9,173 research outputs found
Teams organization and performance analysis in autonomous human-robot teams
This paper proposes a theory of human control of robot teams based on considering how people coordinate across different task allocations. Our current work focuses on domains such as foraging in which robots perform largely independent tasks. The present study addresses the interaction between automation and organization of human teams in controlling large robot teams performing an Urban Search and Rescue (USAR) task. We identify three subtasks: perceptual search-visual search for victims, assistance-teleoperation to assist robot, and navigation-path planning and coordination. For the studies reported here, navigation was selected for automation because it involves weak dependencies among robots making it more complex and because it was shown in an earlier experiment to be the most difficult. This paper reports an extended analysis of the two conditions from a larger four condition study. In these two "shared pool" conditions Twenty four simulated robots were controlled by teams of 2 participants. Sixty paid participants (30 teams) were recruited to perform the shared pool tasks in which participants shared control of the 24 UGVs and viewed the same screens. Groups in the manual control condition issued waypoints to navigate their robots. In the autonomy condition robots generated their own waypoints using distributed path planning. We identify three self-organizing team strategies in the shared pool condition: joint control operators share full authority over robots, mixed control in which one operator takes primary control while the other acts as an assistant, and split control in which operators divide the robots with each controlling a sub-team. Automating path planning improved system performance. Effects of team organization favored operator teams who shared authority for the pool of robots. © 2010 ACM
Applications of Fog Computing in Video Streaming
The purpose of this paper is to show the viability of fog computing in the area of video streaming in vehicles. With the rise of autonomous vehicles, there needs to be a viable entertainment option for users. The cloud fails to address these options due to latency problems experienced during high internet traffic. To improve video streaming speeds, fog computing seems to be the best option. Fog computing brings the cloud closer to the user through the use of intermediary devices known as fog nodes. It does not attempt to replace the cloud but improve the cloud by allowing faster upload and download of information. This paper explores two algorithms that would work well with vehicles and video streaming. This is simulated using a Java application, and then graphically represented. The results showed that the simulation was an accurate model and that the best algorithm for request history maintenance was the variable model
An Algorithmic Evaluation of Information Search in a Mobile Agent-Based Demand-Oriented Information Service System
The rapid advance in information and communication technology (ICT) has given new impetus to shift the information services paradigm from platform centric to network centric computing. Commercial activity is blooming on the internet. The user or customer has become dynamic and has changing tastes and pattern in the demand of service, and desires the service at any time or place. The service provider therefore has to tailor the service provision format to suit the dynamic nature of users of information services. A business cannot afford to ignore the rapid and evolving nature of its customers. However, the current state of the wide area network services is finding it difficult to respond to constantly changing and heterogeneous demands of modern business, being centralized in nature, with the service provided through a single URL. It is imperative to update the pattern of information service provision and utilization. Faded information field architecture (FIF), reported recently, holds the potential to address these issues, being a demand-oriented architecture. Although research into various aspects of FIF has been reported, we suggest algorithms to characterize the behavior of mobile agents to seek the required information at a given node in the FIF architecture. Simulations were carried out to show the effect of various parameters on the performance of the FIF system
ATM automation: guidance on human technology integration
© Civil Aviation Authority 2016Human interaction with technology and automation is a key area of interest to industry and safety regulators alike. In February 2014, a joint CAA/industry workshop considered perspectives on present and future implementation of advanced automated systems. The conclusion was that whilst no additional regulation was necessary, guidance material for industry and regulators was required. Development of this guidance document was completed in 2015 by a working group consisting of CAA, UK industry, academia and industry associations (see Appendix B). This enabled a collaborative approach to be taken, and for regulatory, industry, and workforce perspectives to be collectively considered and addressed. The processes used in developing this guidance included: review of the themes identified from the February 2014 CAA/industry workshop1; review of academic papers, textbooks on automation, incidents and accidents involving automation; identification of key safety issues associated with automated systems; analysis of current and emerging ATM regulatory requirements and guidance material; presentation of emerging findings for critical review at UK and European aviation safety conferences. In December 2015, a workshop of senior management from project partner organisations reviewed the findings and proposals. EASA were briefed on the project before its commencement, and Eurocontrol contributed through membership of the Working Group.Final Published versio
