61,474 research outputs found

    Three-dimensional urban models in complex rural environments. Proposal for automation in the historical centre of Cehegín.

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    Urban modelling processes are the basis for the management of Smart Cities. Automated workflows are typically used to model large portions of cities with homogeneous urban fabrics. These processes result in very simple three-dimensional models with large discrepancies with reality. However, the case of the historic centres of small cities is different due to the complexity of their urban fabric and the heterogeneity of their buildings. This paper proposes a semi-automatic supervised modelling workflow that allows the elaboration of complex urban fabric models following the CityGML standard and its levels of detail. The case study focuses on the historic centre of Cehegín (Spain). The advantage of this methodology is the use of downloadable data from public SDIs such as the Digital Cadastre (cadastral polygons) and the National Geographic Institute (LiDAR point Keywords: 3D Urban Model; Historical centre; CityGML; LiDAR; GIS Pedro Miguel Jimenez- Vicario PhD. Architect. Associate Professor at the School of Architecture of the Technical University of Cartagena. Department of Architecture and Building Technology. Researcher at GRAMMAR. Cartagena. Spain. clouds with an approximate density of 0.5 pts/ m2). These data are geolocated and processed in GIS, and exported to Rhinoceros-Grasshopper3d where modelling algorithms are implemented for each level of detail, supported by statistical filters and automatic classifiers. This results in richer and more accurate models than those obtained with automatic modellers and can be used for different applications in the field of management and simulation

    Parametric Surfaces for Augmented Architecture representation

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    Augmented Reality (AR) represents a growing communication channel, responding to the need to expand reality with additional information, offering easy and engaging access to digital data. AR for architectural representation allows a simple interaction with 3D models, facilitating spatial understanding of complex volumes and topological relationships between parts, overcoming some limitations related to Virtual Reality. In the last decade different developments in the pipeline process have seen a significant advancement in technological and algorithmic aspects, paying less attention to 3D modeling generation. For this, the article explores the construction of basic geometries for 3D model’s generation, highlighting the relationship between geometry and topology, basic for a consistent normal distribution. Moreover, a critical evaluation about corrective paths of existing 3D models is presented, analysing a complex architectural case study, the virtual model of Villa del Verginese, an emblematic example for topological emerged problems. The final aim of the paper is to refocus attention on 3D model construction, suggesting some "good practices" useful for preventing, minimizing or correcting topological problems, extending the accessibility of AR to people engaged in architectural representation

    A virtual environment for the design and simulated construction of prefabricated buildings

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    The construction industry has acknowledged that its current working practices are in need of substantial improvements in quality and efficiency and has identified that computer modelling techniques and the use of prefabricated components can help reduce times, costs, and minimise defects and problems of on-site construction. This paper describes a virtual environment to support the design and construction processes of buildings from prefabricated components and the simulation of their construction sequence according to a project schedule. The design environment can import a library of 3-D models of prefabricated modules that can be used to interactively design a building. Using Microsoft Project, the construction schedule of the designed building can be altered, with this information feeding back to the construction simulation environment. Within this environment the order of construction can be visualised using virtual machines. Novel aspects of the system are that it provides a single 3-D environment where the user can construct their design with minimal user interaction through automatic constraint recognition and view the real-time simulation of the construction process within the environment. This takes this area of research a step forward from other systems that only allow the planner to view the construction at certain stages, and do not provide an animated view of the construction process

    Digital technologies for virtual recomposition : the case study of Serpotta stuccoes

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    The matter that lies beneath the smooth and shining surface of stuccoes of the Serpotta family, who used to work in Sicily from 1670 to 1730, has been thoroughly studied in previous papers, disclosing the deep, even if empirical, knowledge of materials science that guided the artists in creating their master- works. In this work the attention is focused on the solid perspective and on the scenographic sculpture by Giacomo Serpotta, who is acknowledged as the leading exponent of the School. The study deals with some particular works of the artist, the so-called "teatrini" (Toy Theater), made by him for the San Lorenzo Oratory in Palermo. On the basis of archive documents and previous analogical photogrammetric plotting, integrated with digital solutions and methodologies of computer- based technologies, the study investigates and interprets the geometric-formal genesis of the examined works of art, until the prototyping of the whole scenic apparatus.peer-reviewe
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