52,735 research outputs found
The CIAO Multi-Dialect Compiler and System: An Experimentation Workbench for Future (C)LP Systems
CIAO is an advanced programming environment supporting Logic and Constraint programming. It offers a simple concurrent kernel on top of which declarative and non-declarative extensions are added via librarles. Librarles are available for supporting the ISOProlog standard, several constraint domains, functional and higher order programming, concurrent and distributed programming, internet programming, and others. The source language allows declaring properties of predicates via assertions, including types and modes. Such properties are checked at compile-time or at run-time. The compiler and system architecture are designed to natively support modular global analysis, with the two objectives of proving properties in assertions and performing program optimizations, including transparently exploiting parallelism in programs. The purpose of this paper is to report on recent progress made in the context of the CIAO system, with special emphasis on the capabilities of the compiler, the techniques used for supporting such capabilities, and the results in the áreas of program analysis and transformation already obtained with the system
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Artificial Immune Systems - Models, algorithms and applications
Copyright © 2010 Academic Research Publishing Agency.This article has been made available through the Brunel Open Access Publishing Fund.Artificial Immune Systems (AIS) are computational paradigms that belong to the computational intelligence family and are inspired by the biological immune system. During the past decade, they have attracted a lot of interest from researchers aiming to develop immune-based models and techniques to solve complex computational or engineering problems. This work presents a survey of existing AIS models and algorithms with a focus on the last five years.This article is available through the Brunel Open Access Publishing Fun
CRAFT: A library for easier application-level Checkpoint/Restart and Automatic Fault Tolerance
In order to efficiently use the future generations of supercomputers, fault
tolerance and power consumption are two of the prime challenges anticipated by
the High Performance Computing (HPC) community. Checkpoint/Restart (CR) has
been and still is the most widely used technique to deal with hard failures.
Application-level CR is the most effective CR technique in terms of overhead
efficiency but it takes a lot of implementation effort. This work presents the
implementation of our C++ based library CRAFT (Checkpoint-Restart and Automatic
Fault Tolerance), which serves two purposes. First, it provides an extendable
library that significantly eases the implementation of application-level
checkpointing. The most basic and frequently used checkpoint data types are
already part of CRAFT and can be directly used out of the box. The library can
be easily extended to add more data types. As means of overhead reduction, the
library offers a build-in asynchronous checkpointing mechanism and also
supports the Scalable Checkpoint/Restart (SCR) library for node level
checkpointing. Second, CRAFT provides an easier interface for User-Level
Failure Mitigation (ULFM) based dynamic process recovery, which significantly
reduces the complexity and effort of failure detection and communication
recovery mechanism. By utilizing both functionalities together, applications
can write application-level checkpoints and recover dynamically from process
failures with very limited programming effort. This work presents the design
and use of our library in detail. The associated overheads are thoroughly
analyzed using several benchmarks
The CIAO multiparadigm compiler and system: A progress report
Abstract is not available
On the Collaboration of an Automatic Path-Planner and a Human User for Path-Finding in Virtual Industrial Scenes
This paper describes a global interactive framework enabling an automatic path-planner and a user to collaborate for finding a path in cluttered virtual environments. First, a collaborative architecture including the user and the planner is described. Then, for real time purpose, a motion planner divided into different steps is presented. First, a preliminary workspace discretization is done without time limitations at the beginning of the simulation. Then, using these pre-computed data, a second algorithm finds a collision free path in real time. Once the path is found, an haptic artificial guidance on the path is provided to the user. The user can then influence the planner by not following the path and automatically order a new path research. The performances are measured on tests based on assembly simulation in CAD scenes
Quantifying the benefits of SPECint distant parallelism in simultaneous multithreading architectures
We exploit the existence of distant parallelism that future compilers could detect and characterise its performance under simultaneous multithreading architectures. By distant parallelism we mean parallelism that cannot be captured by the processor instruction window and that can produce threads suitable for parallel execution in a multithreaded processor. We show that distant parallelism can make feasible wider issue processors by providing more instructions from the distant threads, thus better exploiting the resources from the processor in the case of speeding up single integer applications. We also investigate the necessity of out-of-order processors in the presence of multiple threads of the same program. It is important to notice at this point that the benefits described are totally orthogonal to any other architectural techniques targeting a single thread.Peer ReviewedPostprint (published version
Automatic normal orientation in point clouds of building interiors
Orienting surface normals correctly and consistently is a fundamental problem
in geometry processing. Applications such as visualization, feature detection,
and geometry reconstruction often rely on the availability of correctly
oriented normals. Many existing approaches for automatic orientation of normals
on meshes or point clouds make severe assumptions on the input data or the
topology of the underlying object which are not applicable to real-world
measurements of urban scenes. In contrast, our approach is specifically
tailored to the challenging case of unstructured indoor point cloud scans of
multi-story, multi-room buildings. We evaluate the correctness and speed of our
approach on multiple real-world point cloud datasets
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