Evolution of High Throughput Satellite Systems: Vision, Requirements, and Key Technologies
High throughput satellites (HTS), with their digital payload technology, are
expected to play a key role as enablers of the upcoming 6G networks. HTS are
mainly designed to provide higher data rates and capacities. Fueled by
technological advancements including beamforming, advanced modulation
techniques, reconfigurable phased array technologies, and electronically
steerable antennas, HTS have emerged as a fundamental component for future
network generation. This paper offers a comprehensive state-of-the-art of HTS
systems, with a focus on standardization, patents, channel multiple access
techniques, routing, load balancing, and the role of software-defined
networking (SDN). In addition, we provide a vision for next-satellite systems
that we named as extremely-HTS (EHTS) toward autonomous satellites supported by
the main requirements and key technologies expected for these systems. The EHTS
system will be designed such that it maximizes spectrum reuse and data rates,
and flexibly steers the capacity to satisfy user demand. We introduce a novel
architecture for future regenerative payloads while summarizing the challenges
imposed by this architecture
Autonomous Capabilities for Small Unmanned Aerial Systems Conducting Radiological Response: Findings from a High-fidelity Discovery Experiment
This article presents a preliminary work domain theory and identifies autonomous vehicle, navigational, and mission capabilities and challenges for small unmanned aerial systems (SUASs) responding to a radiological disaster. Radiological events are representative of applications that involve flying at low altitudes and close proximities to structures. To more formally understand the guidance and control demands, the environment in which the SUAS has to function, and the expected missions, tasks, and strategies to respond to an incident, a discovery experiment was performed in 2013. The experiment placed a radiological source emitting at 10 times background radiation in the simulated collapse of a multistory hospital. Two SUASs, an AirRobot 100B and a Leptron Avenger, were inserted with subject matter experts into the response, providing high operational fidelity. The SUASs were expected by the responders to fly at altitudes between 0.3 and 30 m, and hover at 1.5 m from urban structures. The proximity to a building introduced a decrease in GPS satellite coverage, challenging existing vehicle autonomy. Five new navigational capabilities were identified: scan, obstacle avoidance, contour following, environment-aware return to home, andreturn to highest reading. Furthermore, the data-to-decision process could be improved with autonomous data digestion and visualization capabilities. This article is expected to contribute to a better understanding of autonomy in a SUAS, serve as a requirement document for advanced autonomy, and illustrate how discovery experimentation serves as a design tool for autonomous vehicles
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Multimedia delivery in the future internet
The term “Networked Media” implies that all kinds of media including text, image, 3D graphics, audio
and video are produced, distributed, shared, managed and consumed on-line through various networks,
like the Internet, Fiber, WiFi, WiMAX, GPRS, 3G and so on, in a convergent manner [1]. This white
paper is the contribution of the Media Delivery Platform (MDP) cluster and aims to cover the Networked
challenges of the Networked Media in the transition to the Future of the Internet.
Internet has evolved and changed the way we work and live. End users of the Internet have been confronted
with a bewildering range of media, services and applications and of technological innovations concerning
media formats, wireless networks, terminal types and capabilities. And there is little evidence that the pace
of this innovation is slowing. Today, over one billion of users access the Internet on regular basis, more
than 100 million users have downloaded at least one (multi)media file and over 47 millions of them do so
regularly, searching in more than 160 Exabytes1 of content. In the near future these numbers are expected
to exponentially rise. It is expected that the Internet content will be increased by at least a factor of 6, rising
to more than 990 Exabytes before 2012, fuelled mainly by the users themselves. Moreover, it is envisaged
that in a near- to mid-term future, the Internet will provide the means to share and distribute (new)
multimedia content and services with superior quality and striking flexibility, in a trusted and personalized
way, improving citizens’ quality of life, working conditions, edutainment and safety.
In this evolving environment, new transport protocols, new multimedia encoding schemes, cross-layer inthe
network adaptation, machine-to-machine communication (including RFIDs), rich 3D content as well as
community networks and the use of peer-to-peer (P2P) overlays are expected to generate new models of
interaction and cooperation, and be able to support enhanced perceived quality-of-experience (PQoE) and
innovative applications “on the move”, like virtual collaboration environments, personalised services/
media, virtual sport groups, on-line gaming, edutainment. In this context, the interaction with content
combined with interactive/multimedia search capabilities across distributed repositories, opportunistic P2P
networks and the dynamic adaptation to the characteristics of diverse mobile terminals are expected to
contribute towards such a vision.
Based on work that has taken place in a number of EC co-funded projects, in Framework Program 6 (FP6)
and Framework Program 7 (FP7), a group of experts and technology visionaries have voluntarily
contributed in this white paper aiming to describe the status, the state-of-the art, the challenges and the way
ahead in the area of Content Aware media delivery platforms
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