54,451 research outputs found
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Scientific literacy through co-inquiry based on non-formal and informal learning
This paper presents a collaborative research on scientific citizenship developed by the Open University UK (OU) through the weSPOT project for inquiry based learning and the Universidade do Estado da Bahia (UNEB) responsible for coordinating the Telecentros.BR training programme for Digital Inclusion in Brazil. The European weSPOT project (2013-2015) is a working environment with social, personal and open technologies for inquiry based learning (IBL). The Telecentros.BR training programme (2013-2014) is a non-credit online course supported by the Brazil Government, whose participants are more than 2000 young educators in diverse areas with low access to digital technology. The role of these young educators is to promote better use of ICT and support the Telecentro.BR’s projects created by the communities for their development in various dimensions. The objective of this research is to create a framework for applying collaborative inquiry to scaffold citizen’s scientific skills through digital technologies. This framework, drawn on qualitative and quantitative study, synthesizes key abilities related to multiple literacies to foster scientific skills in the digital age of open education, open science and open citizenship
The Evidence Hub: harnessing the collective intelligence of communities to build evidence-based knowledge
Conventional document and discussion websites provide users with no help in assessing the quality or quantity of evidence behind any given idea. Besides, the very meaning of what evidence is may not be unequivocally defined within a community, and may require deep understanding, common ground and debate. An Evidence Hub is a tool to pool the community collective intelligence on what is evidence for an idea. It provides an infrastructure for debating and building evidence-based knowledge and practice. An Evidence Hub is best thought of as a filter onto other websites — a map that distills the most important issues, ideas and evidence from the noise by making clear why ideas and web resources may be worth further investigation. This paper describes the Evidence Hub concept and rationale, the breath of user engagement and the evolution of specific features, derived from our work with different community groups in the healthcare and educational sector
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Fostering Open Sensemaking Communities by Combining Knowledge Maps and Videoconferencing
In this paper, our aim is to investigate the role of Compendium maps for both learners and educators to share and debate interpretations in FlashMeetingTM (FM) videoconferences in the context of OpenLearn, an online environment for open learning. This work is based on a qualitative study of knowledge maps and web videoconferencing interactions, and quantitative data presented in diagnostic reports about both tools. Our theoretical approach is based on the sensemaking concept and an existing framework for three learning scenarios. Our findings describe four applications of knowledge maps in videoconferencing: (i) Mind Maps for a FM virtual lecture (transmission scenario); (ii) Learning Path Map which integrates a FM conference (studio scenario); (iii) Concept Maps during a peer-to-peer event (negotiation scenario) and (iv) Web Maps for a FM replay (assessment scenario)
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Knowledge Cartography: Software tools and mapping techniques
Knowledge Cartography is the discipline of mapping intellectual landscapes.The focus of this book is on the process by which manually crafting interactive, hypertextual maps clarifies one’s own understanding, as well as communicating it.The authors see mapping software as a set of visual tools for reading and writing in a networked age. In an information ocean, the primary challenge is to find meaningful patterns around which we can weave plausible narratives. Maps of concepts, discussions and arguments make the connections between ideas tangible and disputable.
With 17 chapters from the leading researchers and practitioners, the reader will find the current state–of-the-art in the field. Part 1 focuses on educational applications in schools and universities, before Part 2 turns to applications in professional communitie
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Proceedings ICPW'07: 2nd International Conference on the Pragmatic Web, 22-23 Oct. 2007, Tilburg: NL
Proceedings ICPW'07: 2nd International Conference on the Pragmatic Web, 22-23 Oct. 2007, Tilburg: N
Collaboration in the Semantic Grid: a Basis for e-Learning
The CoAKTinG project aims to advance the state of the art in collaborative mediated spaces for the Semantic Grid. This paper presents an overview of the hypertext and knowledge based tools which have been deployed to augment existing collaborative environments, and the ontology which is used to exchange structure, promote enhanced process tracking, and aid navigation of resources before, after, and while a collaboration occurs. While the primary focus of the project has been supporting e-Science, this paper also explores the similarities and application of CoAKTinG technologies as part of a human-centred design approach to e-Learning
Semantic learning webs
By 2020, microprocessors will likely be as cheap and plentiful as scrap paper,scattered by the millions into the environment, allowing us to place intelligent systems everywhere. This will change everything around us, including the nature of commerce, the wealth of nations, and the way we communicate, work, play, and live. This will give us smart homes, cars, TVs , jewellery, and money. We will speak to our appliances, and they will speak back. Scientists also expect the Internet will wire up the entire planet and evolve into a membrane consisting of millions of computer networks, creating an “intelligent planet.” The Internet will eventually become a “Magic Mirror” that appears in fairy tales, able to speak with the wisdom of the human race.
