11 research outputs found
Articulation-aware Canonical Surface Mapping
We tackle the tasks of: 1) predicting a Canonical Surface Mapping (CSM) that
indicates the mapping from 2D pixels to corresponding points on a canonical
template shape, and 2) inferring the articulation and pose of the template
corresponding to the input image. While previous approaches rely on keypoint
supervision for learning, we present an approach that can learn without such
annotations. Our key insight is that these tasks are geometrically related, and
we can obtain supervisory signal via enforcing consistency among the
predictions. We present results across a diverse set of animal object
categories, showing that our method can learn articulation and CSM prediction
from image collections using only foreground mask labels for training. We
empirically show that allowing articulation helps learn more accurate CSM
prediction, and that enforcing the consistency with predicted CSM is similarly
critical for learning meaningful articulation.Comment: To appear at CVPR 2020, project page
https://nileshkulkarni.github.io/acsm
Learning monocular 3D reconstruction of articulated categories from motion
Monocular 3D reconstruction of articulated object categories is challenging
due to the lack of training data and the inherent ill-posedness of the problem.
In this work we use video self-supervision, forcing the consistency of
consecutive 3D reconstructions by a motion-based cycle loss. This largely
improves both optimization-based and learning-based 3D mesh reconstruction. We
further introduce an interpretable model of 3D template deformations that
controls a 3D surface through the displacement of a small number of local,
learnable handles. We formulate this operation as a structured layer relying on
mesh-laplacian regularization and show that it can be trained in an end-to-end
manner. We finally introduce a per-sample numerical optimisation approach that
jointly optimises over mesh displacements and cameras within a video, boosting
accuracy both for training and also as test time post-processing. While relying
exclusively on a small set of videos collected per category for supervision, we
obtain state-of-the-art reconstructions with diverse shapes, viewpoints and
textures for multiple articulated object categories.Comment: For project website see
https://fkokkinos.github.io/video_3d_reconstruction
DOVE: learning deformable 3D objects by watching videos
Learning deformable 3D objects from 2D images is often an ill-posed problem. Existing methods rely on explicit supervision to establish multi-view correspondences, such as template shape models and keypoint annotations, which restricts their applicability on objects “in the wild”. A more natural way of establishing correspondences is by watching videos of objects moving around. In this paper, we present DOVE, a method that learns textured 3D models of deformable object categories from monocular videos available online, without keypoint, viewpoint or template shape supervision. By resolving symmetry-induced pose ambiguities and leveraging temporal correspondences in videos, the model automatically learns to factor out 3D shape, articulated pose and texture from each individual RGB frame, and is ready for single-image inference at test time. In the experiments, we show that existing methods fail to learn sensible 3D shapes without additional keypoint or template supervision, whereas our method produces temporally consistent 3D models, which can be animated and rendered from arbitrary viewpoints. Project page: https://dove3d.github.io/
DOVE: learning deformable 3D objects by watching videos
Learning deformable 3D objects from 2D images is often an ill-posed problem. Existing methods rely on explicit supervision to establish multi-view correspondences, such as template shape models and keypoint annotations, which restricts their applicability on objects “in the wild”. A more natural way of establishing correspondences is by watching videos of objects moving around. In this paper, we present DOVE, a method that learns textured 3D models of deformable object categories from monocular videos available online, without keypoint, viewpoint or template shape supervision. By resolving symmetry-induced pose ambiguities and leveraging temporal correspondences in videos, the model automatically learns to factor out 3D shape, articulated pose and texture from each individual RGB frame, and is ready for single-image inference at test time. In the experiments, we show that existing methods fail to learn sensible 3D shapes without additional keypoint or template supervision, whereas our method produces temporally consistent 3D models, which can be animated and rendered from arbitrary viewpoints. Project page: https://dove3d.github.io/
To The Point: Correspondence-driven monocular 3D category reconstruction
We present To The Point (TTP), a method for reconstructing 3D objects from a single image using 2D to 3D correspondences learned from weak supervision. We recover a 3D shape from a 2D image by first regressing the 2D positions corresponding to the 3D template vertices and then jointly estimating a rigid camera transform and non-rigid template deformation that optimally explain the 2D positions through the 3D shape projection. By relying on 3D-2D correspondences we use a simple per-sample optimization problem to replace CNN-based regression of camera pose and non-rigid deformation and thereby obtain substantially more accurate 3D reconstructions. We treat this optimization as a differentiable layer and train the whole system in an end-to-end manner. We report systematic quantitative improvements on multiple categories and provide qualitative results comprising diverse shape, pose and texture prediction examples. Project website: https://fkokkinos.github.io/to_the_point
