7,102 research outputs found

    Automatic Detection of Pain from Spontaneous Facial Expressions

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    This paper presents a new approach for detecting pain in sequences of spontaneous facial expressions. The motivation for this work is to accompany mobile-based self-management of chronic pain as a virtual sensor for tracking patients' expressions in real-world settings. Operating under such constraints requires a resource efficient approach for processing non-posed facial expressions from unprocessed temporal data. In this work, the facial action units of pain are modeled as sets of distances among related facial landmarks. Using standardized measurements of pain versus no-pain that are specific to each user, changes in the extracted features in relation to pain are detected. The activated features in each frame are combined using an adapted form of the Prkachin and Solomon Pain Intensity scale (PSPI) to detect the presence of pain per frame. Painful features must be activated in N consequent frames (time window) to indicate the presence of pain in a session. The discussed method was tested on 171 video sessions for 19 subjects from the McMaster painful dataset for spontaneous facial expressions. The results show higher precision than coverage in detecting sequences of pain. Our algorithm achieves 94% precision (F-score=0.82) against human observed labels, 74% precision (F-score=0.62) against automatically generated pain intensities and 100% precision (F-score=0.67) against self-reported pain intensities

    Machine Analysis of Facial Expressions

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    FEAFA: A Well-Annotated Dataset for Facial Expression Analysis and 3D Facial Animation

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    Facial expression analysis based on machine learning requires large number of well-annotated data to reflect different changes in facial motion. Publicly available datasets truly help to accelerate research in this area by providing a benchmark resource, but all of these datasets, to the best of our knowledge, are limited to rough annotations for action units, including only their absence, presence, or a five-level intensity according to the Facial Action Coding System. To meet the need for videos labeled in great detail, we present a well-annotated dataset named FEAFA for Facial Expression Analysis and 3D Facial Animation. One hundred and twenty-two participants, including children, young adults and elderly people, were recorded in real-world conditions. In addition, 99,356 frames were manually labeled using Expression Quantitative Tool developed by us to quantify 9 symmetrical FACS action units, 10 asymmetrical (unilateral) FACS action units, 2 symmetrical FACS action descriptors and 2 asymmetrical FACS action descriptors, and each action unit or action descriptor is well-annotated with a floating point number between 0 and 1. To provide a baseline for use in future research, a benchmark for the regression of action unit values based on Convolutional Neural Networks are presented. We also demonstrate the potential of our FEAFA dataset for 3D facial animation. Almost all state-of-the-art algorithms for facial animation are achieved based on 3D face reconstruction. We hence propose a novel method that drives virtual characters only based on action unit value regression of the 2D video frames of source actors.Comment: 9 pages, 7 figure

    LOMo: Latent Ordinal Model for Facial Analysis in Videos

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    We study the problem of facial analysis in videos. We propose a novel weakly supervised learning method that models the video event (expression, pain etc.) as a sequence of automatically mined, discriminative sub-events (eg. onset and offset phase for smile, brow lower and cheek raise for pain). The proposed model is inspired by the recent works on Multiple Instance Learning and latent SVM/HCRF- it extends such frameworks to model the ordinal or temporal aspect in the videos, approximately. We obtain consistent improvements over relevant competitive baselines on four challenging and publicly available video based facial analysis datasets for prediction of expression, clinical pain and intent in dyadic conversations. In combination with complimentary features, we report state-of-the-art results on these datasets.Comment: 2016 IEEE Conference on Computer Vision and Pattern Recognition (CVPR
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