8,610 research outputs found
MOLNs: A cloud platform for interactive, reproducible and scalable spatial stochastic computational experiments in systems biology using PyURDME
Computational experiments using spatial stochastic simulations have led to
important new biological insights, but they require specialized tools, a
complex software stack, as well as large and scalable compute and data analysis
resources due to the large computational cost associated with Monte Carlo
computational workflows. The complexity of setting up and managing a
large-scale distributed computation environment to support productive and
reproducible modeling can be prohibitive for practitioners in systems biology.
This results in a barrier to the adoption of spatial stochastic simulation
tools, effectively limiting the type of biological questions addressed by
quantitative modeling. In this paper, we present PyURDME, a new, user-friendly
spatial modeling and simulation package, and MOLNs, a cloud computing appliance
for distributed simulation of stochastic reaction-diffusion models. MOLNs is
based on IPython and provides an interactive programming platform for
development of sharable and reproducible distributed parallel computational
experiments
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Multimedia delivery in the future internet
The term “Networked Media” implies that all kinds of media including text, image, 3D graphics, audio
and video are produced, distributed, shared, managed and consumed on-line through various networks,
like the Internet, Fiber, WiFi, WiMAX, GPRS, 3G and so on, in a convergent manner [1]. This white
paper is the contribution of the Media Delivery Platform (MDP) cluster and aims to cover the Networked
challenges of the Networked Media in the transition to the Future of the Internet.
Internet has evolved and changed the way we work and live. End users of the Internet have been confronted
with a bewildering range of media, services and applications and of technological innovations concerning
media formats, wireless networks, terminal types and capabilities. And there is little evidence that the pace
of this innovation is slowing. Today, over one billion of users access the Internet on regular basis, more
than 100 million users have downloaded at least one (multi)media file and over 47 millions of them do so
regularly, searching in more than 160 Exabytes1 of content. In the near future these numbers are expected
to exponentially rise. It is expected that the Internet content will be increased by at least a factor of 6, rising
to more than 990 Exabytes before 2012, fuelled mainly by the users themselves. Moreover, it is envisaged
that in a near- to mid-term future, the Internet will provide the means to share and distribute (new)
multimedia content and services with superior quality and striking flexibility, in a trusted and personalized
way, improving citizens’ quality of life, working conditions, edutainment and safety.
In this evolving environment, new transport protocols, new multimedia encoding schemes, cross-layer inthe
network adaptation, machine-to-machine communication (including RFIDs), rich 3D content as well as
community networks and the use of peer-to-peer (P2P) overlays are expected to generate new models of
interaction and cooperation, and be able to support enhanced perceived quality-of-experience (PQoE) and
innovative applications “on the move”, like virtual collaboration environments, personalised services/
media, virtual sport groups, on-line gaming, edutainment. In this context, the interaction with content
combined with interactive/multimedia search capabilities across distributed repositories, opportunistic P2P
networks and the dynamic adaptation to the characteristics of diverse mobile terminals are expected to
contribute towards such a vision.
Based on work that has taken place in a number of EC co-funded projects, in Framework Program 6 (FP6)
and Framework Program 7 (FP7), a group of experts and technology visionaries have voluntarily
contributed in this white paper aiming to describe the status, the state-of-the art, the challenges and the way
ahead in the area of Content Aware media delivery platforms
Parallel Rendering and Large Data Visualization
We are living in the big data age: An ever increasing amount of data is being
produced through data acquisition and computer simulations. While large scale
analysis and simulations have received significant attention for cloud and
high-performance computing, software to efficiently visualise large data sets
is struggling to keep up.
Visualization has proven to be an efficient tool for understanding data, in
particular visual analysis is a powerful tool to gain intuitive insight into
the spatial structure and relations of 3D data sets. Large-scale visualization
setups are becoming ever more affordable, and high-resolution tiled display
walls are in reach even for small institutions. Virtual reality has arrived in
the consumer space, making it accessible to a large audience.
This thesis addresses these developments by advancing the field of parallel
rendering. We formalise the design of system software for large data
visualization through parallel rendering, provide a reference implementation of
a parallel rendering framework, introduce novel algorithms to accelerate the
rendering of large amounts of data, and validate this research and development
with new applications for large data visualization. Applications built using
our framework enable domain scientists and large data engineers to better
extract meaning from their data, making it feasible to explore more data and
enabling the use of high-fidelity visualization installations to see more
detail of the data.Comment: PhD thesi
A survey on OFDM-based elastic core optical networking
Orthogonal frequency-division multiplexing (OFDM) is a modulation technology that has been widely adopted in many new and emerging broadband wireless and wireline communication systems. Due to its capability to transmit a high-speed data stream using multiple spectral-overlapped lower-speed subcarriers, OFDM technology offers superior advantages of high spectrum efficiency, robustness against inter-carrier and inter-symbol interference, adaptability to server channel conditions, etc. In recent years, there have been intensive studies on optical OFDM (O-OFDM) transmission technologies, and it is considered a promising technology for future ultra-high-speed optical transmission. Based on O-OFDM technology, a novel elastic optical network architecture with immense flexibility and scalability in spectrum allocation and data rate accommodation could be built to support diverse services and the rapid growth of Internet traffic in the future. In this paper, we present a comprehensive survey on OFDM-based elastic optical network technologies, including basic principles of OFDM, O-OFDM technologies, the architectures of OFDM-based elastic core optical networks, and related key enabling technologies. The main advantages and issues of OFDM-based elastic core optical networks that are under research are also discussed
Virtual Reality Games for Motor Rehabilitation
This paper presents a fuzzy logic based method to track user satisfaction without the need for devices to monitor users physiological conditions. User satisfaction is the key to any product’s acceptance; computer applications and video games provide a unique opportunity to provide a tailored environment for each user to better suit their needs. We have implemented a non-adaptive fuzzy logic model of emotion, based on the emotional component of the Fuzzy Logic Adaptive Model of Emotion (FLAME) proposed by El-Nasr, to estimate player emotion in UnrealTournament 2004. In this paper we describe the implementation of this system and present the results of one of several play tests. Our research contradicts the current literature that suggests physiological measurements are needed. We show that it is possible to use a software only method to estimate user emotion
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