State of the Art in Dense Monocular Non-Rigid 3D Reconstruction
3D reconstruction of deformable (or non-rigid) scenes from a set of monocular2D image observations is a long-standing and actively researched area ofcomputer vision and graphics. It is an ill-posed inverse problem,since--without additional prior assumptions--it permits infinitely manysolutions leading to accurate projection to the input 2D images. Non-rigidreconstruction is a foundational building block for downstream applicationslike robotics, AR/VR, or visual content creation. The key advantage of usingmonocular cameras is their omnipresence and availability to the end users aswell as their ease of use compared to more sophisticated camera set-ups such asstereo or multi-view systems. This survey focuses on state-of-the-art methodsfor dense non-rigid 3D reconstruction of various deformable objects andcomposite scenes from monocular videos or sets of monocular views. It reviewsthe fundamentals of 3D reconstruction and deformation modeling from 2D imageobservations. We then start from general methods--that handle arbitrary scenesand make only a few prior assumptions--and proceed towards techniques makingstronger assumptions about the observed objects and types of deformations (e.g.human faces, bodies, hands, and animals). A significant part of this STAR isalso devoted to classification and a high-level comparison of the methods, aswell as an overview of the datasets for training and evaluation of thediscussed techniques. We conclude by discussing open challenges in the fieldand the social aspects associated with the usage of the reviewed methods.<br
State of the Art in Dense Monocular Non-Rigid 3D Reconstruction
3D reconstruction of deformable (or non-rigid) scenes from a set of monocular
2D image observations is a long-standing and actively researched area of
computer vision and graphics. It is an ill-posed inverse problem,
since--without additional prior assumptions--it permits infinitely many
solutions leading to accurate projection to the input 2D images. Non-rigid
reconstruction is a foundational building block for downstream applications
like robotics, AR/VR, or visual content creation. The key advantage of using
monocular cameras is their omnipresence and availability to the end users as
well as their ease of use compared to more sophisticated camera set-ups such as
stereo or multi-view systems. This survey focuses on state-of-the-art methods
for dense non-rigid 3D reconstruction of various deformable objects and
composite scenes from monocular videos or sets of monocular views. It reviews
the fundamentals of 3D reconstruction and deformation modeling from 2D image
observations. We then start from general methods--that handle arbitrary scenes
and make only a few prior assumptions--and proceed towards techniques making
stronger assumptions about the observed objects and types of deformations (e.g.
human faces, bodies, hands, and animals). A significant part of this STAR is
also devoted to classification and a high-level comparison of the methods, as
well as an overview of the datasets for training and evaluation of the
discussed techniques. We conclude by discussing open challenges in the field
and the social aspects associated with the usage of the reviewed methods.Comment: 25 page
Deep Structured Layers for Instance-Level Optimization in 2D and 3D Vision
The approach we present in this thesis is that of integrating optimization problems
as layers in deep neural networks. Optimization-based modeling provides an additional set of tools enabling the design of powerful neural networks for a wide
battery of computer vision tasks. This thesis shows formulations and experiments
for vision tasks ranging from image reconstruction to 3D reconstruction.
We first propose an unrolled optimization method with implicit regularization
properties for reconstructing images from noisy camera readings. The method resembles an unrolled majorization minimization framework with convolutional neural networks acting as regularizers. We report state-of-the-art performance in image
reconstruction on both noisy and noise-free evaluation setups across many datasets.
We further focus on the task of monocular 3D reconstruction of articulated objects using video self-supervision. The proposed method uses a structured layer for
accurate object deformation that controls a 3D surface by displacing a small number
of learnable handles. While relying on a small set of training data per category for
self-supervision, the method obtains state-of-the-art reconstruction accuracy with
diverse shapes and viewpoints for multiple articulated objects.
We finally address the shortcomings of the previous method that revolve
around regressing the camera pose using multiple hypotheses. We propose a method
that recovers a 3D shape from a 2D image by relying solely on 3D-2D correspondences regressed from a convolutional neural network. These correspondences are
used in conjunction with an optimization problem to estimate per sample the camera pose and deformation. We quantitatively show the effectiveness of the proposed
method on self-supervised 3D reconstruction on multiple categories without the need for multiple hypotheses