61,997 research outputs found

    Approximating the Maximum Overlap of Polygons under Translation

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    Let PP and QQ be two simple polygons in the plane of total complexity nn, each of which can be decomposed into at most kk convex parts. We present an (1āˆ’Īµ)(1-\varepsilon)-approximation algorithm, for finding the translation of QQ, which maximizes its area of overlap with PP. Our algorithm runs in O(cn)O(c n) time, where cc is a constant that depends only on kk and Īµ\varepsilon. This suggest that for polygons that are "close" to being convex, the problem can be solved (approximately), in near linear time

    RRR: Rank-Regret Representative

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    Selecting the best items in a dataset is a common task in data exploration. However, the concept of "best" lies in the eyes of the beholder: different users may consider different attributes more important, and hence arrive at different rankings. Nevertheless, one can remove "dominated" items and create a "representative" subset of the data set, comprising the "best items" in it. A Pareto-optimal representative is guaranteed to contain the best item of each possible ranking, but it can be almost as big as the full data. Representative can be found if we relax the requirement to include the best item for every possible user, and instead just limit the users' "regret". Existing work defines regret as the loss in score by limiting consideration to the representative instead of the full data set, for any chosen ranking function. However, the score is often not a meaningful number and users may not understand its absolute value. Sometimes small ranges in score can include large fractions of the data set. In contrast, users do understand the notion of rank ordering. Therefore, alternatively, we consider the position of the items in the ranked list for defining the regret and propose the {\em rank-regret representative} as the minimal subset of the data containing at least one of the top-kk of any possible ranking function. This problem is NP-complete. We use the geometric interpretation of items to bound their ranks on ranges of functions and to utilize combinatorial geometry notions for developing effective and efficient approximation algorithms for the problem. Experiments on real datasets demonstrate that we can efficiently find small subsets with small rank-regrets

    Vertex Sparsifiers: New Results from Old Techniques

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    Given a capacitated graph G=(V,E)G = (V,E) and a set of terminals KāŠ†VK \subseteq V, how should we produce a graph HH only on the terminals KK so that every (multicommodity) flow between the terminals in GG could be supported in HH with low congestion, and vice versa? (Such a graph HH is called a flow-sparsifier for GG.) What if we want HH to be a "simple" graph? What if we allow HH to be a convex combination of simple graphs? Improving on results of Moitra [FOCS 2009] and Leighton and Moitra [STOC 2010], we give efficient algorithms for constructing: (a) a flow-sparsifier HH that maintains congestion up to a factor of O(logā”k/logā”logā”k)O(\log k/\log \log k), where k=āˆ£Kāˆ£k = |K|, (b) a convex combination of trees over the terminals KK that maintains congestion up to a factor of O(logā”k)O(\log k), and (c) for a planar graph GG, a convex combination of planar graphs that maintains congestion up to a constant factor. This requires us to give a new algorithm for the 0-extension problem, the first one in which the preimages of each terminal are connected in GG. Moreover, this result extends to minor-closed families of graphs. Our improved bounds immediately imply improved approximation guarantees for several terminal-based cut and ordering problems.Comment: An extended abstract appears in the 13th International Workshop on Approximation Algorithms for Combinatorial Optimization Problems (APPROX), 2010. Final version to appear in SIAM J. Computin

    Probabilistic Matching of Planar Regions

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    We analyze a probabilistic algorithm for matching shapes modeled by planar regions under translations and rigid motions (rotation and translation). Given shapes AA and BB, the algorithm computes a transformation tt such that with high probability the area of overlap of t(A)t(A) and BB is close to maximal. In the case of polygons, we give a time bound that does not depend significantly on the number of vertices

    Minimizing the stabbing number of matchings, trees, and triangulations

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    The (axis-parallel) stabbing number of a given set of line segments is the maximum number of segments that can be intersected by any one (axis-parallel) line. This paper deals with finding perfect matchings, spanning trees, or triangulations of minimum stabbing number for a given set of points. The complexity of these problems has been a long-standing open question; in fact, it is one of the original 30 outstanding open problems in computational geometry on the list by Demaine, Mitchell, and O'Rourke. The answer we provide is negative for a number of minimum stabbing problems by showing them NP-hard by means of a general proof technique. It implies non-trivial lower bounds on the approximability. On the positive side we propose a cut-based integer programming formulation for minimizing the stabbing number of matchings and spanning trees. We obtain lower bounds (in polynomial time) from the corresponding linear programming relaxations, and show that an optimal fractional solution always contains an edge of at least constant weight. This result constitutes a crucial step towards a constant-factor approximation via an iterated rounding scheme. In computational experiments we demonstrate that our approach allows for actually solving problems with up to several hundred points optimally or near-optimally.Comment: 25 pages, 12 figures, Latex. To appear in "Discrete and Computational Geometry". Previous version (extended abstract) appears in SODA 2004, pp. 430-43
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