7 research outputs found

    On the convergence of mirror descent beyond stochastic convex programming

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    In this paper, we examine the convergence of mirror descent in a class of stochastic optimization problems that are not necessarily convex (or even quasi-convex), and which we call variationally coherent. Since the standard technique of "ergodic averaging" offers no tangible benefits beyond convex programming, we focus directly on the algorithm's last generated sample (its "last iterate"), and we show that it converges with probabiility 11 if the underlying problem is coherent. We further consider a localized version of variational coherence which ensures local convergence of stochastic mirror descent (SMD) with high probability. These results contribute to the landscape of non-convex stochastic optimization by showing that (quasi-)convexity is not essential for convergence to a global minimum: rather, variational coherence, a much weaker requirement, suffices. Finally, building on the above, we reveal an interesting insight regarding the convergence speed of SMD: in problems with sharp minima (such as generic linear programs or concave minimization problems), SMD reaches a minimum point in a finite number of steps (a.s.), even in the presence of persistent gradient noise. This result is to be contrasted with existing black-box convergence rate estimates that are only asymptotic.Comment: 30 pages, 5 figure

    Theory and Applications of Simulated Annealing for Nonlinear Constrained Optimization

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    A general mixed-integer nonlinear programming problem (MINLP) is formulated as follows: where z = (x, y) T ∈ Z; x ∈ Rv and y ∈ D w are, respectively, bounded continuous and discrete variables; f(z) is a lower-bounded objective function; g(z) = (g1(z),…, gr(z)) T is a vector of r inequality constraint functions; 2 and h(z) = (h1(z),…,hm(z)) T is a vector of m equality constrain

    Entropy-driven dynamics and robust learning procedures in games

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    In this paper, we introduce a new class of game dynamics made of a pay-off replicator-like term modulated by an entropy barrier which keeps players away from the boundary of the strategy space. We show that these {\it entropy-driven} dynamics are equivalent to players computing a score as their on-going exponentially discounted cumulative payoff and then using a quantal choice model on the scores to pick an action. This dual perspective on {\it entropy-driven} dynamics helps us to extend the folk theorem on convergence to quantal response equilibria to this case, for potential games. It also provides the main ingredients to design a discrete time effective learning algorithm that is fully distributed and only requires partial information to converge to QRE. This convergence is resilient to stochastic perturbations and observation errors and does not require any synchronization between the players
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