102 research outputs found
Pixel and Voxel Representations of Graphs
We study contact representations for graphs, which we call pixel
representations in 2D and voxel representations in 3D. Our representations are
based on the unit square grid whose cells we call pixels in 2D and voxels in
3D. Two pixels are adjacent if they share an edge, two voxels if they share a
face. We call a connected set of pixels or voxels a blob. Given a graph, we
represent its vertices by disjoint blobs such that two blobs contain adjacent
pixels or voxels if and only if the corresponding vertices are adjacent. We are
interested in the size of a representation, which is the number of pixels or
voxels it consists of.
We first show that finding minimum-size representations is NP-complete. Then,
we bound representation sizes needed for certain graph classes. In 2D, we show
that, for -outerplanar graphs with vertices, pixels are
always sufficient and sometimes necessary. In particular, outerplanar graphs
can be represented with a linear number of pixels, whereas general planar
graphs sometimes need a quadratic number. In 3D, voxels are
always sufficient and sometimes necessary for any -vertex graph. We improve
this bound to for graphs of treewidth and to
for graphs of genus . In particular, planar graphs
admit representations with voxels
Strongly Monotone Drawings of Planar Graphs
A straight-line drawing of a graph is a monotone drawing if for each pair of
vertices there is a path which is monotonically increasing in some direction,
and it is called a strongly monotone drawing if the direction of monotonicity
is given by the direction of the line segment connecting the two vertices.
We present algorithms to compute crossing-free strongly monotone drawings for
some classes of planar graphs; namely, 3-connected planar graphs, outerplanar
graphs, and 2-trees. The drawings of 3-connected planar graphs are based on
primal-dual circle packings. Our drawings of outerplanar graphs are based on a
new algorithm that constructs strongly monotone drawings of trees which are
also convex. For irreducible trees, these drawings are strictly convex
Lombardi Drawings of Graphs
We introduce the notion of Lombardi graph drawings, named after the American
abstract artist Mark Lombardi. In these drawings, edges are represented as
circular arcs rather than as line segments or polylines, and the vertices have
perfect angular resolution: the edges are equally spaced around each vertex. We
describe algorithms for finding Lombardi drawings of regular graphs, graphs of
bounded degeneracy, and certain families of planar graphs.Comment: Expanded version of paper appearing in the 18th International
Symposium on Graph Drawing (GD 2010). 13 pages, 7 figure
Angles of Arc-Polygons and Lombardi Drawings of Cacti
We characterize the triples of interior angles that are possible in
non-self-crossing triangles with circular-arc sides, and we prove that a given
cyclic sequence of angles can be realized by a non-self-crossing polygon with
circular-arc sides whenever all angles are at most pi. As a consequence of
these results, we prove that every cactus has a planar Lombardi drawing (a
drawing with edges depicted as circular arcs, meeting at equal angles at each
vertex) for its natural embedding in which every cycle of the cactus is a face
of the drawing. However, there exist planar embeddings of cacti that do not
have planar Lombardi drawings.Comment: 12 pages, 8 figures. To be published in Proc. 33rd Canadian
Conference on Computational Geometry, 202
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