6 research outputs found

    Artificial Wet Neuronal Networks from Compartmentalised Excitable Chemical Media (NEUNEU)

    Get PDF
    This document is a guide to the results of the NEUNEU research program, which is concerned with the development of mass- producible chemical information processing components and their interconnection into functional architectures.This document is a guide to the results of the NEUNEU research program, which is concerned with the development of mass- producible chemical information processing components and their interconnection into functional architectures

    Vesicle computers: Approximating Voronoi diagram on Voronoi automata

    Full text link
    Irregular arrangements of vesicles filled with excitable and precipitating chemical systems are imitated by Voronoi automata --- finite-state machines defined on a planar Voronoi diagram. Every Voronoi cell takes four states: resting, excited, refractory and precipitate. A resting cell excites if it has at least one excited neighbour; the cell precipitates if a ratio of excited cells in its neighbourhood to its number of neighbours exceed certain threshold. To approximate a Voronoi diagram on Voronoi automata we project a planar set onto automaton lattice, thus cells corresponding to data-points are excited. Excitation waves propagate across the Voronoi automaton, interact with each other and form precipitate in result of the interaction. Configuration of precipitate represents edges of approximated Voronoi diagram. We discover relation between quality of Voronoi diagram approximation and precipitation threshold, and demonstrate feasibility of our model in approximation Voronoi diagram of arbitrary-shaped objects and a skeleton of a planar shape.Comment: Chaos, Solitons & Fractals (2011), in pres

    On polymorphic logical gates in sub-excitable chemical medium

    Get PDF
    In a sub-excitable light-sensitive Belousov-Zhabotinsky chemical medium an asymmetric disturbance causes the formation of localized traveling wave-fragments. Under the right conditions these wave-fragment can conserve their shape and velocity vectors for extended time periods. The size and life span of a fragment depend on the illumination level of the medium. When two or more wave-fragments collide they annihilate or merge into a new wave-fragment. In computer simulations based on the Oregonator model we demonstrate that the outcomes of inter-fragment collisions can be controlled by varying the illumination level applied to the medium. We interpret these wave-fragments as values of Boolean variables and design collision-based polymorphic logical gates. The gate implements operation XNOR for low illumination, and it acts as NOR gate for high illumination. As a NOR gate is a universal gate then we are able to demonstrate that a simulated light sensitive BZ medium exhibits computational universality

    On computing in fine-grained compartmentalised Belousov-Zhabotinsky medium

    Full text link
    We introduce results of computer experiments on information processing in a hexagonal array of vesicles filled with Belousov-Zhabotinsky (BZ) solution in a sub-excitable mode. We represent values of Boolean variables by excitation wave-fragments and implement basic logical gates by colliding the wave-fragments. We show that a vesicle filled with BZ mixture can implement a range of basic logical functions. We cascade BZ-vesicle logical gates into arithmetic circuits implementing addition of two one-bit binary numbers. We envisage that our theoretical results will be applied in chemical laboratory designs of massive-parallel computers based on fine-grained compartmentalisation of excitable chemical systems
    corecore