900 research outputs found

    e-Business challenges and directions: important themes from the first ICE-B workshop

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    A three-day asynchronous, interactive workshop was held at ICE-B’10 in Piraeus, Greece in July of 2010. This event captured conference themes for e-Business challenges and directions across four subject areas: a) e-Business applications and models, b) enterprise engineering, c) mobility, d) business collaboration and e-Services, and e) technology platforms. Quality Function Deployment (QFD) methods were used to gather, organize and evaluate themes and their ratings. This paper summarizes the most important themes rated by participants: a) Since technology is becoming more economic and social in nature, more agile and context-based application develop methods are needed. b) Enterprise engineering approaches are needed to support the design of systems that can evolve with changing stakeholder needs. c) The digital native groundswell requires changes to business models, operations, and systems to support Prosumers. d) Intelligence and interoperability are needed to address Prosumer activity and their highly customized product purchases. e) Technology platforms must rapidly and correctly adapt, provide widespread offerings and scale appropriately, in the context of changing situational contexts

    User centric community clouds

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    With the evolution in cloud technologies, users are becoming acquainted with seamless service provision. Nevertheless, clouds are not a user centric technology, and users become completely dependent on service providers. We propose a novel concept for clouds, where users self-organize to create their clouds. We present such an architecture for user-centric clouds, which relies on self-managed clouds based on doctrine and on identity management concepts

    Proceedings of the 4th Workshop on Interacting with Smart Objects 2015

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    These are the Proceedings of the 4th IUI Workshop on Interacting with Smart Objects. Objects that we use in our everyday life are expanding their restricted interaction capabilities and provide functionalities that go far beyond their original functionality. They feature computing capabilities and are thus able to capture information, process and store it and interact with their environments, turning them into smart objects

    Mobile virtual communities for telemedicine: research challenges and opportunities

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    Today’s mobile devices have become increasingly powerful with enhanced features such as increased CPU power and memory, internet connectivity in multiple ways (multi-homing) and interfacing with external peripheral devices (for instance GPS receiver, medical sensors). The proliferation of these mobile devices combined with an increasing willingness of users to share information available on and around mobile device (e.g. location, user activity) has given rise to Mobile Virtual Communities (MVC). This way, social interaction is now feasible anywhere and anytime. In another paradigm referred to as telemedicine, information and communication technologies are being investigated and employed in areas such as health maintenance and alleviation, cure and prevention of diseases. In general, (mobile) virtual communities have been explored in the telemedicine domain where they were found to be promising in many cases. However, evidence for their effectiveness has yet to be established. With this background and based on our expertise with MVCs and telemedicine, we address a number of aspects including: 1) basic concepts in telemedicine and MVC and analysis of effectiveness and success factors of MVCs in the telemedicine domain; 2) a prototype architecture addressing mobility issues for the MVC in the telemedicine domain; and 3) reflection on the opportunities and research challenges involved in using MVCs in the telemedicine domain

    Context-Aware and Adaptable Architecture CA

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    In the paper some important notions and features of context-aware and adaptable service provision have been discussed. An approach has been described which can be used to develop architectures with the mentioned features. The abstract architecture AC3 and its application for implementing an eLearning environment have been described as well

    Future networks and technologies supporting innovative communications

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