270,142 research outputs found
Augmented Reality in Astrophysics
Augmented Reality consists of merging live images with virtual layers of
information. The rapid growth in the popularity of smartphones and tablets over
recent years has provided a large base of potential users of Augmented Reality
technology, and virtual layers of information can now be attached to a wide
variety of physical objects. In this article, we explore the potential of
Augmented Reality for astrophysical research with two distinct experiments: (1)
Augmented Posters and (2) Augmented Articles. We demonstrate that the emerging
technology of Augmented Reality can already be used and implemented without
expert knowledge using currently available apps. Our experiments highlight the
potential of Augmented Reality to improve the communication of scientific
results in the field of astrophysics. We also present feedback gathered from
the Australian astrophysics community that reveals evidence of some interest in
this technology by astronomers who experimented with Augmented Posters. In
addition, we discuss possible future trends for Augmented Reality applications
in astrophysics, and explore the current limitations associated with the
technology. This Augmented Article, the first of its kind, is designed to allow
the reader to directly experiment with this technology.Comment: 15 pages, 11 figures. Accepted for publication in Ap&SS. The final
publication will be available at link.springer.co
Overview of open source augmented reality toolkit
Augmented reality or also known as AR is not a new technology. The technology has existed for almost 40 years ago after Ivan Sutherland introduced the first virtual reality (VR) application. At that time, works and research were mainly concerned to establish the hardware aspects of the technology. The head-mounted display (HMD) or some might called head-worn display is the result of augmented reality research and also one of the fundamental equipment for accessing the technology. As time goes by, the augmented reality technology has begin to mature to a point where the hardware cost and capabilities have collided to deliver a more feasible AR thus enable the rapid development of AR applications in many fields including education. To create a non-commercial AR application specifically for education, the ARToolkit can be taken into consideration. ARToolkit is the product of AR community and it is registered under the GNU General Public License. The user is provided with basic source code that lets the user easily develop Augmented Reality applications. Despite the fact that AR is not a new technology, people may unaware or unfamiliar with its existence. Therefore this paper is intended to (1) give an overview of augmented reality; and provides (2) solution to the technical problems that one’s will face in setting up open-source augmented reality toolkit
Augmented Reality and its Integration into our Lives
Augmented reality is a technology that allows for virtual objects to be placed in
the real world in real-time, enhancing our information about the world around us.
Augmented reality glasses are worn in the same way as virtual reality glasses so that
they enable the wearer to interact with these images as part of the overall experience
Immercity: a curation content application in Virtual and Augmented reality
When working with emergent and appealing technologies as Virtual Reality,
Mixed Reality and Augmented Reality, the issue of definitions appear very
often. Indeed, our experience with various publics allows us to notice that
technology definitions pose ambiguity and representation problems for informed
as well as novice users. In this paper we present Immercity, a content curation
system designed in the context of a collaboration between the University of
Montpellier and CapGemi-ni, to deliver a technology watch. It is also used as a
testbed for our experiences with Virtual, Mixed and Augmented reality to
explore new interaction techniques and devices, artificial intelligence
integration, visual affordances, performance , etc. But another, very
interesting goal appeared: use Immercity to communicate about Virtual, Mixed
and Augmented Reality by using them as a support
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Widening the scope of virtual reality and augmented reality in dermatology
Virtual reality (VR) and augmented reality (AR) are making headlines, pushing the boundaries of educational experiences and applicability in a variety of fields. Medicine has seen a rapid growth of utilization of these devices for various educational and practical purposes. With respect to the field of dermatology, very few uses are discussed in the literature. We briefly present the current status of VR/AR with regard to this specialty
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