improve debugging support for actor-based programs with new debugging techniques to identify the root cause of complex concurrency bugs.Comment: - Submitted for review - Removed section 6 "Research Roadmap for Debuggers", its content was summarized in the Future Work section - Added references for section 1, section 3, section 4.3 and section 5.1 - Updated citation

    Evaluation Criteria for Object-oriented Metrics

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    In this paper an evaluation model for object-oriented (OO) metrics is proposed. We have evaluated the existing evaluation criteria for OO metrics, and based on the observations, a model is proposed which tries to cover most of the features for the evaluation of OO metrics. The model is validated by applying it to existing OO metrics. In contrast to the other existing criteria, the proposed model is simple in implementation and includes the practical and important aspects of evaluation; hence it suitable to evaluate and validate any OO complexity metric

    A goal-oriented requirements modelling language for enterprise architecture

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    Methods for enterprise architecture, such as TOGAF, acknowledge the importance of requirements engineering in the development of enterprise architectures. Modelling support is needed to specify, document, communicate and reason about goals and requirements. Current modelling techniques for enterprise architecture focus on the products, services, processes and applications of an enterprise. In addition, techniques may be provided to describe structured requirements lists and use cases. Little support is available however for modelling the underlying motivation of enterprise architectures in terms of stakeholder concerns and the high-level goals that address these concerns. This paper describes a language that supports the modelling of this motivation. The definition of the language is based on existing work on high-level goal and requirements modelling and is aligned with an existing standard for enterprise modelling: the ArchiMate language. Furthermore, the paper illustrates how enterprise architecture can benefit from analysis techniques in the requirements domain

    Life of occam-Pi

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    This paper considers some questions prompted by a brief review of the history of computing. Why is programming so hard? Why is concurrency considered an “advanced” subject? What’s the matter with Objects? Where did all the Maths go? In searching for answers, the paper looks at some concerns over fundamental ideas within object orientation (as represented by modern programming languages), before focussing on the concurrency model of communicating processes and its particular expression in the occam family of languages. In that focus, it looks at the history of occam, its underlying philosophy (Ockham’s Razor), its semantic foundation on Hoare’s CSP, its principles of process oriented design and its development over almost three decades into occam-? (which blends in the concurrency dynamics of Milner’s ?-calculus). Also presented will be an urgent need for rationalisation – occam-? is an experiment that has demonstrated significant results, but now needs time to be spent on careful review and implementing the conclusions of that review. Finally, the future is considered. In particular, is there a future

    Can Component/Service-Based Systems Be Proved Correct?

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    Component-oriented and service-oriented approaches have gained a strong enthusiasm in industries and academia with a particular interest for service-oriented approaches. A component is a software entity with given functionalities, made available by a provider, and used to build other application within which it is integrated. The service concept and its use in web-based application development have a huge impact on reuse practices. Accordingly a considerable part of software architectures is influenced; these architectures are moving towards service-oriented architectures. Therefore applications (re)use services that are available elsewhere and many applications interact, without knowing each other, using services available via service servers and their published interfaces and functionalities. Industries propose, through various consortium, languages, technologies and standards. More academic works are also undertaken concerning semantics and formalisation of components and service-based systems. We consider here both streams of works in order to raise research concerns that will help in building quality software. Are there new challenging problems with respect to service-based software construction? Besides, what are the links and the advances compared to distributed systems?Comment: 16 page
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