48,846 research outputs found

    Bridging the Semantic Gap in Multimedia Information Retrieval: Top-down and Bottom-up approaches

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    Semantic representation of multimedia information is vital for enabling the kind of multimedia search capabilities that professional searchers require. Manual annotation is often not possible because of the shear scale of the multimedia information that needs indexing. This paper explores the ways in which we are using both top-down, ontologically driven approaches and bottom-up, automatic-annotation approaches to provide retrieval facilities to users. We also discuss many of the current techniques that we are investigating to combine these top-down and bottom-up approaches

    Mind the Gap: Another look at the problem of the semantic gap in image retrieval

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    This paper attempts to review and characterise the problem of the semantic gap in image retrieval and the attempts being made to bridge it. In particular, we draw from our own experience in user queries, automatic annotation and ontological techniques. The first section of the paper describes a characterisation of the semantic gap as a hierarchy between the raw media and full semantic understanding of the media's content. The second section discusses real users' queries with respect to the semantic gap. The final sections of the paper describe our own experience in attempting to bridge the semantic gap. In particular we discuss our work on auto-annotation and semantic-space models of image retrieval in order to bridge the gap from the bottom up, and the use of ontologies, which capture more semantics than keyword object labels alone, as a technique for bridging the gap from the top down

    Digital Image Access & Retrieval

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    The 33th Annual Clinic on Library Applications of Data Processing, held at the University of Illinois at Urbana-Champaign in March of 1996, addressed the theme of "Digital Image Access & Retrieval." The papers from this conference cover a wide range of topics concerning digital imaging technology for visual resource collections. Papers covered three general areas: (1) systems, planning, and implementation; (2) automatic and semi-automatic indexing; and (3) preservation with the bulk of the conference focusing on indexing and retrieval.published or submitted for publicatio

    Language-based multimedia information retrieval

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    This paper describes various methods and approaches for language-based multimedia information retrieval, which have been developed in the projects POP-EYE and OLIVE and which will be developed further in the MUMIS project. All of these project aim at supporting automated indexing of video material by use of human language technologies. Thus, in contrast to image or sound-based retrieval methods, where both the query language and the indexing methods build on non-linguistic data, these methods attempt to exploit advanced text retrieval technologies for the retrieval of non-textual material. While POP-EYE was building on subtitles or captions as the prime language key for disclosing video fragments, OLIVE is making use of speech recognition to automatically derive transcriptions of the sound tracks, generating time-coded linguistic elements which then serve as the basis for text-based retrieval functionality

    Multimedia Markup Tools for OpenKnowledge

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    OpenKnowledge is a peer-to-peer system for sharing knowledge and is driven by interaction models that give the necessary context for mapping of ontological knowledge fragments necessary for the interaction to take place. The OpenKnowledge system is agnostic to any specific data formats that are used in the interactions, relying on ontology mapping techniques for shimming the messages. The potentially large search space for matching ontologies is reduced by the shared context of the interaction. In this paper we investigate what this means for multimedia data on the OpenKnowledge network by discussing how an existing application that provides multimedia annotation (the Semantic Logger) can be migrated into the OpenKnowledge domain

    Harnessing AI for Speech Reconstruction using Multi-view Silent Video Feed

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    Speechreading or lipreading is the technique of understanding and getting phonetic features from a speaker's visual features such as movement of lips, face, teeth and tongue. It has a wide range of multimedia applications such as in surveillance, Internet telephony, and as an aid to a person with hearing impairments. However, most of the work in speechreading has been limited to text generation from silent videos. Recently, research has started venturing into generating (audio) speech from silent video sequences but there have been no developments thus far in dealing with divergent views and poses of a speaker. Thus although, we have multiple camera feeds for the speech of a user, but we have failed in using these multiple video feeds for dealing with the different poses. To this end, this paper presents the world's first ever multi-view speech reading and reconstruction system. This work encompasses the boundaries of multimedia research by putting forth a model which leverages silent video feeds from multiple cameras recording the same subject to generate intelligent speech for a speaker. Initial results confirm the usefulness of exploiting multiple camera views in building an efficient speech reading and reconstruction system. It further shows the optimal placement of cameras which would lead to the maximum intelligibility of speech. Next, it lays out various innovative applications for the proposed system focusing on its potential prodigious impact in not just security arena but in many other multimedia analytics problems.Comment: 2018 ACM Multimedia Conference (MM '18), October 22--26, 2018, Seoul, Republic of Kore

    A survey of comics research in computer science

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    Graphical novels such as comics and mangas are well known all over the world. The digital transition started to change the way people are reading comics, more and more on smartphones and tablets and less and less on paper. In the recent years, a wide variety of research about comics has been proposed and might change the way comics are created, distributed and read in future years. Early work focuses on low level document image analysis: indeed comic books are complex, they contains text, drawings, balloon, panels, onomatopoeia, etc. Different fields of computer science covered research about user interaction and content generation such as multimedia, artificial intelligence, human-computer interaction, etc. with different sets of values. We propose in this paper to review the previous research about comics in computer science, to state what have been done and to give some insights about the main outlooks

    K-Space at TRECVid 2007

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    In this paper we describe K-Space participation in TRECVid 2007. K-Space participated in two tasks, high-level feature extraction and interactive search. We present our approaches for each of these activities and provide a brief analysis of our results. Our high-level feature submission utilized multi-modal low-level features which included visual, audio and temporal elements. Specific concept detectors (such as Face detectors) developed by K-Space partners were also used. We experimented with different machine learning approaches including logistic regression and support vector machines (SVM). Finally we also experimented with both early and late fusion for feature combination. This year we also participated in interactive search, submitting 6 runs. We developed two interfaces which both utilized the same retrieval functionality. Our objective was to measure the effect of context, which was supported to different degrees in each interface, on user performance. The first of the two systems was a ‘shot’ based interface, where the results from a query were presented as a ranked list of shots. The second interface was ‘broadcast’ based, where results were presented as a ranked list of broadcasts. Both systems made use of the outputs of our high-level feature submission as well as low-level visual features
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