8,615 research outputs found

    An experimental comparative study for interactive evolutionary computation problems

    Get PDF
    Proceeding of: EvoWorkshops 2006: EvoBIO, EvoCOMNET, EvoHOT, EvoIASP, EvoINTERACTION, EvoMUSART, and EvoSTOC, Budapest, Hungary, April 10-12, 2006This paper presents an objective experimental comparative study between four algorithms: the Genetic Algorithm, the Fitness Prediction Genetic Algorithm, the Population Based Incremental Learning algorithm and the purposed method based on the Chromosome Appearance Probability Matrix. The comparative is done with a non subjective evaluation function. The main objective is to validate the efficiency of several methods in Interactive Evolutionary Computation environments. The most important constraint of working within those environments is the user interaction, which affects the results adding time restrictions for the experimentation stage and subjectivity to the validation. The experiments done in this paper replace user interaction with several approaches avoiding user limitations. So far, the results show the efficiency of the purposed algorithm in terms of quality of solutions and convergence speed, two known keys to decrease the user fatigue.This article has been financed by the Spanish founded research MCyT project OPLINK, Ref: TIN2006-08818-C04-02

    Genetic algorithms for the generation of models with micropopulations

    Get PDF
    Proceedings of: EvoWorkshops 2003: EvoBIO, EvoCOP, EvoIASP, EvoMUSART, EvoROB, and EvoSTIM Essex, UK, April 14–16, 2003The present article puts forward a method for an interactive model generation through the use of Genetic Algorithms applied to small populations. Micropopulations actually worsen the problem of the premature convergence of the algorithm, since genetic diversity is very limited. In addition, some key factors, which modify the changing likelihood of alleles, cause the likelihood of premature convergence to decrease. The present technique has been applied to the design of 3D models, starting from generic and standard pieces, using objective searches and searches with no defined objective

    Approximated and User Steerable tSNE for Progressive Visual Analytics

    Full text link
    Progressive Visual Analytics aims at improving the interactivity in existing analytics techniques by means of visualization as well as interaction with intermediate results. One key method for data analysis is dimensionality reduction, for example, to produce 2D embeddings that can be visualized and analyzed efficiently. t-Distributed Stochastic Neighbor Embedding (tSNE) is a well-suited technique for the visualization of several high-dimensional data. tSNE can create meaningful intermediate results but suffers from a slow initialization that constrains its application in Progressive Visual Analytics. We introduce a controllable tSNE approximation (A-tSNE), which trades off speed and accuracy, to enable interactive data exploration. We offer real-time visualization techniques, including a density-based solution and a Magic Lens to inspect the degree of approximation. With this feedback, the user can decide on local refinements and steer the approximation level during the analysis. We demonstrate our technique with several datasets, in a real-world research scenario and for the real-time analysis of high-dimensional streams to illustrate its effectiveness for interactive data analysis

    Evolving creative portrait painter programs using Darwinian techniques with an automatic fitness function

    Get PDF
    We experiment with computer creativity by employing and modifying techniques from evolutionary computation to create a related family of abstract portrait painter programs. In evolutionary art, most systems evolve paintings by allowing the artist to selectively breed the artwork \u27by hand\u27 from a selection of the currently evolved population. Our system differs in that it uses an automatic \u27creative fitness function\u27 which allows the evolutionary process to run without stopping for \u27creative human intervention\u27. A recent type of Genetic Programming (GP) is used called Cartesian GP, which has several features that allow our system to favour creative solutions over optimized solutions
    • …
    corecore