4 research outputs found

    Augmenting Deformable Objects in Real-Time

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    We present a real-time system that can draw virtual patterns or images on deforming real objects by estimating both the deformations and the shading parameters. We show that this is what is required to render the virtual elements so that they blend convincingly with the surrounding real textures. The whole process of uncompressing the video stream, measuring the deformations, estimating the lighting parameters, and realistically augmenting the input image takes about 100 ms on a 2.8 GHz PC. It is fully automated and does not require any manual initialization or engineering of the scene. It is also robust to large deformations, lighting changes, motion blur, specularities, and occlusions. It can therefore be demonstrated live on a simple laptop

    Aspects of User Experience in Augmented Reality

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    New editing techniques for video post-processing

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    This thesis contributes to capturing 3D cloth shape, editing cloth texture and altering object shape and motion in multi-camera and monocular video recordings. We propose a technique to capture cloth shape from a 3D scene flow by determining optical flow in several camera views. Together with a silhouette matching constraint we can track and reconstruct cloth surfaces in long video sequences. In the area of garment motion capture, we present a system to reconstruct time-coherent triangle meshes from multi-view video recordings. Texture mapping of the acquired triangle meshes is used to replace the recorded texture with new cloth patterns. We extend this work to the more challenging single camera view case. Extracting texture deformation and shading effects simultaneously enables us to achieve texture replacement effects for garments in monocular video recordings. Finally, we propose a system for the keyframe editing of video objects. A color-based segmentation algorithm together with automatic video inpainting for filling in missing background texture allows us to edit the shape and motion of 2D video objects. We present examples for altering object trajectories, applying non-rigid deformation and simulating camera motion.In dieser Dissertation stellen wir Beiträge zur 3D-Rekonstruktion von Stoffoberfächen, zum Editieren von Stofftexturen und zum Editieren von Form und Bewegung von Videoobjekten in Multikamera- und Einkamera-Aufnahmen vor. Wir beschreiben eine Methode für die 3D-Rekonstruktion von Stoffoberflächen, die auf der Bestimmung des optischen Fluß in mehreren Kameraansichten basiert. In Kombination mit einem Abgleich der Objektsilhouetten im Video und in der Rekonstruktion erhalten wir Rekonstruktionsergebnisse für längere Videosequenzen. Für die Rekonstruktion von Kleidungsstücken beschreiben wir ein System, das zeitlich kohärente Dreiecksnetze aus Multikamera-Aufnahmen rekonstruiert. Mittels Texturemapping der erhaltenen Dreiecksnetze wird die Stofftextur in der Aufnahme mit neuen Texturen ersetzt. Wir setzen diese Arbeit fort, indem wir den anspruchsvolleren Fall mit nur einer einzelnen Videokamera betrachten. Um realistische Resultate beim Ersetzen der Textur zu erzielen, werden sowohl Texturdeformationen durch zugrundeliegende Deformation der Oberfläche als auch Beleuchtungseffekte berücksichtigt. Im letzten Teil der Dissertation stellen wir ein System zum Editieren von Videoobjekten mittels Keyframes vor. Dies wird durch eine Kombination eines farbbasierten Segmentierungsalgorithmus mit automatischem Auffüllen des Hintergrunds erreicht, wodurch Form und Bewegung von 2D-Videoobjekten editiert werden können. Wir zeigen Beispiele für editierte Objekttrajektorien, beliebige Deformationen und simulierte Kamerabewegung

    Augmented reality for non-rigid surfaces

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    Augmented Reality (AR) is the process of integrating virtual elements in reality, often by mixing computer graphics into a live video stream of a real scene. It requires registration of the target object with respect to the cameras. To this end, some approaches rely on dedicated hardware, such as magnetic trackers or infra-red cameras, but they are too expensive and cumbersome to reach a large public. Others are based on specifically designed markers which usually look like bar-codes. However, they alter the look of objects to be augmented, thereby hindering their use in application for which visual design matters. Recent advances in Computer Vision have made it possible to track and detect objects by relying on natural features. However, no such method is commonly used in the AR community, because the maturity of available packages is not sufficient yet. As far as deformable surfaces are concerned, the choice is even more limited, mainly because initialization is so difficult. Our main contribution is therefore a new AR framework that can properly augment deforming surfaces in real-time. Its target platform is a standard PC and a single webcam. It does not require any complex calibration procedure, making it perfectly suitable for novice end-users. To satisfy to the most demanding application designers, our framework does not require any scene engineering, renders virtual objects illuminated by real light, and let real elements occlude virtual ones. To meet this challenge, we developed several innovative techniques. Our approach to real-time registration of a deforming surface is based on wide-baseline feature matching. However, traditional outlier elimination techniques such as RANSAC are unable to handle the non-rigid surface's large number of degrees of freedom. We therefore proposed a new robust estimation scheme that allows both 2–D and 3–D non-rigid surface registration. Another issue of critical importance in AR to achieve realism is illumination handling, for which existing techniques often require setup procedures or devices such as reflective spheres. By contrast, our framework includes methods to estimate illumination for rendering purposes without sacrificing ease of use. Finally, several existing approaches to handling occlusions in AR rely on multiple cameras or can only deal with occluding objects modeled beforehand. Our requires only one camera and models occluding objects at runtime. We incorporated these components in a consistent and flexible framework. We used it to augment many different objects such as a deforming T-shirt or a sheet of paper, under challenging conditions, in real-time, and with correct handling of illumination and occlusions. We also used our non-rigid surface registration technique to measure the shape of deformed sails. We validated the ease of deployment of our framework by distributing a software package and letting an artist use it to create two AR applications
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