45 research outputs found

    DESIGNING AUGMENTED SPORTS: TEAM GAMES WITH A BALL

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    電気通信大学202

    Designing for Agency: How the game Feast of Proportions was created for learning.

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    Games have incredible potential to act as experiential learning opportunities by offering players agency that is not present in everyday life. Drawing from Thi Nguyen’s theory of agency as an inherent aesthetic of games media, this thesis explores how games may be leveraged as a form of learning-by-doing in a pedagogical setting. This argument is explored through the analysis of existing games, as case studies, and my design prototype of a new augmented reality game, Feast of Proportions. John Law’s material semiotics approach is applied to play and learning in order to understand the relationships between the designer, game, and player. The research through Feast of Proportions' design offers reflections on the iterative design of a game for learning and a final product that speaks to potential future for the application of games in educatio

    Gay Data

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    Since its launch in 2009, the geosocial networking service Grindr has become an increasingly mainstream and prominent part of gay culture, both in the United States and globally. Mobile applications like Grindr give users the ability to quickly and easily share information about themselves (in the form of text, numbers, and pictures), and connect with each other in real time on the basis of geographic proximity. I argue that these services constitute an important site for examining how bodies, identities, and communities are translated into data, as well as how data becomes a tool for forming, understanding, and managing personal relationships. Throughout this work, I articulate a model of networked interactivity that conceptualizes self-expression as an act determined by three sometimes overlapping, sometimes conflicting sets of affordances and constraints: (1) technocommercial structures of software and business; (2) cultural and subcultural norms, mores, histories, and standards of acceptable and expected conduct; and (3) sociopolitical tendencies that appear to be (but in fact are not) fixed technocommercial structures. In these discussions, Grindr serves both as a model of processes that apply to social networking more generally, as well as a particular study into how networked interactivity is complicated by the histories and particularities of Western gay culture. Over the course of this dissertation, I suggest ways in which users, policymakers, and developers can productively recognize the liveness, vitality, and durability of personal information in the design, implementation, and use of gay-targeted social networking services. Specifically, I argue that through a focus on (1) open-ended structures of interface design, (2) clear and transparent articulations of service policies, and the rationales behind them, and (3) approaches to user information that promote data sovereignty, designers, developers, and advocates can work to make social networking services, including Grindr, safer and more representative of their users throughout their data’s lifecycle

    Analysis of the backpack loading efects on the human gait

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    Gait is a simple activity of daily life and one of the main abilities of the human being. Often during leisure, labour and sports activities, loads are carried over (e.g. backpack) during gait. These circumstantial loads can generate instability and increase biomechanicalstress over the human tissues and systems, especially on the locomotor, balance and postural regulation systems. According to Wearing (2006), subjects that carry a transitory or intermittent load will be able to find relatively efficient solutions to compensate its effects.info:eu-repo/semantics/publishedVersio

    Central Washington University 2020-2021 Undergraduate Catalog

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    https://digitalcommons.cwu.edu/catalogs/1184/thumbnail.jp

    Central Washington University 2019-2020 Undergraduate Catalog

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    https://digitalcommons.cwu.edu/catalogs/1182/thumbnail.jp

    Central Washington University 2021-2022 Undergraduate Catalog

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    https://digitalcommons.cwu.edu/catalogs/1186/thumbnail.jp

    Weathering:Ecologies of Exposure

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    Weathering is atmospheric, geological, temporal, transformative. It implies exposure to the elements and processes of wearing down, disintegration, or accrued patina. Weathering can also denote the ways in which subjects and objects resist and pass through storms and adversity. This volume contemplates weathering across many fields and disciplines; its contributions examine various surfaces, environments, scales, temporalities, and vulnerabilities. What does it mean to weather or withstand? Who or what is able to pass through safely? What is lost or gained in the process

    Central Washington University 2018-2019 Undergraduate Catalog

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    https://digitalcommons.cwu.edu/catalogs/1180/thumbnail.jp

    2012-2013 Catalog

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    This catalog lists available courses for the 2012-2013 term.https://crossworks.holycross.edu/course_catalog/1007/thumbnail.jp
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