84 research outputs found
No-reference depth map quality evaluation model based on depth map edge confidence measurement in immersive video applications
When it comes to evaluating perceptual quality of digital media for overall quality of
experience assessment in immersive video applications, typically two main approaches stand out:
Subjective and objective quality evaluation. On one hand, subjective quality evaluation offers the
best representation of perceived video quality assessed by the real viewers. On the other hand, it
consumes a significant amount of time and effort, due to the involvement of real users with lengthy
and laborious assessment procedures. Thus, it is essential that an objective quality evaluation model
is developed. The speed-up advantage offered by an objective quality evaluation model, which can
predict the quality of rendered virtual views based on the depth maps used in the rendering process,
allows for faster quality assessments for immersive video applications. This is particularly
important given the lack of a suitable reference or ground truth for comparing the available depth
maps, especially when live content services are offered in those applications. This paper presents a
no-reference depth map quality evaluation model based on a proposed depth map edge confidence
measurement technique to assist with accurately estimating the quality of rendered (virtual) views
in immersive multi-view video content. The model is applied for depth image-based rendering in
multi-view video format, providing comparable evaluation results to those existing in the literature,
and often exceeding their performance
Three-dimensional media for mobile devices
Cataloged from PDF version of article.This paper aims at providing an overview of the core technologies enabling the delivery of 3-D Media to next-generation mobile devices. To succeed in the design of the corresponding system, a profound knowledge about the human visual system and the visual cues that form the perception of depth, combined with understanding of the user requirements for designing user experience for mobile 3-D media, are required. These aspects are addressed first and related with the critical parts of the generic system within a novel user-centered research framework. Next-generation mobile devices are characterized through their portable 3-D displays, as those are considered critical for enabling a genuine 3-D experience on mobiles. Quality of 3-D content is emphasized as the most important factor for the adoption of the new technology. Quality is characterized through the most typical, 3-D-specific visual artifacts on portable 3-D displays and through subjective tests addressing the acceptance and satisfaction of different 3-D video representation, coding, and transmission methods. An emphasis is put on 3-D video broadcast over digital video broadcasting-handheld (DVB-H) in order to illustrate the importance of the joint source-channel optimization of 3-D video for its efficient compression and robust transmission over error-prone channels. The comparative results obtained identify the best coding and transmission approaches and enlighten the interaction between video quality and depth perception along with the influence of the context of media use. Finally, the paper speculates on the role and place of 3-D multimedia mobile devices in the future internet continuum involving the users in cocreation and refining of rich 3-D media content
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3D multiple description coding for error resilience over wireless networks
This thesis was submitted for the degree of Doctor of Philosophy and awarded by Brunel University.Mobile communications has gained a growing interest from both customers and service providers alike in the last 1-2 decades. Visual information is used in many application domains such as remote health care, video –on demand, broadcasting, video surveillance etc. In order to enhance the visual effects of digital video content, the depth perception needs to be provided with the actual visual content. 3D video has earned a significant interest from the research community in recent years, due to the tremendous impact it leaves on viewers and its enhancement of the user’s quality of experience (QoE). In the near future, 3D video is likely to be used in most video applications, as it offers a greater sense of immersion and perceptual experience. When 3D video is compressed and transmitted over error prone channels, the associated packet loss leads to visual quality degradation. When a picture is lost or corrupted so severely that the concealment result is not acceptable, the receiver typically pauses video playback and waits for the next INTRA picture to resume decoding. Error propagation caused by employing predictive coding may degrade the video quality severely. There are several ways used to mitigate the effects of such transmission errors. One widely used technique in International Video Coding Standards is error resilience.
The motivation behind this research work is that, existing schemes for 2D colour video compression such as MPEG, JPEG and H.263 cannot be applied to 3D video content. 3D video signals contain depth as well as colour information and are bandwidth demanding, as they require the transmission of multiple high-bandwidth 3D video streams. On the other hand, the capacity of wireless channels is limited and wireless links are prone to various types of errors caused by noise, interference, fading, handoff, error burst and network congestion. Given the maximum bit rate budget to represent the 3D scene, optimal bit-rate allocation between texture and depth information rendering distortion/losses should be minimised. To mitigate the effect of these errors on the perceptual 3D video quality, error resilience video coding needs to be investigated further to offer better quality of experience (QoE) to end users.
This research work aims at enhancing the error resilience capability of compressed 3D video, when transmitted over mobile channels, using Multiple Description Coding (MDC) in order to improve better user’s quality of experience (QoE).
Furthermore, this thesis examines the sensitivity of the human visual system (HVS) when employed to view 3D video scenes. The approach used in this study is to use subjective testing in order to rate people’s perception of 3D video under error free and error prone conditions through the use of a carefully designed bespoke questionnaire.Petroleum Technology Development Fund (PTDF
A no-reference optical flow-based quality evaluator for stereoscopic videos in curvelet domain
Most of the existing 3D video quality assessment (3D-VQA/SVQA) methods only consider spatial information by directly using an image quality evaluation method. In addition, a few take the motion information of adjacent frames into consideration. In practice, one may assume that a single data-view is unlikely to be sufficient for effectively learning the video quality. Therefore, integration of multi-view information is both valuable and necessary. In this paper, we propose an effective multi-view feature learning metric for blind stereoscopic video quality assessment (BSVQA), which jointly focuses on spatial information, temporal information and inter-frame spatio-temporal information. In our study, a set of local binary patterns (LBP) statistical features extracted from a computed frame curvelet representation are used as spatial and spatio-temporal description, and the local flow statistical features based on the estimation of optical flow are used to describe the temporal distortion. Subsequently, a support vector regression (SVR) is utilized to map the feature vectors of each single view to subjective quality scores. Finally, the scores of multiple views are pooled into the final score according to their contribution rate. Experimental results demonstrate that the proposed metric significantly outperforms the existing metrics and can achieve higher consistency with subjective quality assessment
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