9 research outputs found

    Bottleneck Routing Games with Low Price of Anarchy

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    We study {\em bottleneck routing games} where the social cost is determined by the worst congestion on any edge in the network. In the literature, bottleneck games assume player utility costs determined by the worst congested edge in their paths. However, the Nash equilibria of such games are inefficient since the price of anarchy can be very high and proportional to the size of the network. In order to obtain smaller price of anarchy we introduce {\em exponential bottleneck games} where the utility costs of the players are exponential functions of their congestions. We find that exponential bottleneck games are very efficient and give a poly-log bound on the price of anarchy: O(logLlogE)O(\log L \cdot \log |E|), where LL is the largest path length in the players' strategy sets and EE is the set of edges in the graph. By adjusting the exponential utility costs with a logarithm we obtain games whose player costs are almost identical to those in regular bottleneck games, and at the same time have the good price of anarchy of exponential games.Comment: 12 page

    Congestion Detection and Mitigation Technique for Multi-Hop Communication in WSN

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    The primary function of a network system is to gather information from the observation region and transmit it to the base station. The network life span and congestion are the two major concerns in wireless networks. To enhance the lifespan of the sensor system; multi-hopping has been proved as best in class. Congestion is an important factor to be taken, where multiple nodes forward data to one another in the process of communication. Hence to overcome the issue of congestion in WSN, we proposed a congestion detection and mitigation method along with the multi-hop concept. In this technique, we have considered different routes among communication units that were classified on distance, relative attainment rate (RAR) and node storage occupancy. A utility function (U) has been proposed and calculated using the above illustrated factors for every node that acts as a neighbour to the transmitting node. Neighbour node with highest U-valued will be considered as the packet forwarding node's next hop. In this manner congestion free nodes are selected for data transmission

    Mobility-based routing algorithm in delay tolerant networks

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    Resource-aware task scheduling by an adversarial bandit solver method in wireless sensor networks

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    This article was published in the Eurasip Journal on Wireless Communications and Networking [©2016 Springer International Publishing.] and the definite version is available at: http://dx.doi.org/10.1186/s13638-015-0515-y. The article website is at: http://jwcn.eurasipjournals.springeropen.com/articles/10.1186/s13638-015-0515-yA wireless sensor network (WSN) is composed of a large number of tiny sensor nodes. Sensor nodes are very resource-constrained, since nodes are often battery-operated and energy is a scarce resource. In this paper, a resource-aware task scheduling (RATS) method is proposed with better performance/resource consumption trade-off in a WSN. Particularly, RATS exploits an adversarial bandit solver method called exponential weight for exploration and exploitation (Exp3) for target tracking application of WSN. The proposed RATS method is compared and evaluated with the existing scheduling methods exploiting online learning: distributed independent reinforcement learning (DIRL), reinforcement learning (RL), and cooperative reinforcement learning (CRL), in terms of the tracking quality/energy consumption trade-off in a target tracking application. The communication overhead and computational effort of these methods are also computed. Simulation results show that the proposed RATS outperforms the existing methods DIRL and RL in terms of achieved tracking performance. © 2016, Khan.Publishe
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