5,532 research outputs found
Autonomous 3D Exploration of Large Structures Using an UAV Equipped with a 2D LIDAR
This paper addressed the challenge of exploring large, unknown, and unstructured
industrial environments with an unmanned aerial vehicle (UAV). The resulting system combined
well-known components and techniques with a new manoeuvre to use a low-cost 2D laser to measure
a 3D structure. Our approach combined frontier-based exploration, the Lazy Theta* path planner, and
a flyby sampling manoeuvre to create a 3D map of large scenarios. One of the novelties of our system
is that all the algorithms relied on the multi-resolution of the octomap for the world representation.
We used a Hardware-in-the-Loop (HitL) simulation environment to collect accurate measurements
of the capability of the open-source system to run online and on-board the UAV in real-time. Our
approach is compared to different reference heuristics under this simulation environment showing
better performance in regards to the amount of explored space. With the proposed approach, the UAV
is able to explore 93% of the search space under 30 min, generating a path without repetition that
adjusts to the occupied space covering indoor locations, irregular structures, and suspended obstaclesUnión Europea Marie Sklodowska-Curie 64215Unión Europea MULTIDRONE (H2020-ICT-731667)Uniión Europea HYFLIERS (H2020-ICT-779411
From Monocular SLAM to Autonomous Drone Exploration
Micro aerial vehicles (MAVs) are strongly limited in their payload and power
capacity. In order to implement autonomous navigation, algorithms are therefore
desirable that use sensory equipment that is as small, low-weight, and
low-power consuming as possible. In this paper, we propose a method for
autonomous MAV navigation and exploration using a low-cost consumer-grade
quadrocopter equipped with a monocular camera. Our vision-based navigation
system builds on LSD-SLAM which estimates the MAV trajectory and a semi-dense
reconstruction of the environment in real-time. Since LSD-SLAM only determines
depth at high gradient pixels, texture-less areas are not directly observed so
that previous exploration methods that assume dense map information cannot
directly be applied. We propose an obstacle mapping and exploration approach
that takes the properties of our semi-dense monocular SLAM system into account.
In experiments, we demonstrate our vision-based autonomous navigation and
exploration system with a Parrot Bebop MAV
Active SLAM for autonomous underwater exploration
Exploration of a complex underwater environment without an a priori map is beyond the state of the art for autonomous underwater vehicles (AUVs). Despite several efforts regarding simultaneous localization and mapping (SLAM) and view planning, there is no exploration framework, tailored to underwater vehicles, that faces exploration combining mapping, active localization, and view planning in a unified way. We propose an exploration framework, based on an active SLAM strategy, that combines three main elements: a view planner, an iterative closest point algorithm (ICP)-based pose-graph SLAM algorithm, and an action selection mechanism that makes use of the joint map and state entropy reduction. To demonstrate the benefits of the active SLAM strategy, several tests were conducted with the Girona 500 AUV, both in simulation and in the real world. The article shows how the proposed framework makes it possible to plan exploratory trajectories that keep the vehicle’s uncertainty bounded; thus, creating more consistent maps.Peer ReviewedPostprint (published version
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