Michio Kaku, Visions: How Science Will Revolutionize the Twenty - First Century, 1998
If the semantic web needed a symbol, a good one to use would be a Navaho dream-catcher: a small web, lovingly hand-crafted, [easy] to look at, and rumored to catch dreams; but really more of a symbol than a reality.
Pat Hayes, Catching the Dreams, 2002
Though it is almost impossible to envisage what the Web will be like by the end of the next decade, we can say with some certainty that it will have continued its seemingly unstoppable growth. Given the investment of time and money in the Semantic Web (Berners-Lee et al., 2001), we can also be sure that some form of semanticization will have taken place. This might be superficial - accomplished simply through the addition of loose forms of meta-data mark-up, or more principled – grounded in ontologies and formalised by means of emerging semantic web standards, such as RDF (Lassila and Swick, 1999) or OWL (Mc Guinness and van Harmelen, 2003). Whatever the case, the addition of semantic mark-up will make at least part of the Web more readily accessible to humans and their software agents and will facilitate agent interoperability.
If current research is successful there will also be a plethora of e-learning platforms making use of a varied menu of reusable educational material or learning objects. For the learner, the semanticized Web will, in addition, offer rich seams of diverse learning resources over and above the course materials (or learning objects) specified by course designers. For instance, the annotation registries, which provide access to marked up resources, will enable more focussed, ontologically-guided (or semantic) search. This much is already in development. But we can go much further. Semantic technologies make it possible not only to reason about the Web as if it is one extended knowledge base but also to provide a range of additional educational semantic web services such as summarization, interpretation or sense-making, structure-visualization, and support for argumentation
From conditioning to learning communities: Implications of fifty years of research in e‐learning interaction design
This paper will consider e‐learning in terms of the underlying learning processes and interactions that are stimulated, supported or favoured by new media and the contexts or communities in which it is used. We will review and critique a selection of research and development from the past fifty years that has linked pedagogical and learning theory to the design of innovative e‐learning systems and activities, and discuss their implications. It will include approaches that are, essentially, behaviourist (Skinner and Gagné), cognitivist (Pask, Piaget and Papert), situated (Lave, Wenger and Seely‐Brown), socio‐constructivist (Vygotsky), socio‐cultural (Nardi and Engestrom) and community‐based (Wenger and Preece). Emerging from this review is the argument that effective e‐learning usually requires, or involves, high‐quality educational discourse, that leads to, at the least, improved knowledge, and at the best, conceptual development and improved understanding. To achieve this I argue that we need to adopt a more holistic approach to design that synthesizes features of the included approaches, leading to a framework that emphasizes the relationships between cognitive changes, dialogue processes and the communities, or contexts for e‐learning
Report on argumentation and teacher education in Europe
This document will ultimately form part of a comprehensive package of materials for teacher education and professional development in argumentation. The initial deliverable from Kaunas University of Technology described the rhetorical basis of argumentation theory for pre‐ and in‐service teachers, whilst this state of the art report sets out the current and rather unsatisfactory status of argumentation in curricula, initial teacher training/education and teacher professional development, across the fifteen S‐TEAM partner countries. We believe that this is a representative sample and that the report can be taken as a reliable snapshot of the situation in Europe generally
Supporting use of evidence in argumentation through practice in argumentation and reflection in the context of SOCRATES learning environment
The aim of this study was to examine how students used evidence in argumentation while they engaged in argumentive and reflective activities in the context of a designed learning environment. A web-based learning environment, SOCRATES, was developed, which included a rich data base on the topic of Climate Change. Sixteen 11th graders, working with a partner, engaged in electronic argumentive dialogs with classmates who held an opposing view on the topic and in some evidence-focused reflective activities, based on transcriptions of their dialogs. Another sixteen 11th graders, who studied the data base in the learning environment for the same amount of time as experimental-condition students but did not engage in an argumentive discourse activity, served as a comparison condition. Students who engaged in an evidence-focused dialogic intervention increased the use of evidence in their dialogs, used more evidence that functioned to weaken opponents’ claims and used more accurate evidence. Significant gains in evidence use and in meta-level communication about evidence were observed after students engaged in reflective activities. We frame our discussion of these findings in terms of their implications for promoting use of evidence in argumentation, and in relation to the development of epistemological understanding in science
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