685,441 research outputs found

    On robustness and dynamics in (un)balanced coalitional games

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    We build upon control theoretic concepts like robustness and dynamics to better accommodate all the situations where the coalitions’ values are uncertain and subject to changes over time. The proposed robust dynamic framework provides an alternative perspective on the study of sequences of coalitional games or interval valued games. For a sequence of coalitional games, either balanced or unbalanced, we analyze the key roles of instantaneous and average games. Instantaneous games are obtained by freezing the coalitions’ values at a given time and come into play when coalitions’ values are known. On the other hand, average games are derived from averaging the coalitions’ values up to a given time and are key part of our analysis when coalitions’ values are unknown. The main theoretical contribution of our paper is a design method of allocation rules that return solutions in the core and/or ϵ\epsilon-core of the instantaneous and average games. Theoretical results are then specialized to a simulated example to shed light on the impact of the design method and on the performance of the resulting allocation rules

    On asymptotic value for dynamic games with saddle point

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    The paper is concerned with two-person games with saddle point. We investigate the limits of value functions for long-time-average payoff, discounted average payoff, and the payoff that follows a probability density. Most of our assumptions restrict the dynamics of games. In particular, we assume the closedness of strategies under concatenation. It is also necessary for the value function to satisfy Bellman's optimality principle, even if in a weakened, asymptotic sense. We provide two results. The first one is a uniform Tauber result for games: if the value functions for long-time-average payoff converge uniformly, then there exists the uniform limit for probability densities from a sufficiently broad set; moreover, these limits coincide. The second one is the uniform Abel result: if a uniform limit for self-similar densities exists, then the uniform limit for long-time average payoff also exists, and they coincide.Comment: for SIAM CT1

    Long time average of first order mean field games and weak KAM theory

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    We show that the long time average of solutions of first order mean field game systems in finite horizon is governed by an ergodic system of mean field game type. The well-posedness of this later system and the uniqueness of the ergodic constant rely on weak KAM theory

    The mechanics of stochastic slowdown in evolutionary games

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    We study the stochastic dynamics of evolutionary games, and focus on the so-called `stochastic slowdown' effect, previously observed in (Altrock et. al, 2010) for simple evolutionary dynamics. Slowdown here refers to the fact that a beneficial mutation may take longer to fixate than a neutral one. More precisely, the fixation time conditioned on the mutant taking over can show a maximum at intermediate selection strength. We show that this phenomenon is present in the prisoner's dilemma, and also discuss counterintuitive slowdown and speedup in coexistence games. In order to establish the microscopic origins of these phenomena, we calculate the average sojourn times. This allows us to identify the transient states which contribute most to the slowdown effect, and enables us to provide an understanding of slowdown in the takeover of a small group of cooperators by defectors: Defection spreads quickly initially, but the final steps to takeover can be delayed substantially. The analysis of coexistence games reveals even more intricate behavior. In small populations, the conditional average fixation time can show multiple extrema as a function of the selection strength, e.g., slowdown, speedup, and slowdown again. We classify two-player games with respect to the possibility to observe non-monotonic behavior of the conditional average fixation time as a function of selection strength.Comment: Accepted for publication in the Journal of Theoretical Biology. Includes changes after peer revie

    The tropical shadow-vertex algorithm solves mean payoff games in polynomial time on average

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    We introduce an algorithm which solves mean payoff games in polynomial time on average, assuming the distribution of the games satisfies a flip invariance property on the set of actions associated with every state. The algorithm is a tropical analogue of the shadow-vertex simplex algorithm, which solves mean payoff games via linear feasibility problems over the tropical semiring (R{},max,+)(\mathbb{R} \cup \{-\infty\}, \max, +). The key ingredient in our approach is that the shadow-vertex pivoting rule can be transferred to tropical polyhedra, and that its computation reduces to optimal assignment problems through Pl\"ucker relations.Comment: 17 pages, 7 figures, appears in 41st International Colloquium, ICALP 2014, Copenhagen, Denmark, July 8-11, 2014, Proceedings, Part

    Limit Your Consumption! Finding Bounds in Average-energy Games

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    Energy games are infinite two-player games played in weighted arenas with quantitative objectives that restrict the consumption of a resource modeled by the weights, e.g., a battery that is charged and drained. Typically, upper and/or lower bounds on the battery capacity are part of the problem description. Here, we consider the problem of determining upper bounds on the average accumulated energy or on the capacity while satisfying a given lower bound, i.e., we do not determine whether a given bound is sufficient to meet the specification, but if there exists a sufficient bound to meet it. In the classical setting with positive and negative weights, we show that the problem of determining the existence of a sufficient bound on the long-run average accumulated energy can be solved in doubly-exponential time. Then, we consider recharge games: here, all weights are negative, but there are recharge edges that recharge the energy to some fixed capacity. We show that bounding the long-run average energy in such games is complete for exponential time. Then, we consider the existential version of the problem, which turns out to be solvable in polynomial time: here, we ask whether there is a recharge capacity that allows the system player to win the game. We conclude by studying tradeoffs between the memory needed to implement strategies and the bounds they realize. We give an example showing that memory can be traded for bounds and vice versa. Also, we show that increasing the capacity allows to lower the average accumulated energy.Comment: In Proceedings QAPL'16, arXiv:1610.0769

    New Deterministic Algorithms for Solving Parity Games

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    We study parity games in which one of the two players controls only a small number kk of nodes and the other player controls the nkn-k other nodes of the game. Our main result is a fixed-parameter algorithm that solves bipartite parity games in time kO(k)O(n3)k^{O(\sqrt{k})}\cdot O(n^3), and general parity games in time (p+k)O(k)O(pnm)(p+k)^{O(\sqrt{k})} \cdot O(pnm), where pp is the number of distinct priorities and mm is the number of edges. For all games with k=o(n)k = o(n) this improves the previously fastest algorithm by Jurdzi{\'n}ski, Paterson, and Zwick (SICOMP 2008). We also obtain novel kernelization results and an improved deterministic algorithm for graphs with small average degree

    Long Time Behavior of First Order Mean Field Games on Euclidean Space

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    The aim of this paper is to study the long time behavior of solutions to deterministic mean field games systems on Euclidean space. This problem was addressed on the torus Tn{\mathbb T}^n in [P. Cardaliaguet, {\it Long time average of first order mean field games and weak KAM theory}, Dyn. Games Appl. 3 (2013), 473-488], where solutions are shown to converge to the solution of a certain ergodic mean field games system on Tn{\mathbb T}^n. By adapting the approach in [A. Fathi, E. Maderna, {\it Weak KAM theorem on non compact manifolds}, NoDEA Nonlinear Differential Equations Appl. 14 (2007), 1-27], we identify structural conditions on the Lagrangian, under which the corresponding ergodic system can be solved in Rn\mathbb{R}^{n}. Then we show that time dependent solutions converge to the solution of such a stationary system on all compact subsets of the whole space
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