94 research outputs found

    Hacia un sistema de detecciĂłn automĂĄtica de talento deportivo: una aplicaciĂłn al Tae Kwon Do

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    Tae Kwon Do is a Korean martial art included as an Olympic sport, where several tools have been developed from the engineering point of view,mainly focused on improving the capacity of the athletes. Nevertheless, there is a breach in the selection process of high performance athletes. For this reason, this research was focused on developing a system based on the information of the classification for the athletes in the Tae Kwon Do Ecuadorian Federation by using the wrapper and embedded modes and the Decision Tree and Support Vector Machines machine learning algorithms. These algorithms and modes were used to assess the different factors considered in this classification. The main contribution of this work is to provide a support system for the selection of these athletes.El Tae Kwon Do es un arte marcial coreano reconocido como deporte olímpico, para el cual se han desarrollado diferentes herramientas desde la ingeniería, principalmente enfocadas en mejorar la capacidad de los competidores. Sin embargo, existe una brecha en el proceso de selección de atletas de alto rendimiento. Por ello, estå investigación se enfocó en desarrollar un sistema basado en la información de la clasificación de los deportistas de la Federación Ecuatoriana de Tae Kwon Do, utilizando los métodos wrapper y embedded y los algoritmos Decision Tree y Support Vector Machine para la valoración de los diferentes factores considerados en dicha clasificación. La principal contribución de este trabajo es proporcionar un sistema de apoyo objetivo para la selección de dichos atletas

    Ambient Intelligence Systems for Personalized Sport Training

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    Several research programs are tackling the use of Wireless Sensor Networks (WSN) at specific fields, such as e-Health, e-Inclusion or e-Sport. This is the case of the project “Ambient Intelligence Systems Support for Athletes with Specific Profiles”, which intends to assist athletes in their training. In this paper, the main developments and outcomes from this project are described. The architecture of the system comprises a WSN deployed in the training area which provides communication with athletes’ mobile equipments, performs location tasks, and harvests environmental data (wind speed, temperature, etc.). Athletes are equipped with a monitoring unit which obtains data from their training (pulse, speed, etc.). Besides, a decision engine combines these real-time data together with static information about the training field, and from the athlete, to direct athletes’ training to fulfill some specific goal. A prototype is presented in this work for a cross country running scenario, where the objective is to maintain the heart rate (HR) of the runner in a target range. For each track, the environmental conditions (temperature of the next track), the current athlete condition (HR), and the intrinsic difficulty of the track (slopes) influence the performance of the athlete. The decision engine, implemented by means of (m; s)-splines interpolation, estimates the future HR and selects the best track in each fork of the circuit. This method achieves a success ratio in the order of 80%. Indeed, results demonstrate that if environmental information is not take into account to derive training orders, the success ratio is reduced notably.Ministerio de Educación y Ciencia; DEP2006-56158-C03-01/02/03Ministerio de Educación y Ciencia; TEC2007-67966 -01/02/TCM CON-PARTE-1/2Ministerio de Industria, Turismo y Comercio ; TSI-020301-2008-16 ELISAMinisterio de Industria, Turismo y Comercio ; TSI-020301-2008-2 PIRAmID

    Enhancing fan experience during live sports broadcasts through second screen applications

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    When sports fans attend live sports events, they usually engage in social experiences with friends, family members and other fans at the venue sharing the same affiliation. However, fans watching the same event through a live television broadcast end up not feeling so emotionally connected with the athletes and other fans as they would if they were watching it live, together with thousands of other fans. With this in mind, we seek to create mobile applications that deliver engaging social experiences involving remote fans watching live broadcasted sports events. Taking into account the growing use of mobile devices when watching TV broadcasts, these mobile applications explore the second screen concept, which allows users to interact with content that complements the TV broadcast. Within this context, we present a set of second screen application prototypes developed to test our concepts, the corresponding user studies and results, as well as suggestions on how to apply the prototypes’ concepts not only in different sports, but also during TV shows and electronic sports. Finally, we also present the challenges we faced and the guidelines we followed during the development and evaluation phases, which may give a considerable contribution to the development of future second screen applications for live broadcasted events

    The Martial Arts and American Popular Media.

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    Ph.D. Thesis. University of Hawaiʻi at Mānoa 2018

    The coach as role model : applying the lens of ethical leadership

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    A Talent Transfer Lifecycle Model in Sport

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    This thesis focussed on examining the talent transfer experiences as lived by the athletes whom went through transitions. The purpose was to examine why athletes chose to continue in their pursuit of international competition by switching sports as well as understanding how they managed the process and their own unique experiences. Talent transfer is a process occurring when an athlete ceases or reduces their involvement in a sport in which they have invested significant time and concentrates their efforts in a sport that is new to them but involving similar skills. The process comprises of athletes who might be able to perform if fast tracked into other sports with sporting organisations seeing the benefits of this alternative talent identification (TID) system with specific examples of success. The first study (chapter 3) examined the athletes’ experiences through the transition of talent transfer. Ten athletes were interviewed: five from a supported talent transfer programme (UK Sport/National Governing Body: NGB); and five that went through the process of their own accord (informally). The purpose of the second study (chapter 4) was to examine the subjective experiences and one athlete’s meaning of the talent transfer process, who moved from judo to cycling and internationally medalled in both. A life history was chosen as the methodology in which to convey the information gathered through the process. The purpose of the third study (chapter 5) was to explore 10 purposeful athletes’ experiences of the talent transfer process to understand their unique experiences within a supported NGB programme through unstructured interviews. The results from all three studies are discussed and culminate in a model of the talent transfer process (chapter 6) with limitations and future research directions also discussed. In conclusion, the findings offer a unique examination into athletes’ experiences through the Talent Transfer Lifecycle Model

    The Seoul Olympic Games and Korean society : causes, context and consequences

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    The overall aim of the research project is to investigate the alms and the consequences of the 1988 Seoul Olympic Games. The Seoul Olympics took place over twenty years ago, and the event has had a significant impact on South Korean society which is best explained by reference to theories of globalization and mega events. The project uses qualitative methods and a variety of data sources to evaluate the domestic impact of the Games in relation to culture, politics, sport, and economics. The analysis is contextualised within an understanding of Korean history with specific reference to Japanese colonialism and relations between North and South Korea. Particular attention is paid to the decision by most of the Communist bloc to participate in the Seoul Olympics, despite a North Korean boycott. The thesis also examines the reasons that lay behind Seoul wiuning the right to host the Games, as well as the postGames consequences, both of which are addressed using empirical data drawn from interviews and documentary evidence. Having addressed the evidence within the context of wider sociological debate concerning globalisation, the thesis concludes that South Korea's political, economic, cultural and sporting interests were well served by the Seoul Olympic Games, and that hosting a mega-event of this scale helped to accelerate South Korea's modernisation process and its emergence on the global stage
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