53,213 research outputs found
Optimizing Batch Linear Queries under Exact and Approximate Differential Privacy
Differential privacy is a promising privacy-preserving paradigm for
statistical query processing over sensitive data. It works by injecting random
noise into each query result, such that it is provably hard for the adversary
to infer the presence or absence of any individual record from the published
noisy results. The main objective in differentially private query processing is
to maximize the accuracy of the query results, while satisfying the privacy
guarantees. Previous work, notably \cite{LHR+10}, has suggested that with an
appropriate strategy, processing a batch of correlated queries as a whole
achieves considerably higher accuracy than answering them individually.
However, to our knowledge there is currently no practical solution to find such
a strategy for an arbitrary query batch; existing methods either return
strategies of poor quality (often worse than naive methods) or require
prohibitively expensive computations for even moderately large domains.
Motivated by this, we propose low-rank mechanism (LRM), the first practical
differentially private technique for answering batch linear queries with high
accuracy. LRM works for both exact (i.e., -) and approximate (i.e.,
(, )-) differential privacy definitions. We derive the
utility guarantees of LRM, and provide guidance on how to set the privacy
parameters given the user's utility expectation. Extensive experiments using
real data demonstrate that our proposed method consistently outperforms
state-of-the-art query processing solutions under differential privacy, by
large margins.Comment: ACM Transactions on Database Systems (ACM TODS). arXiv admin note:
text overlap with arXiv:1212.230
Cycle-based Cluster Variational Method for Direct and Inverse Inference
We elaborate on the idea that loop corrections to belief propagation could be
dealt with in a systematic way on pairwise Markov random fields, by using the
elements of a cycle basis to define region in a generalized belief propagation
setting. The region graph is specified in such a way as to avoid dual loops as
much as possible, by discarding redundant Lagrange multipliers, in order to
facilitate the convergence, while avoiding instabilities associated to minimal
factor graph construction. We end up with a two-level algorithm, where a belief
propagation algorithm is run alternatively at the level of each cycle and at
the inter-region level. The inverse problem of finding the couplings of a
Markov random field from empirical covariances can be addressed region wise. It
turns out that this can be done efficiently in particular in the Ising context,
where fixed point equations can be derived along with a one-parameter log
likelihood function to minimize. Numerical experiments confirm the
effectiveness of these considerations both for the direct and inverse MRF
inference.Comment: 47 pages, 16 figure
Efficient Triangle Counting in Large Graphs via Degree-based Vertex Partitioning
The number of triangles is a computationally expensive graph statistic which
is frequently used in complex network analysis (e.g., transitivity ratio), in
various random graph models (e.g., exponential random graph model) and in
important real world applications such as spam detection, uncovering of the
hidden thematic structure of the Web and link recommendation. Counting
triangles in graphs with millions and billions of edges requires algorithms
which run fast, use small amount of space, provide accurate estimates of the
number of triangles and preferably are parallelizable.
In this paper we present an efficient triangle counting algorithm which can
be adapted to the semistreaming model. The key idea of our algorithm is to
combine the sampling algorithm of Tsourakakis et al. and the partitioning of
the set of vertices into a high degree and a low degree subset respectively as
in the Alon, Yuster and Zwick work treating each set appropriately. We obtain a
running time
and an approximation (multiplicative error), where is the number
of vertices, the number of edges and the maximum number of
triangles an edge is contained.
Furthermore, we show how this algorithm can be adapted to the semistreaming
model with space usage and a constant number of passes (three) over the graph
stream. We apply our methods in various networks with several millions of edges
and we obtain excellent results. Finally, we propose a random projection based
method for triangle counting and provide a sufficient condition to obtain an
estimate with low variance.Comment: 1) 12 pages 2) To appear in the 7th Workshop on Algorithms and Models
for the Web Graph (WAW 2010
Learning Less is More - 6D Camera Localization via 3D Surface Regression
Popular research areas like autonomous driving and augmented reality have
renewed the interest in image-based camera localization. In this work, we
address the task of predicting the 6D camera pose from a single RGB image in a
given 3D environment. With the advent of neural networks, previous works have
either learned the entire camera localization process, or multiple components
of a camera localization pipeline. Our key contribution is to demonstrate and
explain that learning a single component of this pipeline is sufficient. This
component is a fully convolutional neural network for densely regressing
so-called scene coordinates, defining the correspondence between the input
image and the 3D scene space. The neural network is prepended to a new
end-to-end trainable pipeline. Our system is efficient, highly accurate, robust
in training, and exhibits outstanding generalization capabilities. It exceeds
state-of-the-art consistently on indoor and outdoor datasets. Interestingly,
our approach surpasses existing techniques even without utilizing a 3D model of
the scene during training, since the network is able to discover 3D scene
geometry automatically, solely from single-view constraints.Comment: CVPR 201
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